Brainstorm Book

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interactive user experience by Channing Ritter & Suzi Slavik, 2009.

Text of Brainstorm Book

  • BRAINSTORMING IN THE LIVING ROOMan interactive user experiencedeveloped by Channing Ritter & Suzi Slavik

  • LIVING ROOM OBSERVATIONS> activity center of the house> communal meeting space> multifunctional setting for eating, sleeping, working, ect.> level of interaction is highly variable> serves as introduction to a home

  • OPPORTUNITY & FOCUS> the living room as a space conducive to problem solving and

    creative endeavors

  • BRAINSTORMING IS AWESOME > Complex problems dont have immediate, simple solutions.

    > Thorough development of concepts via collecting, exploring, and sharing of ideas, materials & inspiration will establish innovative and

    comprehensive solutions for a given problem. > Brainstorming is beneficial because it stimulates 1. depth in thought process (get beyond those clich solutions) 2. numerous ideas (not stuck on 1 bad approach, pick from best) 3. discovery & dialogue (be smarter with research & discussion) RESULT: more successful solutions (hooray)

  • BRAINSTORMING IN THE LIVING ROOM > Neutral, consistent, comfortable and casual, the living room is perfect

    spot to let your ideas flow openly

    > Appropriate for a group exchange or by yourself

    > Physical comfort during mentally strenuous activity promotes focus

  • POTENTIAL USER #1DESIGN STUDENT> osu department of designsenior level

  • TOOLS > pen & paper:sketches, notes

    > magazines:print, how, good, cmyk

    > internet sources:youtube, ffffound, flickr

  • PROCESS> generating a list of interests and ambitions as they relate to the potential project> gathering relevent influences and inspirations> referencing principles and elements of design> thinking in terms of different techniques and mediums> connecting alike thoughts> strategizing with words

  • POTENTIAL USER #2MARINE INFANTRY OFFICER> rifle platoon commander2nd lieutenant

  • afghanistan

  • PROCESSBAMCIS> Begin planning> Arrange reconaissance> Make reconaissance> Complete the plan> Issue the order> Supervise

    METT-C> Mission> Enemy> Terrain and weather> Troops and fire support> Cultural considerations

  • IDENTIFYING THE NEEDS OFPOTENTIAL USERS > The brainstorm tool needs to be able to accomodate both structured

    and unstructured problems, as seen in the two extremely different processes of a design student and a Marine Officer.

    > The tool must have dramatic and obvious user benefits in order to sway people to use it over the traditional pencil and paper method. Among these benefits are:

    -easy to track progress and evolution of brainstorm -mobile and sharable qualities -visualization of large quantities of information in a simple format


    > Collect your thoughts & inspirations, expand upon your initial ideas, organize your gathered information, and share your ideas with others

    > The brainstorm book is an inconspicuous addition to the living room bookshelf. With the familiarity a books shape and size, the brainstorm book is a unobtrusive tool that can be transported and handled in a manner similar to an actual book.


    -type it-scan it-draw it-record it (photo/video camera)-browse the web-upload files-highlight text or images-record with microphone

    > MODE: EXPANDYou Need to Expand Your Ideas.You are Stuck.

    -consult thesaurus-auto-generated list of related links-auto-generated list of related images-auto-generated list of related videos-use scramble device offering info like whats happening now, around me, keywords, random etc.

    > MODE: CATALOG You Need to Organize Your Input

    -use auto-generated topics that you can use to sort your sources (ie color, subject, medium)-manually sort your input-highlight text or images-active state edit-use auto-scale categories by (less info, more info)-manual scaling(not static, z-axis)

    > MODE: SHAREYou Need to Share Your Work

    -email-export different file types-print preview-compare simultaneously to other brainstorms-offspring: your brainstorm merges with another brainstorm producing a baby

    > MODE: MOBILE ACCESSYou Need to Input Information on the Go

    -from your phone, call and leave messages, texts, pictures, etc-from a computer,

    -call/text from phone-remote access via email/ip address?

