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Page 1 of 35 Programme/Course Name: LEARNING ENGLISH IS FUN! Module Name: READING SCO No. 3.1.1 Lesson No/Name 3 .1: Letters of the Alphabets SCO Title Learning Objectives of topic 1 Topic No/Name Link Sounds to Letters Section No/Name Link Sounds to Letters Media/Programming Graphics Description/Instruction Control button C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14, C15, C16, C17, C18, C19, 20, C21, C22, C23, C24, C25, C26, C27, C28, C29 appears on the screen. Interactivities C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button, then will go to the apple page for details. C5 : Control Button 5 - If user clicks the button, then will go to the balloon page for details. C6 : Control Button 6 - If user clicks the button, then will go to the cake page for details. C7 : Control Button 7 - If user clicks the button, then will go to the dog page for details. C8 : Control Button 8 - If user clicks the button, then will go to the elephant page for details. C9 : Control Button 9 - If user clicks the button, then will go to the flower page for details. C10 : Control Button 10 - If user clicks the button, then will go to the gorilla page for details. C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29

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Programme/Course Name: LEARNING ENGLISH IS FUN!

Module Name: READING

SCO No. 3.1.1 Lesson No/Name 3 .1: Letters of the Alphabets

SCO Title Learning Objectives of topic 1

Topic No/Name Link Sounds to Letters

Section No/Name Link Sounds to Letters

Media/Programming

Graphics Description/Instruction

Control button C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14, C15, C16, C17, C18, C19, 20, C21, C22, C23, C24, C25, C26, C27, C28, C29 appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button, then will go to the apple page for details. C5 : Control Button 5 - If user clicks the button, then will go to the balloon page for details. C6 : Control Button 6 - If user clicks the button, then will go to the cake page for details. C7 : Control Button 7 - If user clicks the button, then will go to the dog page for details. C8 : Control Button 8 - If user clicks the button, then will go to the elephant page for details. C9 : Control Button 9 - If user clicks the button, then will go to the flower page for details. C10 : Control Button 10 - If user clicks the button, then will go to the gorilla page for details.

C1

C2

C3

C4 C5 C6 C7 C8 C9 C10 C11

C12 C13 C14 C15 C16 C17 C18 C19

CC2200 CC2211 CC2222 CC2233 CC2244 CC2255 CC2266

CC2277 CC2288 CC2299

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C11 : Control Button 11 - If user clicks the button, then will go to the horse page for details. C12 : Control Button 12 - If user clicks the button, then will go to the lizard page for details. C13 : Control Button 13 - If user clicks the button, then will go to the juice page for details. C14 : Control Button 14 - If user clicks the button, then will go to the kite page for details. C15 : Control Button 15 - If user clicks the button, then will go to the lamb page for details. C16 : Control Button 16 - If user clicks the button, then will go to the monkey page for details. C17 : Control Button 17 - If user clicks the button, then will go to the north pole page for details. C18 : Control Button 18 - If user clicks the button, then will go to the orange page for details. C19 : Control Button 19 - If user clicks the button, then will go to the penguin page for details. C20 : Control Button 20 - If user clicks the button, then will go to the quail page for details. C21 : Control Button 21 - If user clicks the button, then will go to the rabbit page for details. C22 : Control Button 22 - If user clicks the button, then will go to the spider page for details. C23 : Control Button 23 - If user clicks the button, then will go to the train page for details. C24 : Control Button 24 - If user clicks the button, then will go to the umbrella page for details. C25 : Control Button 25 - If user clicks the button, then will go to the violin page for details. C26 : Control Button 26 - If user clicks the button, then will go to the whale page for details. C27 : Control Button 27 - If user clicks the button, then will go to the xylophone page for details. C28 : Control Button 28 - If user clicks the button, then will go to the yak page for details. C29 : Control Button 29 - If user clicks the button, then will go to the zebra page for details.

Narration Animation Description

V1: Hi, kids! Let’s link the sounds to the letters.

V2 : Click on the images to listen to the sounds

V3 : Let’s have fun!

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Programme/Course Name: LEARNING ENGLISH IS FUN!

