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23 March 2012 Copyright 2012 | Commercial in confidence June 2012 BA World – Melbourne 2012 Jacky Jacob [email protected] om.au Don’t talk, Show The Analyst and Game Playing

Dont talk show, the analyst and game playing

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Page 1: Dont talk show, the analyst and game playing

23 March 2012

Copyright 2012 | Commercial in confidence

June 2012

BA World – Melbourne 2012

Jacky [email protected]

Don’t talk, ShowThe Analyst and Game Playing

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THE FAILURE BOW

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Learning and sharing ideas

Adapted from: http://www.youtube.com/watch?v=4zD9-Kq89M4&feature=fvwrel

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4Why do adults stop playing?

Somewhere between childhood and adulthood, many of us stop playing. We exchange play for work and responsibilities

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BA’s Sphere of work

Customers

TeamStakeholders

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The Analysis Problem

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“Blah, Blah. When can I get out of here?”

“They better be getting all

this down”

The traditional way

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How to kill a workshop / meeting

Death by PowerPoint

No agenda

Talking too people rather than engaging them

Not using appropriate processes and tools

Not energising the group

Do People learn anything from these sessions?

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Participate in Activity

Simulate the Activity

Watch a Demonstration

Teach the Activity

Watch Moving Pictures

View Pictures

Hear Words

Read

How do we learn?

How

muc

h do

we

rem

embe

r?

Kinesthetic

Learning

Visual

Learning

Verbal

Learning

100%

90%

70%

50%

40%

30%

20%

10%

http://elta.pk/index.php?option=com_content&view=article&id=104&Itemid=219

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“You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

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Game (definition)

1.an amusement or pastime: children's games.

2.the material or equipment used in playing certain games: a store selling toys and games.

3.a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.

4.a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubber of three games at bridge.

5.the number of points required to win a game

www.dictionary.com

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The future of work is more about engaging workers than commanding them.

Build projects around motivated individualsGive them the environment and support they need and trust them to get the job done

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http://en.wikipedia.org/wiki/Game

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Manifesto for Agile Software Development

Agile Game Design & Play

Individuals and interactions over processes and tools

•Keep it simple: make sure the game is simple to play, and don’t get caught up in the game mechanics or use complicated, expensive game pieces.•Provide ample time for players to interact and learn together.

Working software over comprehensive documentation

•Provide simple player directions — concise, clear, and (ideally) not in writing.

Customer collaboration over contract negotiation

•Require teamwork to reach the objective.•Include chances for the players to reflect and debrief.

Responding to change over following a plan

•Permit adaptations and iterations to the game.•Include time to play the game again so that players can apply their adaptations.•Encourage teams to consider how they can adapt their learning to their work.

http://ebgconsulting.com/blog/being-agile-when-designing-and-playing-agile-games/

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Principles of Agile Software Agile Game Design & Play

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software

•Be sure your game answers the question, “Why would I want to spend time playing it?”•Include kinesthetic activities (grouping, sorting, drawing, cutting) that use tactile elements (game pieces, boards, cards, balloons)

Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

•Initially deliver a lightweight version of the game. Get player feedback, and improve the game as needed.•Keep your game materials simple and cheap.

Simplicity – the art of maximizing the amount of work not done – is essential.

•Incorporate a few low-fidelity, inexpensive, readily available game components.•Use a simple metaphor or symbol to help players see the problem or need.

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Traits of a game

Goal

Feedback

System

Rules

Volunt

ary

parti

cipat

ion

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http://agilitrix.com/tag/games-and-simulations/

Consider this….

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GAMES YOU CAN PLAY

http://wa.lifebeinit.org/standard.php?id=214

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Continuous Improvement

Game: Marshmallow Game

Goal: Learn the value of value of early prototyping and incremental delivery

Activity: Build the tallest freestanding structure that will support a marshmallow

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The team kit

20 sticks of spaghetti One metre of tape One metre of string Marshmallow

18 minutes

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Using games to understand requirement gathering

Game: 99 test balloons

Goal: Shows the importance of defining acceptance criteria prior to build

Activity: Teams need to build as many balloons as possible that meet your acceptance criteria.

So what happens?

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Using games to solve problems

Game: Buy a Feature

Goal: Prioritise features

Activity:

Create a list of potential features and provide each with a price.

Price can vary based on development costs, customer value or something else

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http://innovationgames.com/2011/02/san-jose-ca-community-leaders-budget-games-results/

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Game to help create a Product RoadmapGame: Prune the product tree

Goal: Create a product roadmap

Activity: Draw a large tree with roots and branches.

Build out features. Decide between core (root) features and growth features. Is the tree balanced?

http://msdn.microsoft.com/en-us/library/hh765981(v=vs.110).aspx

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Game to help understand a solution or productGame: Product Box

Goal: Understand the features and then sell it to others

Activity: Using a box, teams use pictures, labels and text to highlight their products features. They then need to sell it to the other teams.

http://www.youtube.com/watch?v=GlhppKqerOYhttp://www.youtube.com/watch?v=R2Hp1j0OJHw

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Games are a serious business

Agile Games Conferences

Lego Serious Play

LinkedIn Groups

Google groups for games and activities

Books: Innovation Games

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Places to find games

The XP Game (http://www.xpgame.be)

http://www.agilecoach.net/

The ball game http://borisgloger.com/en/2008/03/15/the-scrum-ball-point-game/ (used a lot in the CSM classes)

Innovation Games http://innovationgames.com/

Lego serious play http://www.seriousplay.com/

The Perfection game www.liveingreatness.com/the-core-protocols/perfection-game.html

The leadership game http://www.hanoulle.be/2010/06/leadership-game-v-4-01/

Agile games http://agilefun.com/2008/10/18/agile-games-and-techniques-time-to-share-some/

Tasty CupCakes http://blog.tastycupcakes.com/

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