    > NAVIGATE-focus in/out -rollover magnify

  • BOOK FORMAT Primary Navigational Toolbarmeans of moving within different modes

    Secondary Navigational Toolbarsub-menu relevant to current mode

    Content Orientationclearly shows what node or item you are focusing on at any given time

    Active Spotprovides access to scroll and zoom functions

    Content Navigation barlinear view of contents within a particular node

  • TAKE 1preliminary interface design focusing on the user-scenerio of a design student

  • LOG-INSuzi identifies herself to the brainstorm book by her thumbprint. She touches an active area which glows white when her thumb hovers over or comes in contact with it.

  • LOG-INWhen starting a new brainstorm, Suzi is prompted to enter a goal and a deadline. This information will help to focus the brainstorm and keep her on schedule.

  • LOG-INOur original idea was that a keyboard would become accessible simply by changing the orientation of the book from horizontal to vertical.

  • LOG-INSuzi can then easily type in the required information. With each stroke, the key that she tapped reverses out to white to signify that the correct letters are being chosen.

  • INBOXThe brainstorm book is equipped with an Inbox which is closely related to e-mail applications that we are all familiar with using. The Inbox provides the book with a component of mobility. Inspiration for a brainstorm can strike anywhere and when it does, one can easily snap a photo on a mobile device or even call the Inbox to leave a voice recording.

  • INBOXAfter logging in, Suzi taps on the word Inbox in the navigational toolbar that runs along the top of the screen. Her messages appear in a gridded formatnew messages on a white field and previously viewed messages on a gray field.

  • INBOXAt any point while logged into her book, Suzi can zoom in and out along the Z-axis. She does this by touching the active spot in the bottle center of her screen, which will then glow in response to her touch.

  • INBOXWhile her active spot is glowing, Suzi can then run her fingers up and down the spine of the book to zoom in or out.

  • INBOXWhile still touching the active spot, she can navigate around the grid of messages. She can adjust the view of messages being shown on the screen by dragging in any direction until she hits the outer perimeter of the message grid.

  • INBOXIf she chooses to, Suzi can reverse her steps to get back to the original zoomed out view of her Inbox.

  • INBOXThis is a full-screen view of Suzis inbox, which is organized by date.

  • INBOXBy holding down on the active spot at the bottom center of the screen for a few seconds and not touching anywhere else, a viewfinder tool will appear. These boxes represent the entire grid of messages in Suzis inbox.

  • INBOXThe white boxes represent the messages which currently appear on the screen. By touching, or touching and dragging, Suzi can activate singular or multiple messages elsewhere on the grid.

  • INBOXShe can use this tool to see her messages in a more holistic view or to alter the range of messages that appear on her screen. Once her selection is made, Suzi can release her hold on the active spot to return to her Inbox.

  • INBOXThe viewfinder will disappear and the Inbox will begin to transform to reflect the changes that Suzi made.

  • INBOXThis is Suzis Inbox adjusted to the new view she chose in the viewfinder.

  • COLLECTCollect is the mode in which one can begin to input the material that will make up the content of the brainstormboth internal ideas and external inspiration. This can be done through a variety of input devices. One can collect by typing, scanning, drawing, talking, browsing the web, uploading from external devices, recording sound or video, or taking a photograph.

  • COLLECTSuzi can move to Collect mode by choosing it in the navigational toolbar. In this case, she moved to this mode by dragging a message from her Inbox to the word Collect.With at least one item on the screen, Expand and Share modes become available.

  • COLLECTSuzi chooses to input information by talking. She selects the word Talk and begins speaking. As she speaks sound waves corresponding to her voice, as well as the written version of the word she says, appear on the screen.

  • COLLECTWhen finished speaking, Suzi again taps the word Talk to return to Collect mode. Her voice recording shows up as a thumbnail next to her other collected material.

  • EXPANDExpand mode (now re-named to Explore) is the way in which the book can help to jog ones thoughts and generate more content for the brainstorm. Once an item is chosen to expand upon, the book then pulls from a variety of internet sources to generate words, links, images, videos, or a mix of random associations based on tags and information previously embedded in the item.

  • EXPANDIf Suzi is at a loss for other material to input, or just ready to move on to the next step, she can choose to continu