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Business opportunities based on cooperation & partnership “Mobile developer: create games, it's cool and profitable”

Mobile developer: create games, it's cool and profitable

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Are you a mobile developer? Why don't you develop games? It's so interesting and profitable. All you need for success is a high quality product, appropriate niche, effective marketing strategy and reliable partners for promotion. Watch this presentation and learn about mobile game market peculiarities and characteristics of different game genres and their audience. The report for Lviv MDDay was presented on September 21, 2013 by Rostislav Chekmaryov, business development manager of the company Renatus Media, LLC. http://renatus.com

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Page 1: Mobile developer: create games, it's cool and profitable

Business opportunities based on cooperation & partnership

“Mobile developer: create games, it's cool and profitable”

Page 2: Mobile developer: create games, it's cool and profitable

Development plan: the agony of choosing.

• Choose a genre• Choose a niche• Choose a platform

Page 3: Mobile developer: create games, it's cool and profitable

Genres and their representation on app markets

Tendency — from casual to mid-core games

Page 4: Mobile developer: create games, it's cool and profitable

Casual games

• Cheerful games or puzzles with a strong tendency towards adventure and mystic genre.

• Brief daily sessions lasting from 20 minutes to 1 hour’

• Business model:

Free2play / Freemium

• Audience: 60% - women aged 35+, living in the USA and EU.

• 40% - men aged 8 to 22

Page 5: Mobile developer: create games, it's cool and profitable

Mid-core games

• Vast, well-developed game worlds. Mostly strategy and RPG genres. ‘Fantasy’ is the most popular trend.

• Daily play sessions lasting from 30 minutes to 3 hours

• Business model: Monetization through subscriptions, micro-transactions, virtual goods

• Audience: 70% - men aged 16 to 30

Page 6: Mobile developer: create games, it's cool and profitable

Hardcore games

• The top-quality titles with a well-thought gameplay and rich graphics. Games mainly based on war, fiction or science fiction themes with a high level of violence.

• Daily play sessions lasting from 2 to 5 hours

• Business model: Monetization through subscriptions, microtransactions, virtual goods

• Audience: 80% - men aged 20 to 35

Page 7: Mobile developer: create games, it's cool and profitable

Statistic data

Kingdom of Camelot

The Hobbit: Kingdoms of Middle-earth

Clash of Clans

Game of War - Fire Age

Newzoo assessed the year 2013 ‘s prospects for mid-core gaming market to reach 1.2 billion $ in the USA and 1.4 billion $ in Europe.

Mid-core games among 20 top grossing games on App Store

Page 8: Mobile developer: create games, it's cool and profitable

Prospective launch pads – Asian market

Monthly ARPPU in Japan is very large — nearly $50

Page 9: Mobile developer: create games, it's cool and profitable

Summary:

Choosing a genre/platform/complexity

Creation of a product with effective monetization and engagement

Choosing a trusted publisher or a promotional partner

Launching a product on proper markets. Wise marketing strategy

Success

Page 10: Mobile developer: create games, it's cool and profitable

Get in touch with us to discuss partnership!

[email protected]

www.renatus.com