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1 Stereoscopic 3D: Generation Methods and Display Technologies for Industry and Home Entertainment Raymond Phan Ph.D. Candidate Multimedia and Distributed Computing (MDC) Research Laboratory Department of Electrical and Computer Engineering Ryerson University Human Computer Interaction Guest Lecture Thursday, March 8th, 2012

Stereoscopic 3D: Generation Methods and Display Technologies for Industry and Home Entertainment

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This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.

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Stereoscopic 3D: Generation Methods and Display Technologies for Industry

and Home EntertainmentRaymond Phan

Ph.D. CandidateMultimedia and Distributed Computing (MDC) Research Laboratory

Department of Electrical and Computer EngineeringRyerson University

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Outline of Presentation• Introduction

– Stereoscopy / 3D Vision• What is 3D all about??• Depth and Disparity

• Some methods on generating 3D content– Conversion from 2D imagery / video to 3D

• Cut and Paste Technique• Depth Based Image Rendering – Recover Depth Maps

– Automated Methods – Using motion, focus cues, perspective– Semi-Automated Methods

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Outline of Presentation – (2)– Acquiring 3D content directly

• Stereo Rigs, Multi-camera Setup• 3D cameras

• Displaying 3D Content– Anaglyphs (very retro)– 3D Theatres with polarized glasses

• RealD (most popular), IMAX– Shutter glass technology

• nVidia 3D Vision, XpanD 3D, DLP projection systems, DLP TVs

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Outline of Presentation – (3)– Interference Filter Technology

• Based on projecting colours of different wavelengths to each eye Dolby 3D, Panavision 3D

– Autostereoscopic Systems• Technology without the use of glasses

– Parallax Barriers, Lenticular Arrays– Single view vs. Multi-view systems

• Seen in the Nintendo 3DS, Fujifilm FinePix Real 3D cameras, etc.

• Applications• Conclusions

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Introduction• So… what is stereoscopy / 3D vision?

– Creating the illusion of depth in an image or video– Take images on flat displays, and make it “look real”

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Introduction – (2)• Need to know some basic things first:

– Objects seen with the left eye are separated by horizontal distances with the right eye disparity

– Greater/smaller the distance, the closer/farther the object depth

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Generating 3D: 2D – 3D – (1)• 1st Method: Cut and Paste Technique

– Used in IMAX’s 3D DMR process

– 35 mm frames High res. digital Left-eye frames– Right-eye frames Left frames objects are manually

shifted horizontally to create this new frame

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Generating 3D: 2D – 3D – (2)– Remember disparity (close/far)! The closer the object, the

farther the shift needs to be– Main Disadvantage: Very time consuming!

• Currently done on a frame-by-frame basis• Due to this, only ~10 minutes of 35 mm video is 3D converted

Takes ~1 month to complete whole process• Our MDC Project with IMAX: Goal Perform 2D to 3D movie

conversion faster• Use a semi-automatic process to extract objects, and do this every

10, or 20 frames or so• In between frames, “guess” the best estimate of where the objects

are

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Generating 3D: 2D – 3D – (3)• 2nd Method: Depth-Based Image Rendering (DBIR)

– 3D Content 1 2D Image + Depth Map– Depth Map: Image containing depth of each image

• Closer Pixels == Light values, Farther Pixels == Dark values– Orig. Image Left View. Right view Use depth

map (d(x,y)) to calculate shifted pixel from left view

Equation togenerate viewRight(x,y) = Left(x+d(x,y),y)

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Generating 3D: 2D – 3D – (4)• Commonly known as 2D to 3D Conversion

– Goal of 2D to 3D Conversion: Use an image and determine what the best depth map is

– We use this depth map for conversion– Use original single view image / frame as the left

view, and the depth map to create the right view• There are two main methods to do this:

– Automated Methods Automatically examine features in an image or frame and infer depth

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Generating 3D: 2D – 3D – (5)– Semi-Automated Methods User-guided

• Mark certain areas of the image / frame on what you think the depths should be at these locations

• Algorithm determines the rest of the depths

• Question: How do we know for sure that we’re marking the proper depths?– Been shown that as long as you mark depths in a

perceptually consistent way, perception is good• Automated Methods:

– Popular Methods: Motion, Focus and Perspective11Human Computer Interaction Guest Lecture

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Generating 2D: 2D – 3D – (6)

• Motion: Main Principle– Objects that are closer

move faster– Objects that are far

move slower• Find motion vectors

– Find how much a pixel moves from one frame to the next Calculate displacement vector

