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© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates. This publication may not be reproduced or distributed in any form without Gartner's prior written permission. If you are authorized to access this publication, your use of it is subject to the Usage Guidelines for Gartner Services posted on gartner.com. The information contained in this publication has been obtained from sources believed to be reliable. Gartner disclaims all warranties as to the accuracy, completeness or adequacy of such information and shall have no liability for errors, omissions or inadequacies in such information. This publication consists of the opinions of Gartner's research organization and should not be construed as statements of fact. The opinions expressed herein are subject to change without notice. Although Gartner research may include a discussion of related legal issues, Gartner does not provide legal advice or services and its research should not be construed or used as such. Gartner is a public company, and its shareholders may include firms and funds that have financial interests in entities covered in Gartner research. Gartner's Board of Directors may include senior managers of these firms or funds. Gartner research is produced independently by its research organization without input or influence from these firms, funds or their managers. For further information on the independence and integrity of Gartner research, see " Guiding Principles on Independence and Objectivity ." Brian Burke Research Vice President Twitter: @brian__burke GAMIFY: The Future of Gamification

GWC14: Brian Burke - "Gamify: The Future of Gamification"

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Page 1: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. Gartner is a registered trademark of Gartner, Inc. or its affiliates. This publication may not be reproduced or distributed in any form without Gartner's prior written permission. If you are authorized to access this publication, your use of it is subject to the Usage Guidelines for Gartner Services posted on gartner.com. The information contained in this publication has been obtained from sources believed to be reliable. Gartner disclaims all warranties as to the accuracy, completeness or adequacy of such information and shall have no liability for errors, omissions or inadequacies in such information. This publication consists of the opinions of Gartner's research organization and should not be construed as statements of fact. The opinions expressed herein are subject to change without notice. Although Gartner research may include a discussion of related legal issues, Gartner does not provide legal advice or services and its research should not be construed or used as such. Gartner is a public company, and its shareholders may include firms and funds that have financial interests in entities covered in Gartner research. Gartner's Board of Directors may include senior managers of these firms or funds. Gartner research is produced independently by its research organization without input or influence from these firms, funds or their managers. For further information on the independence and integrity of Gartner research, see "Guiding Principles on Independence and Objectivity."

Brian Burke

Research Vice PresidentTwitter: @brian__burke

GAMIFY: The Future of Gamification

Page 2: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

The Challenge is that We Day is Just One Day

2

“Our dream is to take that spirit and connect on a daily basis with that energy 365 days a year.”

Craig Kielburger

Page 3: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

• Weight Watchers and Boy & Girl Scouts have used gamification for a long time!

• Scale — Digital interactions can connect to audiences of any size.

• Time — Digital interactions are asynchronous.

• Distance — Thanks to the Internet, digital interactions are available anywhere.

• Connectedness — With social networking, friends are always nearby.

• Cost — Digital interactions are much lower cost than face-to-face models.

What's New About Gamification?

Digital Engagement

Page 4: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

Digital Business Enables Entirely New Business Designs

4

Weight Watchers WTW• 17% Decline• 14% Meeting Rev.

• 19% Decline• CEO Resigns

• 20% Decline• Dividend Cut

• 28% Decline• Wearables Blamed

Weight Watchers (1963) MyFitnessPal (2005)

Members 1 Million+ 50 Million

Employees 56,000 ~ 75

Page 5: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

Digital Business

The creation of new business designs by blurring the digital and physical worlds

Page 6: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

Future Disruptions + Gamification

Imagine a World Where:• Atoms behave like bits• Machines are smarter

than people• Everything is

connected• Motivation is delivered

digitally

Smart Advisors

Internet of Things

Mobile Robots

SensorsAutonomous Vehicles

3D Printing

Augmented Reality

Virtual Personal

Assistants

Big Data Gamification

Drones

Gesture Control

MOOCs

Page 7: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. 7

Samantha - Virtual Personal Assistant• Time Management

• Personal Chores

• Travel & Accommodation

• Correspondence

• Background Research

• Interacts with

• Clients & Collegues

• Friends & Family Members

• Virtual Physiotherapist

• Virtual Personal Trainer

• Virtual Career Coach

LifeWork

Daily Goal

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© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. 8

Heart Rate: 142

Time: 00:22:27

Distance: 3.13 Miles

John is 20 yards ahead

John

Halfway point,looking good!

Physical and DigitalWorlds Become Blurred

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© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. 9

Eliminating Barriersof Cost, Time and Distance

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© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. 10

Motivate the Crowd

Public Policy

ScientificResearch

Innovation

Page 11: GWC14: Brian Burke - "Gamify: The Future of Gamification"

© 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

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