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"Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible. How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind."
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Pushing through failure
(quickly)@jeremyjohnson
@jeremyjohnson
(yes, we’re hiring)
https://twitter.com/SebastianMourra/status/401066297414676480/photo/1
http://gapingvoid.com/2012/07/03/fail-often/
“fail fast” is actually better
framed as “experiment fast.” The most effective innovators
succeed through experimentation.
http://www.uxbooth.com/articles/fail-fast-fail-often-an-interview-with-victor-lombardi/
- Victor Lombardi
http://www.postalmuseum.si.edu/artofthestamp/SubPage%20table%20images/artwork/athletics/Vince%20Lombardi/vincelambardi.htm
http://uxmag.com/articles/book-excerpt-why-we-fail
“fail fast”
http://en.wikipedia.org/wiki/Freeman_Dyson
Freeman Dyson
Freeman John Dyson FRS is an English American
theoretical physicist and mathematician, famous for
his work in quantum electrodynamics, solid-
state physics, astronomy and nuclear engineering.
“Say something about failure in experiments or businesses
or anything else. What's the value of failure?”
http://www.wired.com/wired/archive/6.02/dyson.html?pg=7&topic=
1998
“You can't possibly get a good technology going without an
enormous number of failures. It's a universal rule. If you look at
bicycles, there were thousands of weird models built and tried before
they found the one that really worked. You could never design a bicycle theoretically. Even now,
after we've been building them for 100 years, it's very difficult to understand just why a bicycle works - it's even difficult to
formulate it as a mathematical problem. But just by trial and error,
we found out how to do it, and the error was essential. The same is
true of airplanes.”
“So you're saying just go ahead and try stuff and you'll sort out the
right way.”
“That's what nature did. And it's almost always true in technology. That's why computers never really took off
until they built them small.”
“Why is small good?”
“Because it's cheaper and faster, and you can make many more. Speed is the most important thing - to be able to try something out on a small scale quickly.”
!“Fail fast.”
“Yes. These big projects are guaranteed to fail because you never have time to fix everything.”
1998
Failing fast = learning with customers quickly
https://twitter.com/davidakoontz/status/402896347470110721
http://siliconangle.com/blog/2013/05/13/has-instagram-become-too-risque/
Systrom, Intuit founder Scott Cook, and Lean Startup author Eric Ries talked about the changes that have swept through product development in both big and small organizations. Many companies have moved from what's called "waterfall development" -- a method that relies on large engineering executing a carefully mapped-out plan -- to "lean" development, where creators move quickly to push out products and revise them on the fly. !"We thought about what we could do to iterate more quickly," Systrom said of Burbn's pivot. "People loved posting pictures on Burbn" -- so that's where they took the venture, jettisoning other planned features. Burbn now lives on only as an abandoned Twitter feed.
http://money.cnn.com/2011/09/13/technology/startups/instagram_burbn/
$
ready?to avoid a slow fail?
Can’t get started?
- problem -
!
!
Ship often. Ship lousy stuff, but ship. Ship constantly.
http://99u.com/tips/6249/Seth-Godin-The-Truth-About-Shipping
Spend too much time planning?
DOn’t talk with your customers?
Find it hard to strip out what’s not valuable?
- problem -
http://www.startupvitamins.com/products/startup-poster-the-longer-it-takes-to-develop-the-less-likely-it-is-to-launch
“The timing of long- range plans is screwed up too. You have the most information when you’re doing something, not before you’ve done it. Yet when do you write a plan? Usually it’s before you’ve even begun. That’s the worst time to make a big decision.”
http://37signals.com/rework
Large team
- problem -
Keep your team small. Smaller than that. No team at all if you can help it.
http://99u.com/tips/6249/Seth-Godin-The-Truth-About-Shipping
A throwback to their days with Jeff Bezos at Amazon, projects are assigned to "two pizza teams," groups of engineers small enough for them to be fed on two large pies. "We want the team to be flat and allow everyone to communicate with each other," Rajaraman says.
http://www.fastcompany.com/1811934/walmartlabs-brings-two-pizza-team-startup-culture-walmart-empire
http://techcrunch.com/2012/11/17/heres-how-spotify-scales-up-and-stays-agile-it-runs-squads-like-lean-startups/
Only launch x times a year?
Looking for perfection?
Try to jam too much into a product?
- problem -
https://twitter.com/tbisaacs/status/387716257283596288
https://frontdeskhq.com
“Great companies focus on their users and ship great products.”http://www.aaronklein.com/2012/02/why-facebook-is-worth-100-billion/
http://fab.com/inspiration/posters-getting-things-done
http://www.startupvitamins.com/products/startup-poster-stay-focused-and-keep-shipping
http://www.startupvitamins.com/products/startup-poster-done-is-better-than-perfect
“real artist ship”- steve jobs
http://gloriamarie.com/stay-focused-and-keep-shipping
It’s going to cost too much to try
that out.
- problem -
How do we know our customers will want this?