– Larger vector == Closer depth and vice-versa12Human Computer Interaction Guest Lecture

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Generating 3D: 2D – 3D – (7)

• Potential Problems:– Sometimes, far away objects move just as fast too– Motion estimation (calculating motion vectors)

can be subject to error (i.e. very fast motion)– If the image / frame is noisy, will corrupt

measurements• Depth from focus: Main Principle

– Take multiple pictures of the same scene– Each is taken with different camera parameters

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Generating 3D: 2D – 3D – (8)

• We basically change the focal length of the camera– Focal length : Distance from the image plane

to the surface to capture– Crudely, we can change the focal length by

adjusting the zoom of your lens• After, we find the amount of blur of an object

– In this aspect, sharper surfaces are closer, and farther objects are more blurry

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Generating 3D: 2D – 3D – (9)

• We find a correlation between the depth, and the amount of blur over the surfaces– Finding multiple images at different focal lengths is

a must!• Problems:

– Needs > 1 of same shot• May not have such info

– Math is just too crazy– Method rarely used now!

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Generating 3D: 2D – 3D – (10)

• Depth from perspective: Main Principle– We use parallel lines and vanishing points in an

image or frame to give us a sense of depth– Examples: Railroad Tracks, Tunnels, Roadsides– These entities give us a sense of depth where they

appear to converge at a single point– This single point would be the farthest point in the

image and the farthest depth

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Generating 3D: 2D – 3D – (11)

• Problems:– Only a subset of

images / framesfall into thiscategory

– Can only deal withoutdoor or withscenes that haveperspective within them

• Not all images belong here!17Human Computer Interaction Guest Lecture

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Generating 3D: 2D – 3D – (12)• Semi-automatic methods:

– Mark some areas in an image / frame on what you think the best depth should be

– Use this info to determine the rest of the depths– This is the area that I am focusing on right now

• We can consider this as a case of multiple object image segmentation– Each “object” is a user-marked depth– We decompose the rest of the image into different

objects i.e. different depths18Human Computer Interaction Guest Lecture

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Generating 3D: 2D – 3D – (13)•

• This method allows the user to fully control the depth perception and experience

• Potential Problem:– Takes more time because of user interaction and

computational complexity increases 19Human Computer Interaction Guest Lecture

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Generating 3D: 2D – 3D – (14)• Another way to generate depth maps:

– Specialized hardware• Example: ZCam Measures depth using bounced infra-red light off of objects read in by a

camera sensor

– Problem: Hardware is expensive!

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Direct 3D Acquisition – (1)• Can directly acquire 3D information:

– Grabbing both left and right eye images / video• 1st Method: Stereo Rigs

– Tripod with 2 cameras, separated by eye distance

– Drawbacks:• Need 2 cameras! Synchronization!• Difficult to separate cameras by eye distance

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Direct 3D Acquisition – (2)• We can also use multi-camera stereo rigs

– Each pair of cameras is positioned at a different point to capture the same scene

– Each viewpoint captures the objects in a different way so that we can assemble all these together to view a 3D object without glasses (more later)

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Direct 3D Acquisition – (3)• Example: MERL 3DTV system (w/o glasses)

– 16 cameras and projectors for 16 viewpoints– Depending on where you stand, you see a

different viewpoint Just like in real-life!23Human Computer Interaction Guest Lecture

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Direct 3D Acquisition – (4)• 2nd Method: 3D Cameras

– Specialized cameras specifically designed to take left and right eye images

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Direct 3D Acquisition – (5)• Non Digital 3D Cameras take left and right

images on two separate rolls of film• Digital 3D Cameras (e.g. Fujifilm’s W1) take left

and right images and generate two separate image files

• IMAX and specialized 3D video cameras operate in the same way– Two separate rolls of film– For IMAX, the cameras are large as the film is larger.

Why? For higher resolution25Human Computer Interaction Guest Lecture

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Displaying 3D Content – (1)• Left & Right eye images are created

– How do we display these so we can perceive 3D?– Many technologies exist to display 3D imagery and

video• Let’s start off with the most basic one: Anaglyphs

– Left & right is filtered with separate colour filters– Example: If you had a red colour filter, you determine

how much red a pixel has and that’s the output– Each colour filter is chromatically different

• One filter cannot have any similarity in colour to the other

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Displaying 3D Content – (2)• When one side is filtered with one colour, you

must choose the other filter to be a contrasting colour– How do we choose? Trichromacy theory states that

all colours are made up of Red, Green & Blue– We basically choose the colour filters from this set

• Examples:– Red and Cyan (Green + Blue) Filters– Red and Green Filters– Red and Blue Filters, etc.

