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LEA N U X DK GUERRERO PRESENTE D B Y

Lean ux-presentation

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Page 1: Lean ux-presentation

LEAN

UX DK

GUERREROPRESENTED

B Y

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whatLEAN

is

UX ?

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making productsin a

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making productsin aFAST

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making productsin aFAS

TCOLLABORATIVE

&

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productsin aFAS

TCOLLABORATIVE

&CROSS-FUNCTIONALWAY

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LESSEMPHASIS

ONDELIVERABLES

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GREATERFOCUS

ONSHARED

UNDERSTANDINGONACTUALEXPERIEN

CEBEING

DESIGNED

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FAS

T

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COLLABORATIVE

CROSS-FUNCTIONAL

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combine

DESIGN

THINKINGabilityto

empathycreativityrationality

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agile

AGILE SOFTWARE DEV’Tcore

principlesof

individuals &

interactionsworking softwarecustomer collaboratio

n

development

4

responding to change

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loop

LEAN

STARTUP feedbackuses

buildmeasu

relearn

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ASSUMPTIONS

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PROBLEM STATEMENTS

goals of the product or system

problem the business stakeholder wants addressed

explicit request for improvement

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PROBLEM STATEMENTS

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HYPOTHESIS

transform each assumption statement into a format that is easier to test

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SUBHYPOTHESIS

breaking the hypothesis downinto smaller parts

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key

OUTCOMESspecificvery

be

indicators

prioritizeperformance

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proto

PERSONAS

Of the systemusers

represent the

persona

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sample

PROTOPERSONAtemplate

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COLLABORATIVEDESIGN

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DESIGN

STUDIOProblem definition and constraints

Individual idea generation

template

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DESIGN

STUDIOPresentation and critique

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DESIGN

STUDIO

Iterate and refine

Team idea generation

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STYLEGUIDES

of all your product’s

components

living collection

customer-facing

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STYLE GUIDES?WHAT GOES INTO

What the element looks like

Where it’s usually placed on the screen

When it should be used

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STYLE GUIDE

CHARACTERISTICS

accessiblecontinually

improvedactionableSAMPLE:http://192.168.1.221/twiki/bin/view/RandD/FlyAwayStyleGuides

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sketchingprototyping

copywritingvisual design

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experience

PROTOTYPING

approximationof an

productsimulate

to use a

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LOW-FIDELITY

PROTOTYPES

quick

fun manner

crafty

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LOW-FIDELITY

PROTOTYPES

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CLICKABLEWIREFRAMES

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CLICKABLEWIREFRAMES

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MID & HIGH-FIDELITY

PROTOTYPES

significantly

detailedmore

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MID & HIGH-FIDELITY

PROTOTYPES

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MID & HIGH-FIDELITY

PROTOTYPES

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CODEDPROTOTYPES

create

interaction pattern

natural

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CODEDPROTOTYPES

hand-codedlive-data

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product

NON-PROTOTYPE

MVPs test something relatedto your

leaneryou can

always go

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NON-PROTOTYPE MVPsguideline

strying to learn main signals needed from the market

indicators of main signal

4

fastest way to find info

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NON-PROTOTYPE

MVPsemail

google adwordslanding pagebutton to

nowehere

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RESEARCH &

FEEDBACK

collaborativecontinuo

us

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COLLABORATIVE

DISCOVERY

from customers

to meet

& learn

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CONTINUOUS DISCOVERY

with customers

regularly

scheduledconversations

validate hypothesesquickly

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CONTINUOUS DISCOVERYbring in customers

for testing

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RESEARCH &

FEEDBACK

look for patternspark your outliersverify with other sources

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TEST

EVERYTHING

sketches/wireframesmock-ups

coded prototypes

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MONITORIN

G

TECHNIQUES

customer service

onsite feedback surveysearch logs

site usage analyticsa/b testing

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BUILD LEAN UX WITH SCRUM

themes

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BUILD LEAN UX WITH SCRUMsketching/ideation

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BUILD LEAN UX WITH SCRUM

iteration planning

meeting

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BUILD LEAN UX WITH SCRUM

user validation schedule

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LEAN

UXlean startup

agile software development

design thinking

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REFERENCES

Lean UX Presentation by Fabio ArmaniLean UX Better Software 2012.pdf

Lean UX Applying Lean Principles to Improve User Experience by Jeff GothelfLean UX-Applying Lean Principles to Improve User Experience.pdf

Better Product Definition with Lean UX and Design Thinking by Jeff GothelfQConSF2012 - Jeff Gothelf-Better Product Definition with Lean UX and Design Thinking.pdf