The Wizard Of Oz Techniques For Social Prototyping – You don’t need to build everything at first. You can be the man behind the curtain. Krieger says him and Systrom tested an early version of a feature which would notify you when friends joined the service. Instead of building it out, they manually sent people notifications “like a human bot” saying ‘your friend has joined.’ It turned out not to be useful. “We wrote zero lines of Python, so we had zero lines to throw away.”
http://techcrunch.com/2012/11/30/instagram-co-founder-mike-kriegers-8-principles-for-building-products-people-want/
- Mike Krieger, Instagram’s founder
http://techcrunch.com/2012/11/30/instagram-co-founder-mike-kriegers-8-principles-for-building-products-people-want/
404 testing
NEW FEATURE X
http://jeremyjohnsononline.com/2012/12/19/answering-the-question-would-they-use-it-before-you-build-it/
http://www.leemunroe.com/lean-product-development-validate-feature-ideas/
It was an MVP (Minimal Viable Product). I skipped a bunch of features I figured I would implement later. First I wanted to see if people would use it and how they would use it.
Implementing user accounts (in Rails) would take me 2 weekends of work; registration, accounts, saving lists, removing lists, tracking, designing screens, edge cases etc.
I didn’t want to spend the time if it turned out no one signed up so I ran an experiment.
I dropped in a link on the top of the page that said “Sign up to save multiple lists.” and tracked the number of clicks it got with Mixpanel.
(...)
http://www.leemunroe.com/lean-product-development-validate-feature-ideas/
http://www.leemunroe.com/lean-product-development-validate-feature-ideas/
What is the cheapest,
fastest way to learn?
“I dropped over $40k when I could have spent $100”
http://boondainc.wordpress.com/2013/04/18/i-dropped-over-40-grand-when-i-could-have-spent-100/
http://www.savourytable.com/2011/05/mothers-day-and-food-truck-or-two.html
valuable !
!
!
Usable
Enjoyable
Enjoyable
Usablevaluable !
!
!
trying to determine what is…
http://marks.dk/the-post-functional-paradigm-why-all-designs-are-compensations-for-telepathy-and-teleportation
http://bhc3.com/2013/10/31/uncover-latent-needs-with-a-simple-question/
http://thereboot.org/blog/2012/02/19/design-research-what-is-it-and-why-do-it/
http://www.uxmatters.com/mt/archives/2009/07/laddering-a-research-interview-technique-for-uncovering-core-values.php
http://www.shmula.com/jeff-bezos-5-why-exercise-root-cause-analysis-cause-and-effect-ishikawa-lean-thinking-six-sigma/987/
Why did the associate damage his thumb? !Because his thumb got caught in the conveyor. !Why did his thumb get caught in the conveyor? !Because he was chasing his bag, which was on a running conveyor. !Why did he chase his bag? !Because he placed his bag on the conveyor, but it then turned-on by surprise !Why was his bag on the conveyor? !Because he used the conveyor as a table !So, the likely root cause of the associate’s damaged thumb is that he simply needed a table, there wasn’t one around, so he used a conveyor as a table. To eliminate further safety incidences, we need to provide tables at the appropriate stations or provide portable, light tables for the associates to use and also update and a greater focus on safety training. Also, look into preventative maintenance standard work.
valuable !
!
!
Usable
Enjoyable
latent needs
Racing to the right ideas during development
ideas
ideas
ideas
ideas
ideas
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ideas
ideas
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ideas
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ideas
ideas
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ideas
ideas
ideas
Idea or discovery backlog
The Discovery track is all about quickly generating validated product backlog items, and the Delivery track is all about generating releasable software.
http://www.svproduct.com/dual-track-scrum/
- marty cagan
http://www.sebastiangreger.net/writings/concept-design-in-agile-environment/
Iteration Iteration Iteration Iteration
discovery discovery discovery discovery
Implement Implement Implement Implement
design
build
discovery backlog
ideas
ideas
ideas
ideas
ideas
ideas
ideas
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ideas
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ideas
http://www.kontain.com/plat4m/entries/143623/update-to-our-scrum-board/
prototype
fast rough keep moving
test rough prototypes(usually built within a week or less)
(literally 100s) http://looksgoodworkswell.blogspot.com/2012/11/list-of-mockupprototyping-tools.html
http://www.adaptivepath.com/ideas/rapid-prototyping-tools#thelist
lab setting - 6 participants
9:30am
10:30am
11:30am !
1:30pm
2:30pm
3:30pm
valuable Usable
Enjoyable !
determine
clicktest / survey / Etc...
ideas
ideas
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x
x
Core team makes decisions
Done!
the core team
...it is collaborative – the product manager, designer and lead engineer are working together, side-by-side, to create and validate backlog items.
http://www.svproduct.com/dual-track-scrum/
- marty cagan
ideas
failed usability failed to understand failed to find value
ideas
ideas
http://www.startupvitamins.com/products/startup-poster-experiment-fail-learn-repeat
ideas
refine retest
ideas
ideas
Ready for development
ideas
ideas
What’s your kill rate? Ship that bad boy!
Did I mention this happens within a week?
(or less)
Get moving!
LEARNLEAN
combined product teams
#1
core product team
product owner
ux designerdevelopers
one ux designer per team
#2
rough, fast, iterative prototyping
#3
Getting in front of customers weekly
#4
build/test/learn
#5
lean, agile, prototyping, shipping,
ux design master.
in no time at all, you too can be a...
http://blog.web2expo.com/2011/08/interview-with-eric-ries-part-2-what%E2%80%99s-next-for-the-lean-startup-movement-startup-visa-and-lessons-learned/