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Discover how to make Discover how to make gaming a daily teen gaming a daily teen source. source.

Beyond Gaming

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Page 1: Beyond Gaming

Discover how to make gaming Discover how to make gaming a daily teen source.a daily teen source.

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“One of the best things about being

teen librarians is that we’ve always been

good at staying young and keeping up

with what’s new.”- Paula Brehm-Heeger, Teen Services

Coordinator,Public Library of Cincinnati & Hamiton County Ohio

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Moredun Library in Edinburgh, Scotlandbegan weekly Playstation 2 tournaments between

teens and local police officers in Jan. 2006.

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Since the competitions began, the local policeyouth action line has received a 50% reduction in the numberof calls reporting unruly youth.

"It gives the kids something to do,

relieves boredom,

reassures the staff and

creates a better relationship

between everyone.“- Insp Stephen Paul,Library staff member

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The kids reportedly

trash the bobbiesat Gran Turismo

3, Tiger Woods Golf,

and Pro Evolution

Soccer.

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“The easy part for most librarians is saying “Yes” to serving teens. The hard part is getting it right. To help, here’s a

list of things you should never do when working with teens:

• Denounce Technology – it’s here to stay.• Belittle teens’ use of technology.

- Michele Gorman, Teen Services Manager of ImaginOn, Charlotte N.C.

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Factoids ◘ The first video games were marketed

over 30 years ago.◘ 2003 Gallup Poll reported 69% of teens play video games every week.◘ 67% of teens play games online. (Online isn’t just computers anymore. It includes

Playstation, X-Box, and Nintendo consoles, cell phones, PDAs, and more!)

Original Atari, circa 1972

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According to the Entertainment Software Association's 2005 Essential Facts About the Computer and Gaming Industry:

◘ 35% of all gamers are under 18 years old.◘ Boys and men compromise 55% of gamers,

while girls and women make up 43%.◘ Fifty-three percent of the video games sold in

2004 were rated E for Everyone; 30% were rated T for Teen; and only 16% were rated M for Mature.

◘ Action video games were by far the best selling genre in 2004 at 30% of sales.

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“Game Cultures promote various types of information literacy,

develop information seeking habits and production practices (like

writing), and require good, old-fashioned research skills, albeit

using a wide spectrum of content. In short, librarians can’t afford to

ignore gamers.” ►Library Journal April 15, 2005.

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Gamers: ◙ See themselves as a hero on a quest.◙ Are willing to experiment and persevere.◙ Are willing to seek expertise and ask for help. ◙ Are willing to share expertise and help “noobs.” ◙ Are team players and desire to collaborate with others.◙ Learn from mistakes and adapt quickly.◙ Thrive on fast decision making and are good at prioritizing.

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Cont.◙ Are willing to take risks.◙ Are good at multi-tasking.◙ Have strong organizational skills.◙ Are constantly seeking to be challenged.◙ Are proactive rather than reactive.◙ Want to do their own research and figure things out for themselves.◙ Are used to creating content.◙ Expect interaction, rewards, customization, and multiple paths.

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“In 2004, we started a new service at Ann Arbor District Library in Michigan: video gaming tournament

events.” Video Games as a Service

►Erin V. Itelmrich & Eli Neiburge Voya Vol. 30 – No. 2, June 07

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That was 4 years ago.

Now gaming should be a daily service.

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Worried that kids spend too much

time playing video games?

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In his study “The Impact of Video Games on Training Surgeons in the 21st Century,”

Dr. James C. Rosser Jr. of Beth Israel Medical Center, New York reports that:

● Doctors who played video games at least three hours a week sometime in their past worked 27% faster and made 37% fewer errors (compared to those who had never

picked up a controller).

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Cont. ● Surgeons with the highest scores

on “Super Monkey Ball 2”, “Star Wars Racer Revenge” and “Silent Scope” performed best on tests of suturing and laparoscopic surgery.

►Surgery Vol. 142, No. 2 February 2007

Nurse, the

controller,please.

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Contrary to the popular stereotype of pasty-faced

couch potatoes, • 79% of gamers say they exercise or play a sport an average of 20 hours a month.• 45% volunteer an average of 5.4 hours a month. • 93% read books or daily newspapers

regularly • 62% consistently attend cultural

events such as concerts, the theater, or visit museums.

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On average, gamers

spend 6.8 hours a week playing video

games,

and 23.4 hours per week exercising

or playing sports, volunteering or

engaging in religious activities, creative pursuits, cultural

activities, or reading. Couch potatoes

they ain’t.►Entertainment Software Association’s

2005 Essential Facts About the Computer

And Video Game Industry

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Search Institute 40 Developmental Assets for

Adolescents These are personal qualities and

experiences that young people need to grow up to be:Healthy

CaringResponsible

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Gaming services

meet several of the

40 Assets.

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Inviting and relaxed atmosphere fulfills "Caring

neighborhood” (#4)

WhitmanCounty Libraryteen area

Colfax,Washington

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Asking teens for game

recommendations& programming

ideas meets “Community values

youth” (#7)and

“Youth as resources” (#8)

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Game area organization & rules meet “Adult role

models” (#14)

“Positive peer

influence” (#15)“High

expectations” (#16) and

“Responsibility”(#30)

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Gaming gets teens in

the library. . .

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And then they see and experience other things.

“Reading for pleasure” (#25)

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Find a place to play

video games.

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Join in Dance Dance Revolution

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Or . . .

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Remember: Gaming is more than

just goofing off- it can help teens

develop their reading,

technology, and social skills.

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Your Public Library

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Are you game?

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Resources for the Gaming Library

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Playstation 2 Playstation 3

Price: $129Games: Dance Dance Revolutuion Guitar Hero 3 God of War 2

Price: $400Games: Motor Storm Madden NFL 2008

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Xbox 360

Price: $200Games: Halo 3 Call of Duty 4 Rock Band - Xbox

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Nintendo Game Cube

Price: $100Games: Super Smash Brothers Mario Kart Double Dash

Nintendo WiiPrice: $250Games: Wii Sports Mario Party 8

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On the internet

Runescape screenshotwww.runescape.com

World of Warcraft screenshotwww.worldofwarcraft.com

It’s free!

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Best Selling Games of 2007

1. Halo 3 – X-Box 360

2. Wii Play w/remoteNintendo Wii

3. Call of Duty 4X-Box 360

4. Guitar Hero 3Play Station 2

5. Super Mario GalaxyNintendo Wii

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Credits

Shari HaskinsTeen Department Manager

ResearchPowerPoint Presenter

Sara DavisRiverton Branch Library Tech Services

Photos of Riverton Branch Library Teen SceneResearch

Holly HendrixTeen Services Librarian

ResearchPowerPoint Presentation

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