Module Name: READING

SCO No. 3.1.1 Lesson No/Name 3 .1: Letters of the Alphabets

SCO Title Learning Objectives of topic 1

Topic No/Name Link Sounds to Letters

Section No/Name Link Sounds to Letters

Media/Programming

Graphics Description/Instruction

1. The image of apple is appears on the screen 2. Control button C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14, C15, C16, C17, C18, C19, 20, C21, C22, C23, C24, C25, C26, C27, C28, C29, C30 appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button, then will go to the apple page for details. C5 : Control Button 5 - If user clicks the button, then will go to the balloon page for details. C6 : Control Button 6 - If user clicks the button, then will go to the cake page for details. C7 : Control Button 7 - If user clicks the button, then will go to the dog page for details. C8 : Control Button 8 - If user clicks the button, then will go to the elephant page for details.

C1

C2

C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13

C14,C15,C16,C17,C18,C19,CC2200,,CC2211,,CC2222,,CC2233,,CC2244,,CC2255

CC2266,,CC2277,,CC2288,,CC2299

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C9 : Control Button 9 - If user clicks the button, then will go to the flower page for details. C10 : Control Button 10 - If user clicks the button, then will go to the gorilla page for details. C11 : Control Button 11 - If user clicks the button, then will go to the horse page for details. C12 : Control Button 12 - If user clicks the button, then will go to the lizard page for details. C13 : Control Button 13 - If user clicks the button, then will go to the juice page for details. C14 : Control Button 14 - If user clicks the button, then will go to the kite page for details. C15 : Control Button 15 - If user clicks the button, then will go to the lamb page for details. C16 : Control Button 16 - If user clicks the button, then will go to the monkey page for details. C17 : Control Button 17 - If user clicks the button, then will go to the north pole page for details. C18 : Control Button 18 - If user clicks the button, then will go to the orange page for details. C19 : Control Button 19 - If user clicks the button, then will go to the penguin page for details. C20 : Control Button 20- If user clicks the button, then will go to the quail page for details. C21 : Control Button 21 - If user clicks the button, then will go to the rabbit page for details. C22 : Control Button 22 - If user clicks the button, then will go to the spider page for details. C23 : Control Button 23 - If user clicks the button, then will go to the train page for details. C24 : Control Button 24 - If user clicks the button, then will go to the umbrella page for details. C25 : Control Button 25 - If user clicks the button, then will go to the violin page for details. C26 : Control Button 26 - If user clicks the button, then will go to the whale page for details. C27 : Control Button 27 - If user clicks the button, then will go to the xylophone page for details. C28 : Control Button 28 - If user clicks the button, then will go to the yak page for details. C29 : Control Button 29 - If user clicks the button, then will go to the zebra page for details. C30 : Control Button 30 – If user clicks the button, then user can hear the sound how to pronounce an apple word.

Narration Animation Description

V1: A for Apple

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Programme/Course Name: LEARNING ENGLISH IS FUN!

Module Name: READING

SCO No. 3.1. Lesson No/Name 3 .1: Letters of the Alphabets

SCO Title Learning Objectives of topic 1

Topic No/Name Link Sounds to Letters

Section No/Name Link Sounds to Letters

Media/Programming

Graphics Description/Instruction

1. Appears a dog as an image on the screen. 2. Appears C1, C2, C3, C4, C5, C6, C7, C8 on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button, then user can drag and drop at the pink retangle to answer the question correctly. C5 : Control Button 5 - If user clicks the button, then user can drag and drop at the pink retangle to answer the question correctly. C6 : Control Button 6 - If user clicks the button, then user can drag and drop at the pink retangle to answer the question correctly. C7 : Control Button 7 - If user clicks the button, then user can drag and drop at the pink retangle. C8 : Control Button 8 - If user clicks the button, then programming will check whether the answer correct or wrong.

C4 C5 C6 C7

C8

C1

C2

C3

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Narration Animation Description

V1: Put the letters into the boxes in the correct order to build the word. Then click OK for the answer.

V2 : Correct, please continue.

