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TAG: The Mobile Assassination Game A Case Study on: Mobile Social Gaming Alex Hachey Interactive Designer

TAG: The Mobile Assassination Game - SXSWi 2011

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Page 1: TAG: The Mobile Assassination Game - SXSWi 2011

TAG: The Mobile Assassination Game

A Case Study on:Mobile Social Gaming

Alex HacheyInteractive Designer

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Memory: 512 MBWeight: 4.1 ozBluetooth: Version 3960x640 Retina DisplayWeb AccessCamera/Video: 8MPAutofocusGPS: Internal (A-GPS)1Ghz ProcessorBuilt in Accelerometers

Smartphones Today: Hardware

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Smarter UtilitiesBarcode ScanningAugmented RealityLocation Based ServicesNear Field CommunicationFace Time CommunicationGyroscopic Everything

More Than Just a Pocket Knife

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1 in 3 Smartphone queries seek information about nearby places

Global mobile traffic grew 260% in 2010

200 Million users spend 560 Billion minutes on Facebook from their Smartphone each month

Smartphone Utilities are “Augmenting

Humanity”

Eric Schmidt,Former Google CEO

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Common Perceptions that Undervalue Gaming:

Not Profitable Enough

Narrow / Small DemographicsSmall/Segmented MarketsToo Costly to Develop / Low ROI

So Why Gaming?

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$360 Million in Sales 2.6 Million unique players 5.9 Million hours logged

…in a day

$1 Billion sales in first month

$150k to develop and made about $70 million in a year

Gaming isn’t Profitable?

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From thisVirtual Currency

To this

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$2.2 billion industry

SPCA $90K YoVille – Virtual Pet adoptions

Make-a-Wish Foundation $1.1 Million Pandaren Monk Pet

Users spend $60 and are 56% likely to make 2nd purchase

Virtual Currency: Why the Hell Do I Care?

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ProfileGender: MaleFriends: NegativeDiet: Hot Pockets,

Mt. DewComplexion: PoorResidence: Parent’s Basement

Demographic: Stereotypes

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Demographic: RealityProfileGender: 53% of women

are “gamers”Friends: Very SocialPersonality: Competitive

OutgoingAttractive?: Probably

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Gaming Platforms: Too Niche?

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45 Mil Smartphones in US

$1.07 – average cost for mobile game

OpenFeint - 40 Mil Users Cross Mobile OS Gaming Network

83% of Facebookers have played social games

Mobile/SNS Stimulate Gaming

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Trends Across Platforms

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Case Study TAG

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Case Study: TAG

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Case Study: TAG

Kenny

DanBrendan

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Case Study: TAG

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Case Study: TAG

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Case Study: TAG

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Case Study: TAG

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Case Study: TAG

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Case Study: TAG

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Case Study: TAG

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In the Future!Location Based Interactivity

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In the Future!Location Based Interactivity

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In the Future!Location Based Interactivity

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In the Future!In Game Points/Currency

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In the Future!Multiple Game Styles

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In the Future!Added Gaming Features

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Now come talk to us!

Todd Marks, President Vince Buscemi,Chief Strategy Officer

Shervonne Cherry,Chief Creative Officer

Dan Cohen,Chief Operating Officer

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