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A Strategic Guide to S.E.A.Global Mobile Game Congress APR 2015
Actionable tips to planning for and approaching the (6) markets within 2 quarters
This is Me (and how my perspective has been shaped)
Co-Founder and CEO
Inzen Studio
Research and Innovation Game Development
Industry Development and Funding
11 years in the Industry
Current Focus:Business DevelopmentStrategic Partnerships
Strategic PlanningFinancingOperations
FinancingGame Design
Operations
Industry PlanningCo-financing
Mentoring
Worked with world-class publishers via studios:
FinancingGame Design
Operations
These are some of the people who shape my views through Inzen’s Board
Harveen NarullaExecutive ChairmanHatcher (Singapore)
Middle East & Africa MARKET ACCESS
Song WeiSecretary General
Global Mobile Game Confederation (China)
China MARKET ACCESS
Specialises in investments for technology companies and
platforms in finance and media
over US$600m in funds managed
Other Portfolio Companies:
Leading business network of mobile game business leaders globally
A snapshot of someGMGC Member Companies:
Masahiko HonmaCo-Founder and General Partner
Incubate Fund (Japan)
Japan and KoreaGAME SOURCING
Backed by:
Other Portfolio Companies:
3
Here’s a sample structure of a game company – see if you can identify with it
Average Game Developer
Prototyping Team
Production Team
Product/Biz Team
~US$400,000 per year
~US$33,000 per month
Average Publisher
Evaluation Team
Product/Biz Team
Marketing and Ops Team
Support Team
~US$750,000 per year
~US$63,000 per month
And here’s the operating cost, on average
To sustain and grow, you must find markets that are big enough to support your monthly burn
Average Game Developer
~US$400,000 per year
~US$33,000 per month
Average Publisher
~US$750,000 per year
~US$63,000 per month
Main Market Revenue
Secondary Market Revenue
?
To assess that, let’s take a look at the Value Chain first
Average Game Dev Average Publisher Average Platform Player
- Develops Game- Develops Content
Updates- Makes Content Tweaks
for various markets
- Finds Appropriate Platforms for the game
- Markets Game to player base
- Operates In-Game events- Plans Co-marketing
Activities- Plans Content Updates
- Provides Storefront for users
- Provides Billing- Markets Game to users
- Plays- Pays- Refers friends
$0.35 $0.35 $0.30 $1
$0.28 $0.42 $0.30
50:50
40:60
$1
Let’s assume that the total sales revenue is $100,000
- Develops Game- Develops Content
Updates- Makes Content Tweaks
for various markets
- Finds Appropriate Platforms for the game
- Markets Game to player base
- Operates In-Game events- Plans Co-marketing
Activities- Plans Content Updates
- Provides Storefront for users
- Provides Billing- Markets Game to users
- Plays- Pays- Refers friends
$28,000 $42,000 $30,000 $100,000
~US$33,000 per month ~US$63,000 per month
Average Game Dev Average Publisher Average Platform Player
40:60
Let’s try for an assumption that sustains both the Publisher and the Developer
- Develops Game- Develops Content
Updates- Makes Content Tweaks
for various markets
- Finds Appropriate Platforms for the game
- Markets Game to player base
- Operates In-Game events- Plans Co-marketing
Activities- Plans Content Updates
- Provides Storefront for users
- Provides Billing- Markets Game to users
- Plays- Pays- Refers friends
$56,000 $84,000 $60,000 $200,000
~US$33,000 per month ~US$63,000 per month
Average Game Dev Average Publisher Average Platform Player
40:60
Let’s go macro, here’s the Broad Data on S.E.A.
Thailand (TH)
Malaysia (MY)
Singapore (SG)
Indonesia (ID)
Vietnam (VN)
Philippines (PH)
China(CN)
Game Rev (in m) 230.3 214.2 201.6 181.1 155.8 96.8 4,400.00Total Players (in m) 13.8 13.5 2.7 30.7 29.6 25.1 357
Game Rev/Total Players $16.69 $15.87 $74.67 $5.90 $5.26 $3.86 $12.32
Sources: 1. Data in table from: 2015 Global Mobile Games Whitebook, Newzoo2. Data on total players and in China from: http://technode.com/2015/02/10/chinese-mobile-games-revenue-grew-145-percent-in-2014/3. Data on % of paying players in China from: http://venturebeat.com/2014/08/04/chinas-mobile-game-market-to-grow-a-scorching-93-to-2-9b-in-2014/
% who spent money in the last 3 months 49% 43% 38% 29% 49% 48% 38%
The top 3 in each category
Let’s look at how Chinese games/Chinese companies are doing in SEA – What do we observe?
TH VN ID
6 8 6 8 3 5
Here’s an overview of some of the key players and possible partners?
Game Developer Publisher Platform
VN | Appota | VN and ID
TH | ini3 | TH
SG | Garena | TH, VN and SG
CN | Elex | TH
CN | Digital Sky Entertainment | VN and ID
CN | Kunlun Games | TH, VN, ID
CN | Camel Games| ID
VN | VNG | VN
TH | NHN/Line | TH and ID
Backed by Softbank
Backed by Tencent
A Step-by-Step Guide to Market Entry in 6 months
Study Phase: (1-3 months)1. For the game: test in one market first, preferably your home market2. Identify a potential audience in a secondary market.a) Study the revenue potential.b) Study the games.c) Understand audience tastes.3. See who the value chain players are.4. Assess the potential partners for mutual fit.5. Try to find a way to be introduced in.
Evaluation Phase: (1 month)1. Understand how you fit into their growth plans2. Understand how your game fits into their portfolioa) Is your game a traffic builder? Revenue generator? Part of the portfolio
Discussion Phase: (1-2months)1. License fees2. Advances3. Marketing commitments4. Revenue share