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Discover how to make gaming Discover how to make gaming a daily teen source.a daily teen source.
“One of the best things about being
teen librarians is that we’ve always been
good at staying young and keeping up
with what’s new.”- Paula Brehm-Heeger, Teen Services
Coordinator,Public Library of Cincinnati & Hamiton County Ohio
Moredun Library in Edinburgh, Scotlandbegan weekly Playstation 2 tournaments between
teens and local police officers in Jan. 2006.
Since the competitions began, the local policeyouth action line has received a 50% reduction in the numberof calls reporting unruly youth.
"It gives the kids something to do,
relieves boredom,
reassures the staff and
creates a better relationship
between everyone.“- Insp Stephen Paul,Library staff member
The kids reportedly
trash the bobbiesat Gran Turismo
3, Tiger Woods Golf,
and Pro Evolution
Soccer.
“The easy part for most librarians is saying “Yes” to serving teens. The hard part is getting it right. To help, here’s a
list of things you should never do when working with teens:
• Denounce Technology – it’s here to stay.• Belittle teens’ use of technology.
- Michele Gorman, Teen Services Manager of ImaginOn, Charlotte N.C.
Factoids ◘ The first video games were marketed
over 30 years ago.◘ 2003 Gallup Poll reported 69% of teens play video games every week.◘ 67% of teens play games online. (Online isn’t just computers anymore. It includes
Playstation, X-Box, and Nintendo consoles, cell phones, PDAs, and more!)
Original Atari, circa 1972
According to the Entertainment Software Association's 2005 Essential Facts About the Computer and Gaming Industry:
◘ 35% of all gamers are under 18 years old.◘ Boys and men compromise 55% of gamers,
while girls and women make up 43%.◘ Fifty-three percent of the video games sold in
2004 were rated E for Everyone; 30% were rated T for Teen; and only 16% were rated M for Mature.
◘ Action video games were by far the best selling genre in 2004 at 30% of sales.
“Game Cultures promote various types of information literacy,
develop information seeking habits and production practices (like
writing), and require good, old-fashioned research skills, albeit
using a wide spectrum of content. In short, librarians can’t afford to
ignore gamers.” ►Library Journal April 15, 2005.
Gamers: ◙ See themselves as a hero on a quest.◙ Are willing to experiment and persevere.◙ Are willing to seek expertise and ask for help. ◙ Are willing to share expertise and help “noobs.” ◙ Are team players and desire to collaborate with others.◙ Learn from mistakes and adapt quickly.◙ Thrive on fast decision making and are good at prioritizing.
Cont.◙ Are willing to take risks.◙ Are good at multi-tasking.◙ Have strong organizational skills.◙ Are constantly seeking to be challenged.◙ Are proactive rather than reactive.◙ Want to do their own research and figure things out for themselves.◙ Are used to creating content.◙ Expect interaction, rewards, customization, and multiple paths.
“In 2004, we started a new service at Ann Arbor District Library in Michigan: video gaming tournament
events.” Video Games as a Service
►Erin V. Itelmrich & Eli Neiburge Voya Vol. 30 – No. 2, June 07
That was 4 years ago.
Now gaming should be a daily service.
Worried that kids spend too much
time playing video games?
In his study “The Impact of Video Games on Training Surgeons in the 21st Century,”
Dr. James C. Rosser Jr. of Beth Israel Medical Center, New York reports that:
● Doctors who played video games at least three hours a week sometime in their past worked 27% faster and made 37% fewer errors (compared to those who had never
picked up a controller).
Cont. ● Surgeons with the highest scores
on “Super Monkey Ball 2”, “Star Wars Racer Revenge” and “Silent Scope” performed best on tests of suturing and laparoscopic surgery.
►Surgery Vol. 142, No. 2 February 2007
Nurse, the
controller,please.
Contrary to the popular stereotype of pasty-faced
couch potatoes, • 79% of gamers say they exercise or play a sport an average of 20 hours a month.• 45% volunteer an average of 5.4 hours a month. • 93% read books or daily newspapers
regularly • 62% consistently attend cultural
events such as concerts, the theater, or visit museums.
On average, gamers
spend 6.8 hours a week playing video
games,
and 23.4 hours per week exercising
or playing sports, volunteering or
engaging in religious activities, creative pursuits, cultural
activities, or reading. Couch potatoes
they ain’t.►Entertainment Software Association’s
2005 Essential Facts About the Computer
And Video Game Industry
Search Institute 40 Developmental Assets for
Adolescents These are personal qualities and
experiences that young people need to grow up to be:Healthy
CaringResponsible
Gaming services
meet several of the
40 Assets.
Inviting and relaxed atmosphere fulfills "Caring
neighborhood” (#4)
WhitmanCounty Libraryteen area
Colfax,Washington
Asking teens for game
recommendations& programming
ideas meets “Community values
youth” (#7)and
“Youth as resources” (#8)
Game area organization & rules meet “Adult role
models” (#14)
“Positive peer
influence” (#15)“High
expectations” (#16) and
“Responsibility”(#30)
Gaming gets teens in
the library. . .
And then they see and experience other things.
“Reading for pleasure” (#25)
Find a place to play
video games.
Join in Dance Dance Revolution
Or . . .
Remember: Gaming is more than
just goofing off- it can help teens
develop their reading,
technology, and social skills.
Your Public Library
Are you game?
Resources for the Gaming Library
Playstation 2 Playstation 3
Price: $129Games: Dance Dance Revolutuion Guitar Hero 3 God of War 2
Price: $400Games: Motor Storm Madden NFL 2008
Xbox 360
Price: $200Games: Halo 3 Call of Duty 4 Rock Band - Xbox
Nintendo Game Cube
Price: $100Games: Super Smash Brothers Mario Kart Double Dash
Nintendo WiiPrice: $250Games: Wii Sports Mario Party 8
On the internet
Runescape screenshotwww.runescape.com
World of Warcraft screenshotwww.worldofwarcraft.com
It’s free!
Best Selling Games of 2007
1. Halo 3 – X-Box 360
2. Wii Play w/remoteNintendo Wii
3. Call of Duty 4X-Box 360
4. Guitar Hero 3Play Station 2
5. Super Mario GalaxyNintendo Wii
Credits
Shari HaskinsTeen Department Manager
ResearchPowerPoint Presenter
Sara DavisRiverton Branch Library Tech Services
Photos of Riverton Branch Library Teen SceneResearch
Holly HendrixTeen Services Librarian
ResearchPowerPoint Presentation