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Ground Vehicle Mobility, Modeling and Simulation at TACOM-TARDEC “A Brief History”

Tardec 50 years slides

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  • 1. Ground Vehicle Mobility, Modeling and Simulation at TACOM-TARDEC A Brief History

2. Basic and Applied Mobility Research 1960 - 1974

  • Land Locomotion Laboratory Mobility SystemsResearch
    • TACOM Soil Bins - Bldg 219
    • Cross Country Mobility Testing
      • TACOM
      • WES
    • Soil and Terrain Characterization
      • Soil Strength
      • Terrain Roughness
        • RMS
        • PSDs
    • Ride and Shock Quality Research
      • Absorbed Power - 6 Watts
      • Shock Quality -2.5 Gs
  • Applying Force Feedback Servomechanism Technology
  • to Mobility Problems
      • Walking Machine
      • Coupled M113s
  • AMM & AMC 74

3. Analog Computer Room Bldg. 200ca. 1963 4. Analog Computer for Computing Absorbed Power to Quantify Ride Quality - Bldg. 215 RMS1972-1986 5. Ride and Shock Quality Research 1962-1972 6. Astronaut Lunar Rover Driving Training Date Unknown 7. Applying Force Feedback ServomechanismTechnology to Mobility Problems ca. 1966 Articulated Vehicles Walking Machines 8. GE Cybernetic Walking Machine ca. 1966-1970 TACOM1970 Ft. Eustis Transportation Museum2000 9. Artist Conceptual DrawingCoupled M113s 10. Basic and Applied Mobility Research 1974 - 1985

  • Off Road Mobility and Vehicle Dynamics Research
    • Cross Country Mobility Testing
      • Model Validation Studies
      • Articulated Vehicles
        • Coupled M113s , Cobras and Polecats
        • BV-206 (SUSV)
        • UDES XX-20
    • Vehicle Dynamics and Controls
      • Adaptive Suspension
      • Advanced Suspension
        • M60
        • MICV (BRADLEY)
      • DADS Research Initiated (1976)
    • AMC74 evolved into the NRMM (1980)
  • Armored Combat Vehicle Technology Program
      • Analytical Methods Development
      • Displays and Controls
      • Test Beds
        • HIMAG
        • HSTV-L
        • Hot Rod M113
  • Numerous Vehicle Applications and Acquisition Support
    • NRMM
    • DADS
    • FEA

11. Conceptual Drawing of Articulation Joint for Coupled M113s 12. Coupled M113s PrototypeKeweenaw Research Center ca. 1973 13. Coupled M113s Field Testing 1973-1982 1980 1973-1974 1973-1974 1973-1974 14. Articulated Vehicles Winter Testing KRC - 1980 Polecats BV-206 Coupled M113s Sally ???? 15. Swedish Articulated Vehicles BV-206 FSTC Foreign Vehicles Exploitation Program UDES XX-20 DEA Articulated Vehicles Collaborative Effort 16. Armored Combat Vehicle Technology Program (ACVT) 1976-1984

  • Objectives:Determine the effects of High Mobility/Agility on Fire on the Move and Survivability
    • HP/Ton Ratio
    • Suspension Wheel Travel, Damping, Variable Height and Active
    • Serpentine Maneuvers
    • Fire Control Algorithms, Kalman Filtering and State estimation Techniques
  • High Mobility Agility Test Bed (HIMAG)
    • 5 or 6 Road wheels
    • Hydraulic Suspension - Variable Height and Damping
      • 8 Minimum
      • 16 Maximum
    • Variable Weight
    • Delco Fire Control System
  • High Survivability Test Vehicle - Light (HSTV-L)
    • MCAAC weapon
    • Hydraulic Suspension
    • Texas Instruments Fire Control System
  • Hot rod M113
    • Two Chrysler Hemi 440 cu-in Engines
  • Reconfigurable Crew Station Field Demonstrators
    • Displays and Controls
    • 2 3 Man vs. 4 Man Crews
  • Concept Development
    • 20 Tons or less and Airdrop
    • High Impulse Weapons
    • Internally vs. Externally Mounted

17. HIMAG and HSTV-L 1980-1984 18. Hybrid Computer Bldg. 215 1977-1986 19. Cray 2 Supercomputer Bldg. 215 1988 - 1996 20. Structures Integrated Mobility CS/TMBS RMS Shared Data PMBS Dynamics VIPER Environment Shared Tools 21. Simulation Technologies 22. Pintle Motion Base Simulator Reconfigurable N Post Simulator Turret Motion Base Simulator Ride Motion Simulator Ground Vehicle Simulation Facility Vehicle Inertial Properties Evaluation Rig 23. Actual Actual VISUAL DATABASES Munson Actual Churchville Perryman Virtual H-Field Aberdeen Proving Ground Actual Virtual 24. Todays Enabling Technologies

  • Real-Time Dynamics Modeling
  • Synthetic Environment Modeling
    • Creation of Cultural Features
    • Dynamic/Deformable Terrain
    • Dynamic Interaction of Players (Friend and Foe)
  • Motion Systems
  • Computer Generated Imagery (CGI)
  • Immersive Interactive Graphics
  • HPC