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DESIGNING GAMES IN THE CLASSROOM A SMALLab Case Study Mike Edwards, Parsons The New School for Design October 9, 2010

Designing Games

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Page 1: Designing Games

DESIGNING GAMES IN THE CLASSROOM

A SMALLab Case Study

Mike Edwards, Parsons The New School for DesignOctober 9, 2010

Page 2: Designing Games

Welcome to SMALLab

Page 3: Designing Games

How It All Works

Page 4: Designing Games

How It All Works

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How It All Works

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How It All Works

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How It All Works

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How It All Works

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How It All Works

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How It All Works

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Constraint: Multiple Modalities

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Constraint: Scale

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Constraint: Embodiment

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Constraint: Collaboration

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Challenge: Adding Fractions with Different Denominators

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What Do Fractions Feel Like?

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What Do Fractions Feel Like?

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What Do Fractions Feel Like?

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Drawing from the Teacher’s Practice

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Designing FracAttack!

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Designing FracAttack!

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Designing FracAttack!

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The Teacher Brains of FracAttack!

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The Teacher Brains of FracAttack!

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Designing within the Curriculum

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Prototyping: Real-Time Coding

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Prototyping: Real-Time Coding

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Prototyping: Real-Time Coding

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Thanks!