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Graphic Styles 2D Pixel Art 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. Pixel art is a form of digital art, created through the use of raster graphics software. Where images are edited by the pixel. An example of these games would be Pacman or the early days of Mario. http://rampagedreality.com/post/704878433/mario-has-busted-out-of-his-2d-pixelated-form-to 3D Pixel Art – Isometric video games, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The use of isometric graphics in video games began with the appearance of Sega's Zaxxon, released in January 1982. It was an isometric shooter that employed scrolling isometric levels where the player controlled a plane to fly through the levels.

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Page 1: Graphic styles

Graphic Styles

2D Pixel Art

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques

specific to them.Pixel art is a form of digital art, created through the use of raster graphics software. Where images are edited by the pixel. An example of these games would be Pacman or the early days of Mario.

http://rampagedreality.com/post/704878433/mario-has-busted-out-of-his-2d-pixelated-form-to

3D Pixel Art – Isometricvideo games, "isometric" refers to some form of parallel projection (commonly, the form of

dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down

perspective or side view, thereby producing a three-dimensional effect.

The use of isometric graphics in video games began with the appearance of Sega's Zaxxon, released in January 1982. It was an isometric shooter that employed scrolling isometric

levels where the player controlled a plane to fly through the levels. It was also one of the first video games to display shadows.

http://www.arcade-gear.com/Games/Zaxxon/Zaxxon.htm

Page 2: Graphic styles

Concept ArtConcept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art

is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design and

architectural design.

http://en.wikipedia.org/wiki/File:Concept-design-2.jpg

Texture ArtIn Visual arts, texture is pervieced as the surface quality of a work of art, it is the element of 2D and 3D design and is distinguished by its perceived visual and physical properties. Use of

texture, along with other elements of design, can convey a variety of messages and emotions.

Physical texture, also known as actual texture or tactile texture, are the actual variations upon a surface. This can include, but is not limited to, fur, wood grain, sand, smooth surface of canvas or metal, glass, and leather. It differentiates itself from visual texture by having a

physical quality that can be felt by touch. Specific use of a texture can affect the smoothness

Page 3: Graphic styles

that an artwork conveys. For instance, use of rough surfaces can be visually active, whilst smooth surfaces can be visually restful. The use of both can give a sense of personality to a

design, or utilized to

Visual texture is the illusion of having physical texture. Every material and every support surface has its own visual texture and needs to be taken into consideration before creating a

composition. As such, materials such as canvas and watercolour paper are considerably rougher than, for example, photo-quality computer paper and may not be best suited to

creating a flat, smooth texture. Photography, drawings and paintings use visual texture both to portray their subject matter realistically and with interpretation. Texture in these media

are generally created by the repetition of shape and line. create emphasis, rhythm, contrast, etc.

Backround GraphicsThe background graphics are used in most games but are used differently. In 2D games the

background is usually one graphic that cannot be moved or needs any animation. But in 3D games graphics are usually on objects that can be interacted with.

Print MediaPrint media plays a huge role in as this is the artwork most people through advertisement and packaging.