V3 : Sorry, Please “Try Again”. The letters wil be back on the original position.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.1 Lesson No/Name 3 : Letters of the alphabets

SCO Title Montage Topic No/Name 2 : Sing a Song Section No/Name 1 : The ABC Song

Media/Programming

The song automatically starts once user

Graphics Description/Instruction

1. The main picture of the ABC song appears. 2. 3 main buttons C1, C2, C3 appears on the screen that always located on the right side.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user roll over the button, the button will bigger and If user clicks the button, it will skips the ABC Song and go to the second section.

Narration Animation Description

V1: ABCDEFG HIJKLMNOP QRSTUV WXYZ Now I know my ABC Next time wont you sing with me

V2 will starts right after learner heard V1. When V2 play, show text on the screen.

C1

C2

C3

C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.1.2 Lesson No/Name 3 : Letters of the alphabet

SCO Title Montage Topic No/Name 2 : Sing a Song Section No/Name 1 : The ABC Song

Media/Programming

This section user can skip this song by push the skip button.

Graphics Description/Instruction

1. Background and Banner appears 2. 3 main buttons C1, C2, C3 appears on the screen. 3. Text appears following the sounds

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user roll over the button, the button will bigger and If user clicks the button, it will skips the ABC Song session.

Narration Animation Description

V1: HIJKLMNOP When V1 play, show text on the screen

C1

C2

C3

C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.1.2 Lesson No/Name 3 : Letters of the alphabet

SCO Title Montage Topic No/Name 2 : Sing a Song Section No/Name 1 : The ABC Song

Media/Programming

User can choose whether they want to replay the song or go to the next activity.

Graphics Description/Instruction

The control button C4 and C5 appears right after song stopped.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user roll over the button, the button will bigger and the color of the box will change from yellow into pink pastel. If user clicks the button, it will go back and replay the montage. C5 : Control Button 5 - If user roll over the button, the button will bigger and If user clicks the button, it will brings user back to the main lesson 3.

Narration Animation Description

C1

C2

C3

C4 C5

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.1 Lesson No/Name 3 : Letters of the alphabet

SCO Title Learning objective of topic 2

Topic No/Name 2 : Sing a Song

Section No/Name 1 : Imitation of sounds

Media/Programming

After user hears the sound, it automatically goes to the next screen.

Graphics Description/Instruction

1. The image is appears on the screen. 2. The control button appears on the screen when user goes to this screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user roll over the button, the button will bigger. If user clicks the button, it will play the sound.

Narration Animation Description

V1: d d d d d User can hear the sound when they click C4.

C1

C2

C3 C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.1.2 Lesson No/Name 3 : Letters of the alphabet

SCO Title Learning objective of topic 2

Topic No/Name 2 : Sing a Song Section No/Name 3 : Match the sound

Media/Programming

Can identify wheter the user dropped the wrong answer or correct answer.

Graphics Description/Instruction

1. The C4, C5, C6, C7, C8 and C9 appears on the bottom of the screen. 2. The six images are appears to help user to answer the questions.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user clicks the button “D” can drag and drop on the circle.

C5 : Control Button 5 - If user clicks the button “Y” can drag and drop on the circle.

C6 : Control Button 6 - If user clicks the button “O” can drag and drop on the circle.

C7 : Control Button 7 - If user clicks the button “M” can drag and drop on the circle.

C8 : Control Button 8 - If user clicks the button “N” can drag and drop on the circle.

C9 : Control Button 9 - If user clicks the button “J” can drag and drop on the circle.

Narration Animation Description

V1: Look at the pictures below. Drag the letter that each picture begins into the circle. Each of the pictures starts with one of the letters in the box at the bottom of the page

The sound will stars automatically once user goes to this screen.

V2: Correct When user drop the correct answer.

V3: Sorry, Please try again. When user drop the wrong answer.

C1

C2

C3 C4 C5 C6 C7 C8 C9

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3 Lesson No/Name 3 : Read Simple Words

SCO Title Montage Topic No/Name 3 : Simple words Section No/Name 1 : Zac the Rat Intro

Media/Programming

Graphics Description/Instruction

Appears an a letter as a image on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

Narration Animation Description

V1: Listen to the a sound a a a a a Short a is a kind of sound a a a a a.

