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USA – CANADA – UK – CHINA – INDIA Global Augmented Reality Market for Gaming 2016-2020

Global Augmented Reality Market for Gaming 2016-2020

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Page 1: Global Augmented Reality Market for Gaming 2016-2020

USA – CANADA – UK – CHINA – INDIA

Global Augmented Reality Market for Gaming 2016-2020

Page 2: Global Augmented Reality Market for Gaming 2016-2020

USA – CANADA – UK – CHINA – INDIA

Scope of The Report• Market landscape of global augmented reality market for gaming

• Market size and forecast of global augmented reality market for

gaming

• Key market highlights of global augmented reality market for

gaming

• Understanding the challenges faced by the market

• Enabling technologies and the roadmap

• Key focus areas for the vendors

• Major trends that will shape the future of this market

• Vendor landscape and trajectory of the market

Page 3: Global Augmented Reality Market for Gaming 2016-2020

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Key Segments

• Business segmentation of the global augmented reality market for

gaming

• Vendor segmentation of the global augmented reality market for

gaming

• Geographical segmentation of the global augmented reality market for

gaming

Global Augmented Reality Market for Gaming

2016-2020

Page 4: Global Augmented Reality Market for Gaming 2016-2020

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Growth Rate

Technavio’s market research analysts have estimated the global augmented reality (AR) market for gaming to grow profoundly at a CAGR of over 174% during the predicted period.

CAGR:

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Key Vendors and Regions

Vendors Regions• Augmented Pixels

• Aurasma

• Blippar

• Catchoom

• Infinity Augmented Reality

• Metaio

• Qualcomm

• Total Immersion

• VividWorks

• Wikitude

• Zappar

• Americas

• APAC

• EMEA

View Our Report: Global Augmented Reality Market for Gaming 2016-2020

USA – CANADA – UK – CHINA – INDIA

Page 6: Global Augmented Reality Market for Gaming 2016-2020

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Key Questions Answered in Our Report

• What will the market size be in 2020 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

Have a question of your own about this report?

please drop us a mail [email protected]

Page 7: Global Augmented Reality Market for Gaming 2016-2020

Related Reports

• Global Mobile Augmented Reality Market 2016-2020

• Global Augmented Reality Market 2015-2019

• Global Mobile Augmented Reality Market 2015-2019

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Global Augmented Reality Market for Gaming 2016-2020