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Learning 2.0: What happens when learning meets the read/write web James BonTempo Learning Technology Advisor

Learning 2.0: What happens when learning meets the read/write web

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Page 1: Learning 2.0: What happens when learning meets the read/write web

Learning 2.0: What happens when learning meets the

read/write web

James BonTempo

Learning Technology Advisor

Page 2: Learning 2.0: What happens when learning meets the read/write web

“Try me.”–Abraham Lincoln

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Learning 2.0 Learning Web 2.0∩=

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By the end of this presentation you will be able to: Explain Web 2.0 concepts Identify fundamental Web 2.0 tools Describe Web 2.0 & learning connections

And ultimately, you will be empowered for personal learning

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What exactly is Web 2.0?

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Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

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What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software

–Tim O’Reilly (O’Reilly Media)

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The Web as platform

“[A] system without an owner, tied together by a set of protocols, open standards and agreements for cooperation.”

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Harnessing collective intelligence

“Users add value… they build systems that get better the more people use them.”

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Data is the next Intel inside

“The value of the software is proportional to the scale and dynamism of the data it helps to manage.”

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End of the software release cycle

“Microsoft's business model depends on everyone upgrading their computing environment every two to three years. Google's depends on everyone exploring what's new in their computing environment every day.”

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Lightweight programming models

“Support lightweight programming models that allow for loosely coupled systems. Think syndication, not coordination. Design for ‘hackability’ and remixability.”

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Software above the level of a single device

“What applications become possible when our phones and our cars are not consuming data but reporting it?”

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Rich user experiences

“We're entering an unprecedented period of user interface innovation, as web developers are finally able to build web applications as rich as local PC-based applications.”

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“Web 2.0 is the business revolution in the computer industry caused by the move to the internet as platform, and an attempt to understand the rules for success on that new platform. Chief among those rules is this: Build applications that harness network effects to get better the more people use them.

–Tim O’Reilly (O’Reilly Media)

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“Web 1.0 was about linking documents, Web 2.0 is about linking people.”

–Michael Wesch (KSU)

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“Don't fight the internet.”–Eric Schmidt (Google)

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“[Web 2.0] was what the Web was supposed to be all along.”

–Tim Berners-Lee (W3C)

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And some of the fundamental Web 2.0 tools?

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A blog (a contraction of the term "Web log") is a Web site, usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video.

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A wiki is a collection of web pages designed to enable anyone who accesses it to contribute or modify content, using a simplified markup language.

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Social bookmarking is a method for Internet users to store, organize, search, and manage bookmarks of web pages on the Internet with the help of metadata.

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A social network service focuses on building online communities of people who share interests and activities, or who are interested in exploring the interests and activities of others.

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Micro-blogging is a form of blogging that allows users to write brief text updates (usually 140 characters) and publish them, either to be viewed by anyone or by a restricted group which can be chosen by the user.

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And fundamental Web 2.0 technologies?

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A web feed (or news feed) is a data format used for providing users with frequently updated content.

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So, how does this relate to learning?

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Reflection / Blogging

“Reflection is a mental process which, applied to the act of learning, challenges students to use critical thinking to examine presented information, question its validity, and draw conclusions based on the resulting ideas. This ongoing process allows the students to narrow possible solutions and eventually form a conclusion. The result of this struggle is achieving a better understanding of the concept. Without reflection, learning ends well short of the re-organization of thinking that 'deep' learning requires”

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Constructionism / Wikis

“Constructionism... [asserts] that knowledge is not simply transmitted from teacher to student, but actively constructed in the mind of the learner... Moreover, constructionism suggests that new ideas are most likely to be created ideas when learners are actively engaged in building some type of external artifact that they can reflect upon and share with others.”

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Metacognition / Social bookmarking

“Metacognition [is] thinking about one's thinking processes. It has to do with the active monitoring and regulation of cognitive processes.”

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Patterns & Connections / Social networks

“This cognitive process involves actively creating linkages among concepts, skill elements, people, and experiences. For the individual learner, this will be about ‘making meaning’ by establishing and re-working patterns, relationships, and connections... ‘[C]onnection-making’ is the core of both mental activity and brain development.”

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Informal learning / Micro-blogging

“Every student learns all the time, both with us and despite us. Informal learning is implicit learning, which means it is derived from direct interaction… and a range of cues given by peers and [instructors] that go well beyond what is explicitly being ‘taught’”

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Bringing all that together…

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A Personal Learning Environment is a system that helps learners take control of and manage their own learning.

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And, ultimately…

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Acquisition

Passive

One to many

Hierarchy

Participation

Active

Many to many

Network

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“To teach is to model and demonstrate. To learn is to practice and reflect.”

–Stephen Downes (NRC Canada)

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Powerless Empowered→

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