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Mo’ Dimensions Mo’ Problems Sean McCracken Thursday, August 4, 2011

Mo' Dimensions Mo' Problems

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Slides for Sean McCracken's Webuquerque talk on Unity3d Mobile Development, and an introduction to Unity3d.

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Page 1: Mo' Dimensions Mo' Problems

Mo’ Dimensions Mo’ ProblemsSean McCracken

Thursday, August 4, 2011

Page 2: Mo' Dimensions Mo' Problems

Who am I?Mobile Developer at RED Interactive

Previously Director of R&D @ 2 different shops

Worked on the flash game Battlecell

About to launch my first (3) Mobile Games

Married, have 2 Jr. Devs, Libra, and I do enjoy long walks by the sea (I’m from SoCal).

Thursday, August 4, 2011

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Who are you?

Game Devs?

General Programmers?

Artists?

3D peeps?

Flash/JavaScript peeps?

Mobile Developers?

Thursday, August 4, 2011

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Debug.Log(“Hello World”);

C#

Objective C

Java

Actionscript 3

JavaScript

LOLCODE

myLanguages

C#

JavaScript (UnityScript)

Boo

unityLanguages

C++

Objective C

Java

Thursday, August 4, 2011

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Foundations - 3D

Polygons, Triangles, and Quads oh my!

Updates and FPS (frames per second, not First Person Shooter)

Lights and rendering (less is more, become a baker)

Play a freakin’ mobile 3d game to get a good idea of what is possible

Play a freakin’ mobile 3d game to see what level of graphics people are expecting for price points

for the n00bs and the lulz

Thursday, August 4, 2011

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Foundations - Physics

Rigidbodies, Colliders (triggers), and Raycasting oh my!

The scale of your art is a big deal

Physics are expensive on mobile, use it sparingly and correctly

Play with the physics components like legos, and play often

DON’T MAKE ANGRY BIRDS FOR THE SAKE OF ALL THAT IS GOOD IN THIS SAD WORLD

Playing with simulations in game engines makes you smarter

for the n00bs and the lulz

Thursday, August 4, 2011

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Foundations - Gamez

yourFirstGame != MMORPG

If you can’t finish a level on the toilet, your game == FAIL (keep it casual, yo)

KISS

Launching something that fails is better than never releasing something that is perfect (note to myself)

The more games you make, the larger your code/art repository to build more games

PLAY FREAKIN’ MOBILE GAMES (Know Thine Market)

MAKE THE GAME YOU WANT TO PLAY

mobile specific, because that’s where the cash money is

Thursday, August 4, 2011

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Shall we make a game?Time for the Unity Dance Party

Thursday, August 4, 2011

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Ideas are cheapIf a game idea fell in a forest. . .

Thursday, August 4, 2011

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But that looks hard!Why should I spend my nights on this insanity?

Games are not part of the tech bubble IMHO

Nothing gets you hired faster than making your own game

Games are the pinnacle of human art (WTF?)

You might get good at it, and possibly make $$$

Thursday, August 4, 2011

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Thanks for all the fish!Sure, I guess you can contact me. . .

Twitter: @Seantron

website: seantron.com

facebook: facebook.com/seantron

about.me/seantron

Thursday, August 4, 2011