While the sound is playing, the ‘a’ letter is moving to the left, right, up and down.

C1

C2

C3

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1.1 Lesson No/Name 3 : Read Simple Words

SCO Title Introduction to Zac the Rat

Topic No/Name 1 : Simple words Section No/Name 1 : Instructions

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

Appears C4, C5, C6, C7 as a interactive button for user on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the word ‘Zac’ then will pop a small box near the word and start to spell then read the word. C5 : Control Button 5 - If user clicks the word ‘the’ then will pop a small box near the word and start to spell then read the word. C6 : Control Button 6 - If user clicks the word ‘rat’ then will pop a small box near the word and start to spell then read the word. C7 : Control Button 7 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

Narration Animation Description

V1: Z a c Zac When user rolls over the button, they can hear the sound.

V2: the When user rolls over the button, they can hear the sound.

V3: R a t Rat When user rolls over the button, they can hear the sound.

C1

C2

C3

C4 C5 C6

C7

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple words Section No/Name 1 : Zac the rat

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. Appears Zac as an image of mice with t-shirt on him. 2. Appears clickable texts C4, C5, C6, C7 on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user clicks the word ‘Zac’ then will pop a small box near the word and start to spell then read the word.

C5 : Control Button 5 - If user clicks the word ‘is’ then will pop a small box near the word and start to spell then read the word.

C6 : Control Button 6 - If user clicks the word ‘a’ then will pop a small box near the word and start to spell then read the word.

C7 : Control Button 7 - If user clicks the word ‘rat’ then will pop a small box near the word and start to spell then read the word.

C8 : Control Button 8 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

Narration Animation Description

V1: Z a c Zac Each letter and word pronounced by the narration, the font would be in red color.

V2 : Is Each letter and word pronounced by the narration, the font would be in red color.

V3: a Each letter and word pronounced by the narration, the font would be in red color.

V4: r a t rat Each letter and word pronounced by the narration, the font would be in red color.

C1

C2

C3

C4 C5 C6 C7 C8

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple Words Section No/Name 1 : Zac the read

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. The Images of Zac, can, ant and jam are appears at the same time on the screen. 2. Control buttons C4, C5, C6, C7, C8, C9, C10 are appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user clicks the word ‘The’ then will pop a small box near the word and start to spell then read the word.

C5 : Control Button 5 - If user clicks the word ‘ants’ then will pop a small box near the word and start to spell then read the word.

C6 : Control Button 6 - If user clicks the word ‘ran’ then will pop a small box near the word and start to spell then read the word.

C7 : Control Button 7 - If user clicks the word ‘to’ then will pop a small box near the word and start to spell then read the word.

C8 : Control Button 8 - If user clicks the word ‘the’ then will pop a small box near the word and start to spell then read the word.

C1

C2

C3

C4 C5 CC66 CC77

C8 C9 C10

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C9 : Control Button 9 - If user clicks the word ‘jam’ then will pop a small box near the word and start to spell then read the word. C10 : Control Button 10 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

Narration Animation Description

V1: the Each letter and word pronounced by the narration, the font would be in red color.

V2: a n t ant Each letter and word pronounced by the narration, the font would be in red color.

V3: r a n ran Each letter and word pronounced by the narration, the font would be in red color.

V4: to Each letter and word pronounced by the narration, the font would be in red color.

V5: the Each letter and word pronounced by the narration, the font would be in red color.

V6: j a m jam Each letter and word pronounced by the narration, the font would be in red color.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple Words Section No/Name 1 : Zac the rat

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. The Images of Zac, can, ant, pan and jam are appears at the same time on the screen. 2. Control buttons C4, C5, C6, C7, C8 are appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the word ‘Zac’ then will pop a small box near the word and start to spell then read the word. C5 : Control Button 5 - If user clicks the word ‘had’ then will pop a small box near the word and start to spell then read the word. C6 : Control Button 6 - If user clicks the word ‘a’ then will pop a small box near the word and start to spell then read the word. C7 : Control Button 7 - If user clicks the word ‘pan’ then will pop a small box near the word and start to spell then read the word. C8 : Control Button 8 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

C1

C2

C3

C4 C5 CC66 CC77 C8

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Narration Animation Description

V1: z a c zac Each letter and word pronounced by the narration, the font would be in red color.

