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Crossover roadmap on policy-making 2.0 presented at Dublin Conference June 17th
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POLICY-MAKING 2.0 CONFERENCEDavid Osimowww.crossover-project.eu #policy20
Policy Making 2.0: a research roadmap towards actual policy impact
MAIN POINTS The problem: The challenges of policy making The goals of the roadmap: a platform to strengthen the
community towards shared objectives The method: open and recursive A vision for a new policy 2.0 The research challenges to get there The critic: is this enough? Between techno-utopianism
and real policy impact What’s next? The beginning of a beautiful friendship…
POLICY-MAKING IN A COMPLEX WORLD: THE CHALLENGES Detect and understand problems before they become
unsolvable, ensuring long-term thinking, dealing with “unknown unknowns”
Involve open intelligence in policy-making, and extract “good ideas” from it
From words to action: ensure implementation and actual behavioural change
Reduce uncertainty on the possible systemic impacts of policies, and reduce time-to-impact evaluation
All this, dealing with a distributed governance model. The traditional division of “market” and “state” no longer fits a reality where public decision and action is effectively carried out by a plurality of actors.
GOALS: BUILDING BRIDGES, OVERCOMING THE FRAGMENTATION IN AN EMERGING FIELD
Disciplines Policy domains Stakeholders Countries
•Economics, •physics, •mathematics, •computer science, •psychology, •social sciences
•Health, •economy, •labour market, •social affairs, •environment, •transport
•Researchers,•industry, •civil society,•government
•FP7 vs Hackers
•EU, •US, •BRICs, •developing countries
METHOD: OPEN AND RECURSIVE
METHOD: OPEN AND RECURSIVE
202 cases
4 case studies
740 members
236 respond
ents
200+ people in f2f
discussions
Brussels: 70 participants, 42 papers
Washington: 30
participants, 16 papers
40 comments
GSS and third party
workshops
50 apps prize
Links to US PIN
A VISION: A THIRD WAY OF POLICY MAKING?
+ Emergent+ Open+ Peer2peer+ Unexpected
Direct Democracy
- Social media - Populism- Unstructured discussion- Loudest voice
+ Expert based decisions+ Robust+ Relevant
Technocracy
- Black box- Closed models- Reductionism
A VISION: A THIRD WAY OF POLICY MAKING?
+ Emergent+ Open+ Peer2peer+ Unexpected
Direct Democracy
- Social media - Populism- Unstructured discussion- Loudest voice
+ Expert based decisions+ Robust+ Relevant
Technocracy
- Black box- Closed models- Reductionism
Policy-making 2.0:Open and evidence based
COVERING THE FULL POLICY CYCLE
ANTICIPATING THE UNEXPECTED: BIG AND OPEN DATA
POLICY DESIGN: SMART CROWDSOURCING
POLICY OPTIONS SIMULATION
UrbanSIM case
TURNING POLICY IN IMPACT: APPS FOR BEHAVIOURAL CHANGE
SENSE MAKING IN EVALUATION THROUGH OPEN DATA
http://stateofworkingamerica.org/who-gains/#/?start=2000&end=2008
ROADMAP OVERVIEW (1)
Name State of the Art Gaps Short Term Research
Long Term Research
Systems of Atomized models
Some modelling environments provide libraries of ready-to-use models, but in most cases, they are not completely open
Developing components for a specific framework constrains use
Open-source modelling and simulation environments, open visualisation of results
Definition of open modelling standards, interoperability
Collaborative Modelling
Mainly performed offline, urgent need for Intuitive Interfaces
Citizenscollaboration in the public policy modelling process
Group model building and systems thinking, Web 2.0 tools for collaboration
Collaborative Internet-based modelling tools
Big Data Public health, environmental analysis, crisis management and anticipation
Privacy, data access and sharing data, interpreting data
Crowdsourcing, data mining, network analysis, predictive modelling
Collecting, cleaning, storing data, summarizing data and extracting some meaning
Opinion Mining
Argument mapping software, automated content analysis, voting Advise Applications
Detection of spam and fake reviews, limits of collaborative filtering
Improving the accuracy of algorithm for opinion detection, reduction of human effort
Usable, peer-to-peer opinion mining tools for citizens
ROADMAP OVERVIEW (2)Name State of the Art Gaps Short Term
ResearchLong Term Research
Visual Analytics
Demographics visualisations legal Arguments visualisation, discussion arguments visualisation
Usability: availability of low cost, ready to use and reconfigurable infovis systems
Impact evaluation of visual analytics on policy choices, simultaneous multiple visualisation
Intuitive affordable visual analytics interface for citizens
Serious Gaming
Purpose-built gaming and simulation for understanding of policy issues and of individual behaviour
Changes in public policy making perception , institutional changes
Immersive interfaces, Citizens- and experts-generated gaming
Augmented reality citizens-generated gaming and simulation, Ubiquitous feedback systems on public governance
Linked Open Government Data
Used to Increase the awareness of citizens on specific issues, andpromote accountability of public officials
How to reduce human efforts;Identification of good ideas;Finding necessary investments;How to improve usability of tools.
Assessing the technical features of a dataset, Assessing the usefulness of a dataset for particular users
Integration of open government data (OGD) and social media data (SMD)
POLICY-MAKING 2.0 IS MORE THAN THE SUM OF ITS RESEARCH CHALLENGES
Source: IPTS-NTUA Case studies
TAKING A CRITICAL VIEW: CAN TECHNOLOGY CHANGE POLICY-MAKING? Learning lessons from 20 years of technology adoption
in government: bottlenecks are cultural and organisational, not technological
Technology will not suddenly free policy-making from politicking, corruption, personal interests, short term thinking, low interest from citizens…
Main interest of these tools for policy-makers is in providing: High quantity of participants (X people said this) Robust-looking evidence to justify choices (complex data said
that..)
YET: Technology is not neutral. Open data, open models,
open consultation, simulation of different impacts, uncovering hidden feedback, usable tools and visualisation create incentives and lower barriers to entry
Policy-making 2.0 need also a new cultural approach to implementation: more focus on design; massive skills needed by policy-makers and civil society; learning by doing and barcamps; better understanding of the limits of policy-making
Technology is just one issue!
POLICY TOOLS RELEVANT FOR POLICY CHALLENGES
A REALITY CHECK: POLICY-MAKING 2.0 STILL MORE PROMISING THAN IMPACTFUL 2050 PATHWAYS : high usage (16K pathways created, 200 stakeholders
involved in the building phase). Higher awareness by citizens. Output used by govt to back up the Carbon Strategy.
GLEAM: adopted by mainstream gov’t agency to anticipate disease spread through transportation. Adopted also for educational purposes
OPINION SPACE 3.0: significant participation (5K individuals) , endorsement at top level (Secretary of State Clinton)
URBANSIM: High usage by US local gov’tOPEN QUESTIONS:
Do they actually lead to better policies? Do they predict impact better than other models? Do they bring new relevant ideas useful for policy-making?
Lack of systematic robust evaluation of different policy-methods. Initial evidence points to the potential impact, but very far from counterfactual / RCT approach available to date.
WHAT’S NEXT?1. Share experiences on the Policy-Making 2.0 group on
Linkedin2. Collaborative curation: 200+ inspiring examples in Diigo
Group: http://groups.diigo.com/group/crossoverproject 3. Follow-up with EgovPoliNet -
http://www.policy-community.eu/ 4. Meeting in Samos http://samos-summit.blogspot.ie/
At a minimum level, collaboration does not need a dedicated project
LET’S START MAKING IT HAPPEN TODAY AND TOMORROW!