14
WHY THE BIG SOCIETY SHOULD BE A PLAYGROUND (BUT ISN'T) PAT KANE WWW.THEPLAYETHIC.COM

Why The Big Society Should Be A Playground (And Isn't)

  • View
    13.252

  • Download
    2

Embed Size (px)

DESCRIPTION

My presentation to Young Foundation lunchtime seminar series, 1st March 2011

Citation preview

Page 1: Why The Big Society Should Be A Playground (And Isn't)

WHY THE BIG SOCIETY SHOULD BE A PLAYGROUND (BUT ISN'T)

PAT KANEWWW.THEPLAYETHIC.COM

Page 2: Why The Big Society Should Be A Playground (And Isn't)

“GETTING GAMIFICATION RIGHT”JESSE NORMAN'S “THE BIG SOCIETY”THE POLITICS OF 'MEANING, MASTERY & AUTONOMY'THE GROUND OF PLAY & THE STRENGTHS OF THE STATE

Page 3: Why The Big Society Should Be A Playground (And Isn't)

“GETTING GAMIFICATION RIGHT”http://www.slideshare.net/dings/meaningful-play-getting-gamification-right

SebastianDeterding @dingtsweets

Page 4: Why The Big Society Should Be A Playground (And Isn't)

“GETTING GAMIFICATION RIGHT”THE WAY TO GET IT WRONG IS “POINTSIFICATION” – EVERY DAILY INTERACTION AN OPPORTUNITY TO AMASS REWARD POINTS (SEE JESSE SCHELL)

Page 5: Why The Big Society Should Be A Playground (And Isn't)

“GETTING GAMIFICATION RIGHT”THE WAY TO GET IT RIGHT IS TO FOLLOW THESE PRINCIPLES:

A GOOD GAME IS LIKE AN “AMPLIFIER” - THERE HAS TO BE GENUINE VALUE, INTEREST OR MOTIVATION IN THE FIRST PLACE FOR THE GAME TO BE REALLY ENGAGING

In the good game, “fun is just another word for learning” (Raph Koster). You desire to attain mastery of skills... but under optimal conditions. Designing for play is like holding a bird in your hand..

“He who must play, cannot play” - James CarseOur entry into a game is a voluntary action, guided by intrinsic not extrinsic rewards, with materials we can (sometimes) mess about with

Page 6: Why The Big Society Should Be A Playground (And Isn't)

“GETTING GAMIFICATION RIGHT”

DETERDING'S ADVICE

“Instead of shallow progress wars...

- provide a story with meaning- a rule system to master- and a free space to play"

"Be mindful of side effects and social contexts"

"Learn the ropes of game design... and be a good UX (user experience) designer"

Page 7: Why The Big Society Should Be A Playground (And Isn't)

JESSE NORMAN'S “BIG SOCIETY”“What, then, is Motivation 3.0? It is based on three ideas: autonomy, mastery and purpose. “Autonomy” refers to the degree of control that people have over their work; “mastery” to their desire to get better at something they care about: and “purpose” to their desire for meaning – for what they are doing to matter not merely to them but to other, or to God. People succeed – both in the world's terms and their own – when they are motivated by intrinsic rewards, not external ones. Their success is most influenced not by talent but by sheer hard work and persistence, in seeking a mastery that can never fully be realised. And the work or sport or pursuit in question is driven by the belief that, in a world of hype, it matters. Ultimately then, conviction and substance are what make the difference... Together these ideas provide huge empirical support for what we have called the “active self”...

“[The Big Society] would mean a systematic focus on empowering front-line staff and allowing them to get on with the job—giving them the ability to gain the autonomy, mastery and purpose that we have seen are the sources of creative motivation.”

SPEED-READINGTHIS TORY MP'S GUIDE TO THE BIG SOCIETY...

I CAME UPON THIS INTERESTING TRINITY OF CONCEPTS...

Page 8: Why The Big Society Should Be A Playground (And Isn't)

JESSE NORMAN'S “THE BIG SOCIETY”..so is the Big Society reallyThe Big Gamespace?If so, don't tell the boss...

Page 9: Why The Big Society Should Be A Playground (And Isn't)

JESSE NORMAN'S “THE BIG SOCIETY”Is it The Big Gamespace vs the “Nanny State”?“A society which is systematically prevented from taking its desired level of risk will find itself deeply thwarted and unhappy” [citing knife crime amongst youth as symptom]... Policies that increase the scope for human self-expression & risk-taking will reduce social frustration & increase well-being”

Page 10: Why The Big Society Should Be A Playground (And Isn't)

THE POLITICS OF 'MEANING, MASTERY & AUTONOMY' (MMA)WHAT ENABLES MMA FOR A GAMEPLAYER?

COMFORT

SECURE, DOMESTIC SPACE

RELIABLE, ACCESSIBLE INFRASTRUCTURE

FREE TIME

NON-DISCIPLINARY ENVIRONMENT

Page 11: Why The Big Society Should Be A Playground (And Isn't)

THE POLITICS OF 'MEANING, MASTERY & AUTONOMY' (MMA)

WHAT ENABLES MMA FOR A SOCIETAL PLAYER?COMFORT, SATIETY

SECURE, DOMESTIC SPACE

RELIABLE, ACCESSIBLE INFRASTRUCTURE

FREE TIME

NON-DISCIPLINARY ENVIRONMENT

….UNDER THESE CONDITIONS!?

Page 12: Why The Big Society Should Be A Playground (And Isn't)

NORMAN'S BIG SOCIETY VISION OF AN “ACTIVE SELF” - FIZZING WITH ENERGY, EXTENDING THEIR CAPABILITIES, CREATIVELY MOTIVATED – IS, YES, A PLAYFUL SELF...

BUT A DEFICIT-REDUCING BRITAIN DOES NOT PROVIDE PROPERLY PLAYFUL CONDITIONS

MAMMALIAN PLAY FLOURISHES UNDER A PARTICULAR MIX OF RISK AND SECURITY

INSIDE THE FRAME:MASTERY, MEANING, AUTONOMY – NON-FATAL RISK, EDUCATIVE INJURY, INSTRUCTIVE MESS

OUTSIDE THE FRAME:PRIDE/PARENTS PROTECTING THE PLAYERS FROM PREDATION, ENABLING THEIR PLAY

DO WE REALLY BELIEVE THAT THE UK COALITION GOVERNMENT'S HARD-LINE ASSESSMENT OF THE NECESSITY FOR DRASTIC DEFICIT REDUCTION, MEANING MASS PUBLIC SECTOR UNEMPLOYMENT, IS “PROTECTING PLAYERS FROM PREDATION”?

Page 13: Why The Big Society Should Be A Playground (And Isn't)

THE GROUND OF PLAY & THE STRENGTHS OF THE STATE

WHAT KIND OF SECURITY SHOULD THE STATE PROVIDE TO ENABLE A SUSTAINABLE “SOCIETY OF PLAYERS”?

PUSHING BACK THE REALM OF HETERONOMY (PAID WORK) SO THAT WE CAN EXTEND THE ZONE OF AUTONOMY (VOLUNTARY ACTION)...IN TRANSITIONAL STEPS

OSCAR WILDE: “THE PROBLEM WITH SOCIALISM IS THAT IT TAKES TOO MANY EVENINGS”

SOCIAL FLEXICURITY, GENERALISED SABBATICALS CULTURE, EQUAL CHILDCARE LEAVE (THAT'S COMING)

Page 14: Why The Big Society Should Be A Playground (And Isn't)

BIG SOCIETY:50% right idea100% wrong time

PAT KANEWWW.THEPLAYETHIC.COM@THEPLAYETHIC