V2: h a d had Each letter and word pronounced by the narration, the font would be in red color.

V3: a Each letter and word pronounced by the narration, the font would be in red color.

V4: p a n pan Each letter and word pronounced by the narration, the font would be in red color.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple Words Section No/Name 1 : Zac the rat

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. The Images of Zac, can, fan, ants and jam are appears at the same time on the screen. 2. Control buttons C4, C5, C6, C7, C8 are appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the word ‘Zac’ then will pop a small box near the word and start to spell then read the word. C5 : Control Button 5 - If user clicks the word ‘had’ then will pop a small box near the word and start to spell then read the word. C6 : Control Button 6 - If user clicks the word ‘a’ then will pop a small box near the word and start to spell then read the word. C7 : Control Button 7 - If user clicks the word ‘fan’ then will pop a small box near the word and start to spell then read the word. C8 : Control Button 8 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

C1

C2

C3

C4 C5 CC66 CC77 C8

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Narration Animation Description

V1: z a c Zac Each letter and word pronounced by the narration, the font would be in red color.

V2: h a d had

Each letter and word pronounced by the narration, the font would be in red color.

V3: a Each letter and word pronounced by the narration, the font would be in red color.

V4: f a n fan Each letter and word pronounced by the narration, the font would be in red color.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple Words Section No/Name 1 : Zac the rat

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. The Images of ants are appears at the same time on the screen. 2. Control buttons C4, C5, C6, C7, C8 and C9 are appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the word ‘The’ then will pop a small box near the word and start to spell then read the word. C5 : Control Button 5 - If user clicks the word ‘ants’ then will pop a small box near the word and start to spell then read the word. C6 : Control Button 6 - If user clicks the word ‘ran’ then will pop a small box near the word and start to spell then read the word. C7 : Control Button 7 - If user clicks the word ‘and’ then will pop a small box near the word and start to spell then read the word. C8 : Control Button 8 - If user clicks the word ‘ran’ then will pop a small box near the word and start to spell then read the word. C9 : Control Button 9 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

C1

C2

C3

C4 C5 CC66 CC77 C8 C9

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Narration Animation Description

V1: the Each letter and word pronounced by the narration, the font would be in red color.

V2: a n t s ants

Each letter and word pronounced by the narration, the font would be in red color.

V3: r a n ran Each letter and word pronounced by the narration, the font would be in red color.

V4: and Each letter and word pronounced by the narration, the font would be in red color.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple Words Section No/Name 1 : Zac the Rat

Media/Programming

The small box that pop on the screen after user click on the texts.

Graphics Description/Instruction

1. The Images of Zac, can, fan and jam are appears at the same time on the screen. 2. Control buttons C4, C5, C6, C7, C8 are appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the word ‘Zac’ then will pop a small box near the word and start to spell then read the word. C5 : Control Button 5 - If user clicks the word ‘had’ then will pop a small box near the word and start to spell then read the word. C6 : Control Button 6 - If user clicks the word ‘a’ then will pop a small box near the word and start to spell then read the word. C7 : Control Button 7 - If user clicks the word ‘nap’ then will pop a small box near the word and start to spell then read the word. C8 : Control Button 8 - If user roll over the button, the button size will bigger and If user clicks go to the next screen.

C1

C2

C3

C4 C5 CC66 CC77 C8

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Narration Animation Description

V1: z a c zac Each letter and word pronounced by the narration, the font would be in red color.

V2: h a d had

Each letter and word pronounced by the narration, the font would be in red color.

V3: a Each letter and word pronounced by the narration, the font would be in red color.

V4: n a p nap Each letter and word pronounced by the narration, the font would be in red color.

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 2 : Simple Words Section No/Name 1 : Zac the rat

Media/Programming

The animation appears closing the last story, after user click on the next button.

Graphics Description/Instruction

User will see the closing of the story with image appears on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

Narration Animation Description

V1: The end A flag that attached to a pole are moving to the right in purpose to close the last screen of the story.