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Displaying 3D Content – (3)

• After you filter each image separately, you superimpose the results onto one image

• To view the images, you use anaglyph glasses, where each side is of the same filter you used– i.e. if you used Red for the left, and Cyan for the

right, we use anaglyph glasses that are of the same order

– Here, the image with the red filter goes to the left eye, and the cyan image goes to the right eye

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Displaying 3D Content – (4)• As such, because we’re seeing two separate

images for two eyes, we thus perceive 3D

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Displaying 3D Content – (5)• Advantages:

– Great for viewing without 3D technology– Anaglyph glasses are pretty cheap

• Problems:– Range of colours can be limited, as the

predominant colours in the images are of the colour filters you applied

– Doesn’t work will if the range of colours in the image are limited

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Displaying 3D Content – (6)• 2nd method: 3D films in theatres with

polarized glasses– 2 projectors Left & Right video projected

simultaneously on the theatre screen– Views filtered with orthogonal polarizing filters– Viewers wear low-cost polarized eyeglasses– Each lens is orthogonally polarized with the other

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Displaying 3D Content – (7)• What’s polarization!?

– Light can be viewed as a propagating wave– Polarization determines the orientation of a wave’s oscillations– When passed through a

polarizing filter, orientation of the light’s propagation changesby forcing it through a slit

– Consequence – Not all light passes through– Left view passed through a horizontal polarized filter– Right view passed through a vertical polarized filter

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Displaying 3D Content – (8)– Both views are shown simultaneously on a silver

perforated screen to preserve polarization– Glasses Left lens has a horizontal filter

Right lens has a vertical filter– Left blocks right view, and

right blocks left view!• Drawbacks:

– Need to keep your head level– Tilting your head causes the left and right views to

bleed into each other– Image is darker, as only some of the light is sent

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Displaying 3D Content – (9)• There is a way to combat “head level” issue

– Circular Polarization Used in RealD technology– IMAX used former method Now they changed– RealD is used in standard 3D theatres– IMAX has the bigger screen, and better sound!

• What is circular polarization?– We change the way the

wave propagates in a circular motion

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Displaying 3D Content – (10)• Each lens of the 3D projector continuously

changes polarization direction• 3D glasses: Circularly polarized liquid crystal

that automatically adjust its polarization– How is this possible?– One lens is circularly polarizing clockwise, while

the other is polarizing counter-clockwise– One lens is designed to filter clockwise images,

and counter-clockwise images for the other– Each lens receives correct corresponding image

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Displaying 3D Content – (11)• 3rd Method: Using shutter glasses

– Most popular in current 3DTVs on the market– Also used in DLP Projection Systems

• Shutter glasses principle:– Lenses are usually made of LCDs– Used to separate the left and right views– Lenses contain liquid crystals that block or pass

light in sync with an IR sensor, connected @ display– Voltages are applied to the lenses so that one eye

blocks light, but the other one allows it through36Human Computer Interaction Guest Lecture

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Displaying 3D Content – (12)– Alternate this shutting off in sync with the image

displayed on the screen to show 3D, via IR sensor – TV / monitor displays the left image, right lens is

blocked Allows left eye image to be seen– After, we do for right image, with left lens blocked

Allows right eye image to be seen

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Displaying 3D Content – (13)• Is used in nVidia 3D Vision Kit & XpanD 3D

– XpanD 3D: Company that markets shutter glass 3D technology to homes and theatres

• Currently > 1000 theatres with shutter glass tech.– nVidia 3D Vision: Kit for an nVidia video card

• IR sensor connected to video card to control views• Only works with a compatible 3D monitor

• Advantages: – No silver screen and keeping your head level

• Disadvantages: Shutter glasses are expensive!– Need to replace batteries, high maintenance

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Displaying 3D Content – (14)• DLP 3DTV technology further explained

– DLP: Digital Light Processing– Backbone: Digital Micromirror Device

• Tiny mirrors direct light• Device can have over 1 million mirrors!

– Each micromirror is either ON or OFF• ON reflect light out towards screen• OFF do not reflect out towards screen

(absorb it instead)– Each mirror in the DLP 3DTV is

controlled by a pixel in the image to display to the screen

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Displaying 3D Content – (15)• For DLP 3DTVs, mirrors == diamond configuration

– One mirror displays two pixels of input data: How!?• Each mirror shows one pixel, then does a half-pixel shift

downwards and shows the other pixel immediately below• @ twice the normal frame so you can’t see the change

• Wait! Aren’t we losing 50% of the data?

