Upload
jyrki-jj-kasvi
View
391
Download
0
Embed Size (px)
DESCRIPTION
A presentation held in the Nordic Lighthouse Seminar - The Future of Creative Economy in Nordic Countries.
Citation preview
Speech: 10^7 bits TribesWriting: 10^11 bits City culturesPrinting: 10^17 bits Renaissance Industrial societyDigital: 10^25 bits ??? culture
Donald Robertson: New Renaissance
Gutenberg Encyclopedia
… but our brains are still in the speech learning stage
The Future Is not What It Used to Be
Jyrki J.J. KasviFinnish Information Society Development Centre
Digitalisation revolutionises everything!
Content industries are just among the first ones to face the new realities...
…along with banking, stock market, agriculture, logging, …
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 6
The milk you had with our latte was probably milked by a robot.
Image: Lely
During the next two years, the calculating power of humanity is going to double.
We ain’t seen nothing, yet.
The way it used to be
Creative work Publishing industry Consumer
ContentProducts
Money
Money
Support
Creative work
Support sevices
Consumer
Serviceproviders
Networkoperators
And then it got complicated
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 9
Content
MoneyMoney
FindMySong
Money
Services
Fandom & merchandise
SpotifyNetflixKindle
Soundcloud
YouTubeBlogs
CrowdfundingKickstarter
Content
Logic Pro
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 10
Please do not shoot the messenger!
Who is just pointing out the reality for you.
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 12
CC 2.0 BY Paul Downey
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 13
New technology is always botha challenge and an opportunity Printing press destroyed monasteries’
economies Created publishing industry, popular culture,
journalism, mass media etc. Incurred the need for the classic copyright system Enabled Renaissance and Reformation
Phonograph destroyed performance based music economy “Everyone will have their ready-made or ready-pirated music in their cupboards.”
- John Philip Sousa, 1906 Created record based music industry as we remember it
Digitalisation destroyed material content industry… … and is creating a totally new content service industry Challenges the classic copyright system, calling for new digital business models
Prin
ter
in 1
56
8,
Pu
blic
Do
ma
in
New playing fieldWe agree on our goals To maximise content
creation and usage Expansion of culture E.g. the original goal of the patent system was to encourage spreading
and usage of new inventions -- expansion of economy
To ensure livelihood of content creators How about livelihood of stock holders of media companies?
To advance the emergence of new forms of content, expression and culture
Crowdsourcing, rip-n-mix, mash-up etc. vs. copyright
The best ways to reach these goals are still under (fierce) discussion
It took 300 years for the old copyright system to take form
Shifting Waves Gallery in Second Life
For example, freemium business models The most popular mobile games in the world are free
Over one billion downloads
The most popular search engines, map services and email services are free But Facebook and Google are not charities!
The most popular Internet multi player game is free Over 35 million registered players
One of the most awarded comics in the world is free E.g. Hugo in 2009, 2010 and 2011
The most watched Finnish movie is free 3,5 – 4 million downloads in 2 months
Technology has always improved productivity and cut prices, also in content industries, now almost to nothing … Free is a new way to make money! (but not an easy one)
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 16
New challenges Content consumers
Have access to unprecedented selection consume content more than ever have become content creators Interact with content creators Can choose most cost effective sources
Content creators Find themselves in a new, revenue poor business environment Have access to global markets and face global competition Get income from the “long tail” of their works Find new digital markets like computer games and augmented realities Content creates (advertises) attention but it needs to be turned into a cash flow
Publishing industries Must do or die and become service industries Support functions become independent business serving the creators
CC BY SA 2.0 Sergey Galyonkin
Digital content revolution Internet has already replaced television
Finns spend as much time in Internet as watching TV
E-readers replace papers and books Bookstores are facing the fate of record stores as
newspapers and literature are becoming cloud services Only a third of Danes are still reading paper newspapers
Games have been a bigger industry than movies for over 10 years Finnish game development industry needs 600 new employees every year!
Mail delivery is ending Paper invoices and newspapers are disappearing Online shopping deliveries replaces letters
Libraries either disappear or become digital media centres Is culture becoming a privilege of the rich, again?
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 18
Cultural revolution
• Digital divide becomes activity divide
• ICT gives active people new means to be even more active members of the society
• Gives passive people new means to be even more passive
• Digital culture is easily overlooked• A whole Finnish generation was in Habbo Hotel and IRC Gallery before traditional
media and society caught on social media• Over 100.000 Finns were playing Internet poker before society took notice. • What cultural phenomenon is going on at the moment without us noticing it?
• Technological imperative• Everybody has to be able to use ICT in order to be a member of society • ICT and digital services have to available, accessible and usable
CC 3.0 SA BY Sebastien Delorme
10.04.2023 TIEKE Tietoyhteiskunnan kehittämiskeskus ry 19
The fun times are just beginning
Electronic paper Soon almost free.
Augmented reality Replaces smart phones
Man-machine interface Implants are already used to cure illnesses Body function monitoring and biohacking
Artificial intelligencies E.g. already more than half of stock trading
Robotics Car manufacturers have announced that
the first models come by year 2020.
Imec & CMST
The future is already here
UC Berkeley
30.9.2010 www.kasvi.org 21
Sukupuolten välinen digikuilu?
Discussion
U.S. Army Photo