C1

C2

C3

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.1.2 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 1

Topic No/Name 1 : Simple words Section No/Name 2 : Drop the Letter

Media/Programming

Only the correct letter can be dropped on the pink rectangle, the wrong one will be back on the original position. After drop the correct letter, user will hear the sound and go to the next screen, automatically.

Graphics Description/Instruction

1. Appears a can as an image. 2. Appears C4, C5, C6, C7 as a interactive button for user on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button can drag and drop on the pink rectangle that appears. C5 : Control Button 5 - If user clicks the button can drag and drop on the pink rectangle that appears. C6 : Control Button 6 - If user clicks the button can drag and drop on the pink rectangle that appears. C7 : Control Button 7 - If user clicks the button can drag and drop on the pink rectangle that appears.

Narration Animation Description

V1: r When user rolls over the button, they can hear the sound.

V2:p When user rolls over the button, they can hear the sound.

V3:c When user rolls over the button, they can hear the sound.

V4: f When user rolls over the button, they can hear the sound.

V5: C a n Can User can hear the sound after drop the right answer.

C1

C2

C3

C4

C5

C6

C7

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

Graphics Description/Instruction

1. Appears the cards and monster as the narrative on the screen. 2. Appears cards as the decoration images on the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user roll over the button, the button size will bigger. If user clicks the button, it will go into the alphabet match section.

Narration Animation Description

V1: Welcome to alphabet match! The Monster’s mouths will moves following the sound. At the same time, the dialog balloon will pop when the monster talking.

C1

C2

C3 C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

Graphics Description/Instruction

1. Appears the cards with three different size: 6 cards, 8 cards and 12 cards. 2. Appears a monster as the narrative

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the module page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks the button, it will go to the page where has the 6 cards. C5 : Control Button 5 - If user clicks the button, it will go to the page where has the 8 cards. C6 : Control Button 6 - If user clicks go to the page where has the 12 cards.

Narration Animation Description

V1: What the number of card you want to play with and press GO.

The Monster’s mouths will moves following the sound. At the same time, the dialog balloon will pop when the monster talking.

C1

C2

C3

C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

All cards are programmed to match with 2 cards. If user mistaken match the card, means both cards will close back until user be able to match both card and finish the game.

Graphics Description/Instruction

1. Appears the cards and monster as the narrative.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user clicks, the card will flip and shows the graphic.

C5 : Control Button 5 - If user clicks, the card will flip and shows the graphic.

C6 : Control Button 6 - If user clicks, the card will flip and shows the graphic.

C7 : Control Button 7 - If user clicks, the card will flip and shows the graphic.

C8 : Control Button 8 - If user clicks, the card will flip and shows the graphic.

C9 : Control Button 9 - If user clicks, the card will flip and shows the graphic.

Narration Animation Description

V1: Click on the card to flip them over. You can see two cards at the same time. Match the words with the alphabet that begin with the same letters.

The Monster’s mouths will moves following the sound.

C1

C2

C3

C4 C5 C6

C7 C8 C9

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

All cards are programmed to match with 2 cards. If user mistaken match the card, means both cards will close back until user be able to match both card and finish the game.

Graphics Description/Instruction

1. Appears the cards and monster as the narrative. 2. The flipping card are shown O letter after clicked.

Interactivities

C1: Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks, the card will flip and shows the graphic. C5 : Control Button 5 - If user clicks, the card will flip and shows the graphic. C6 : Control Button 6 - If user clicks, the card will flip and shows the graphic. C7 : Control Button 7 - If user clicks, the card will flip and shows the graphic. C8 : Control Button 8 - If user clicks, the card will flip and shows the graphic. C9 : Control Button 9 - If user clicks, the card will flip and shows the graphic.

Narration Animation Description

C1

C2

C3

C4 C5 C6

C7 C8 C9

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

All cards are programmed to match with 2 cards. If user mistaken match the card, means both cards will close back until user be able to match both card and finish the game.

Graphics Description/Instruction

1. Appears a monster as the narrative. 2. Appears 6 cards on the screen, 2 of it is flipped and shows a “A” letter and O for Orange with picture.

Interactivities

C1: Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user clicks, the card will flip and shows the graphic.