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Displaying 3D Content – (16)– No! The half-pixel shifting ensures same resolution

• Called SmoothPicture algorithm– Saves bandwidth: Use same bandwidth for 3D images– For a 2D image, the input data is the image itself– For showing 3D, the left-eye image is shown first, then

the right-eye image is shown after ½-pix shifting– LCD shutter glasses are in sync during each shift

• Drawbacks:– Obviously, the TV is expensive– Shutter glasses are high maintenance, and expensive

Human Computer Interaction Guest LectureThursday, March 8th, 2012

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Displaying 3D Content – (17)• Next method: Interference Filter Technology

– Used in Dolby 3D and Panavision 3D systems– A multispectral colour filter is used to filter specific

wavelengths of red, green and blue, directed to the left eye

– Another colour filter used to filter different wavelengths of red, green and blue, directed to the right eye

– This uses glasses too Designed to filter the same wavelengths in tune with each colour filter

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Displaying 3D Content – (18)• This process is called: wavelength

multiplex visualization• Advantages:

– No silver screen required– Works with conventional screens– Is not restricted to just theatres

• Disadvantages:– Glasses are more expensive– Colour filters must be very accurate

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Displaying 3D Content – (19)• Last but not least: Autostereoscopic Displays

– View 3D content without glasses– Currently seen in small gaming systems and small

commercial 3D cameras• Nintendo 3DS and view screen of the Fujifilm W1

– Currently not available publicly for larger screens– Common problem with autostereoscopic: Good

for viewing over small screens, but larger screens tend to make people dizzy or cause discomfort

– Research currently performed to minimize this44Human Computer Interaction Guest Lecture

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Displaying 3D Content – (20)• Principle: Uses either lenticular sheets or

parallax barrier sheets– Impose the left and right images

onto narrow alternating strips– Half the columns show the

corresponding columns in the leftimage, and other half show thecorresponding right image cols.

– In the figure, they’re representedas green and pink respectively

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Displaying 3D Content – (21)– After we use a screen that either

blocks every other strip Parallax Barrier

– Or can use lenses of same sizeas the strips so that we can bendthe left and right strips and makeit appear to fill the entire image

– Either of these will allow the leftand right images to be directedto the correct eye

– You just need to stand in the right spot!46Human Computer Interaction Guest Lecture

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Displaying 3D Content – (22)• This can work with multi-view systems too

– The technology can be modified to display a different viewpoint of the scene

• Remember multi-view stereo rigs?– When you stand in a different

position, you will get a different perspective of the scene

• Just like what would happen in real-life!– Achieve this directing the view of a particular

perspective to the right pairs of strips / lenses47

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Displaying 3D Content – (23)• Current advocates for autostereoscopic tech.

– Sharp in 2004 designed their first autostereoscopic LCD monitor in 2004 Discontinued in 2007

– Similar Philips WOWvx series• Discontinued in 2009

– Hitachi Designed autostereoscopic mobile phone in 2009

– Nintendo 3DS Uses parallax barrier– Fujifilm W1 Viewscreen

Uses lenticular sheets48Human Computer Interaction Guest Lecture

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Displaying 3D Content – (24)• Advantages:

– Glass-free: No maintenance req’d on equipment– Ideal for delivering to a large group of people

• Co-ordination is required for glass-based technology– Proven good for small screens / mobile phones

• Disadvantages:– Larger screens still experimental and expensive– Larger screens require you to stand far back to

appreciate 3D content

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Applications• What can 3D be used for?

– Entertainment and Gaming (obviously!)– Real-time 3D Video Teleconferencing– Interactive Medical Surgery– Interactive Training Sessions– Virtual Model Exploration – Robot Navigation– Fine Art Appreciation

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Conclusions• This presentation gave a basic overview of how

3D is made, and how we display 3D• This presentation is not exhaustive!

– Many other methods to generate 3D material• Much research performed in this area

– Several technical conferences in 3D: IEEE 3DTVCON, IEEE 3DIM, SPIE Electronic Imaging

– Research group in Europe researching on standardizing 3D to mobile phones: http://sp.cs.tut.fi/mobile3dtv/

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Thank You!

Questions?

Human Computer Interaction Guest LectureThursday, March 8th, 2012