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20 20 GAME-CHANGING GAME-CHANGING MOBILE STATS MOBILE STATS 135,466 200,038 #DF13 #DF12 30,000 22,500 15,000 7,500 0 11/18 11/19 11/20 11/21 12 PM 12 PM 12 PM 12 PM 3% 27% 38% 24% 5%

20 Game-Changing Mobile Stats

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Mobile is growing and changing rapidly and this has a big impact on the business world. Read and share these game-changing mobile stats to stay on top of the latest in mobile. Ready to build an app of your own? Download this free ebook to get started: http://bit.ly/1jcrtuv

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Page 1: 20 Game-Changing Mobile Stats

2020 GAME-CHANGINGGAME-CHANGINGMOBILE STATSMOBILE STATS

135,466

200,038

#DF13 #DF12

30,000

22,500

15,000

7,500

011/18

11/19

11/20

11/21

12 PM

12 PM

12 PM

12 PM

3%

27%

38%

24%

5%

Page 2: 20 Game-Changing Mobile Stats

1% in2009

15% in2013

MOBILE INTERNET TRAFICHAS GROWN FROM:

*KPCB Internet Trends 2013

Page 3: 20 Game-Changing Mobile Stats

By 2016, US mobile users will increasefrom 174 million to 265 million:

*IDC, Worldwide New Media Market Model, 2012

MOBILE USERS

2013 2016

Page 4: 20 Game-Changing Mobile Stats

By 2016, US users accessing the Internetthrough PCs will shrink from 240 millionconsumers to 225 million.

PC USERS

2013 2016

*IDC, Worldwide New Media Market Model, 2012

Page 5: 20 Game-Changing Mobile Stats

Smartphone use in the USis growing 28% year-over-year.

*KPCB Internet Trends 2013

Page 6: 20 Game-Changing Mobile Stats

Mobile users checktheir phone onaverage 150 timesa day.

150notifications

*KPCB Internet Trends 2013

Page 7: 20 Game-Changing Mobile Stats

29% of Americans say their phone isthe first and last thing they look atevery day.

*Qualcomm

Page 8: 20 Game-Changing Mobile Stats

Mobile app users arefour times moreengaged thanthose surfingthe webthrough abrowser.

Engagement

*comScore Mobile Metrix, March 2012

Page 9: 20 Game-Changing Mobile Stats

By 2015, mobile app development projectstargeting smartphones and tablets willoutnumber PC projects by 4:1.

*Gartner Predicts, 2012

Page 10: 20 Game-Changing Mobile Stats

It took 50 daysfor the app “draw

something” to reach50 million downloads.

It took 38 yearsfor the radio toreach 50 millionpeople.

Use

rs

Radio

Apps

*Localytics

Page 11: 20 Game-Changing Mobile Stats

The average age for a person’s firstcell phone is now 13.

*Qualcomm

1313

Page 12: 20 Game-Changing Mobile Stats

More than 29% of US adults now own atablet or eReader, compared to 2% in 2009.

2% in2009

29% in2013

*2012 KPCB Internet Trends Year End Update

Page 13: 20 Game-Changing Mobile Stats

140 million iPad units shipped in the first12 quarters after launch, compared to50 million iPhones in its first 12 quarters.

*KPCB Internet Trends 2013

Page 14: 20 Game-Changing Mobile Stats

Worldwide devices (the combined shipmentsof PCs, tablets and mobile phones) areprojected to reach 2.35 billion units in 2013,a 5.9 percent increase from 2012.

*Gartner

Page 15: 20 Game-Changing Mobile Stats

Almost the same percentage of developersexpect to spend the next 6 months buildingfor the tablet, as for the smartphone:81.34%, compared to 84%.

*Appcelerator and IDC Developer Survey, Q2-2013

Page 16: 20 Game-Changing Mobile Stats

B2B Mode

Developers are building more business (B2B)and employee (B2E) apps, up from 29.3% in2010 to 42.7% in 2013.

*Appcelerator and IDC Developer Survey, Q2-2013

Page 17: 20 Game-Changing Mobile Stats

Developers are building less customer-facing (B2C) apps (down 19%).

*Appcelerator and IDC Developer Survey, Q2-2013

B2C Apps B2B Apps

Page 18: 20 Game-Changing Mobile Stats

By 2017, 90% of the enterprise appswill be both desktop and mobile,up from 20% in 2013.

*Gartner Predicts, 2012

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63% of developers say enterprise demandfor their skills in the past six months has“increased” or “greatly increased,” due tothe number of employee apps wanted.

DEVELOPERSWANTEDNEEDED!

*Appcelerator and IDC Developer Survey, Q2-2013

Page 20: 20 Game-Changing Mobile Stats

The majority of workers use smartphones toread or view documents, spreadsheets, orpresentations, but are much more likely to use tablets for editing activities.

*Cisco

Page 21: 20 Game-Changing Mobile Stats

76% of businesses say mobile devicesincreased employee responsiveness anddecision-making speed.

10

*Cisco

Page 22: 20 Game-Changing Mobile Stats