C5 : Control Button 5 - If user clicks, the card will flip and shows the graphic.

C6 : Control Button 6 - If user clicks, the card will flip and shows the graphic.

C7 : Control Button 7 - If user clicks, the card will flip and shows the graphic.

C8 : Control Button 8 - If user clicks, the card will flip and shows the graphic.

C9 : Control Button 9 - If user clicks, the card will flip and shows the graphic.

Narration Animation Description

V1: Click on the card to flip them over. You can see two cards at the same time. Match the words with the alphabet that begin with the same letters.

The Monster’s mouths will moves following the sound.

C1

C2

C3

C4 C5 C6

C7 C8 C9

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2.1 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

All cards are programmed to match with 2 cards. If user mistaken match the card, means both cards will close back until user be able to match both card and finish the game.

Graphics Description/Instruction

1. Appears a monster as the narrative. 2. 4 cards have disappears after 2 letters correctly matched with 2 words. 3. The blue stars will fade-in and fade-out after user match the 2 cards correctly.

Interactivities

C1: Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 - If user clicks, the card will flip and shows the graphic. C5 : Control Button 5 - If user clicks, the card will flip and shows the graphic. C6 : Control Button 6 - If user clicks, the card will flip and shows the graphic. C7 : Control Button 7 - If user clicks, the card will flip and shows the graphic. C8 : Control Button 8 - If user clicks, the card will flip and shows the graphic. C9 : Control Button 9 - If user clicks, the card will flip and shows the graphic.

Narration Animation Description

V1: Click on the card to flip them over. You can see two cards at the same time. Match the words with the alphabet that begin with the same letters.

C1

C2

C3

C4 C5

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 1 : Alphabet Match Media/Programming

After user finish the section, the monster and the bubble dialog automatically appears on the screen

Graphics Description/Instruction

1. Appears the cards and monster as the narrative. 2. Bubble dialog will appears after user correctly match all the cards.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page. C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3. C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen. C4 : Control Button 4 – If user clicks the button, it will go to the level number of cards.

Narration Animation Description

V1: Great job! Let’s try some more! The Monster’s mouths will moves following the sound. At the same time, the dialog balloon will pop when the monster talking.

C1

C2

C3 C4

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2 Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 2 : Match words to images

Media/Programming

When user clicks on the pictures at the right side and drag it to one of the word, then it will tells whether is correct or not.

Graphics Description/Instruction

1. Appears the four graphics: doll, chicken, frog and bee at the screen. 2. Control button C1, C2, C3, C4, C5, C6, C7 appears at the screen.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C5 : Control Button 5 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C6 : Control Button 6 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C7 : Control Button 7 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

Narration Animation Description

V1: Great job! If user match the correct answer.

V2: Oops! Let’s try again. If user match the wrong answer

C1

C2

C3

C4

C5

C6

C7

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Programme/Course Name: LEARNING ENGLISH IS FUN

Module Name: READING

SCO No. 3.3.2. Lesson No/Name 3 : Read Simple Words

SCO Title Learning objective of topic 2

Topic No/Name 2 : Match Letters and words

Section No/Name 2 : Match words to images

Media/Programming

When user clicks on the pictures at the right side and drag it to one of the word, then it will tells whether is correct or not.

Graphics Description/Instruction

1. Appears control buttons C4, C5, C6 and C7 at the screen 2. Appears images on the screen for user to interact and answer the questions.

Interactivities

C1 : Control Button 1 - If user roll over the button, the button size will bigger and If user clicks, it brings the user back to the main page.

C2 : Control Button 2 - If user roll over the button, the button size will bigger. If user clicks the button, it will go to the topic 3.

C3 : Control Button 3 - If user roll over the button, the button size will bigger and If user clicks go to the previous screen.

C4 : Control Button 4 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C5 : Control Button 5 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C6 : Control Button 6 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

C7 : Control Button 7 - If user roll over the button, the picture will has stroke. If user clicks on the button, they can bring anywhere and drop it to the text given.

Narration Animation Description

V1: Great job! If user match the correct answer.

V2: Oops! Let’s try again. If user match the wrong answer

C4

C5

C6

C7

C1

C2

C3