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Connected World How the internet is changing the way we learn, grow and discover Chris Melissinos Founder, Past Pixels, LLC

The Connected World - Platforms in connected education

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The presentation I gave at the 2010 NUTN Online Conference

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Page 1: The Connected World - Platforms in connected education

Connected WorldHow the internet is changing the way we learn, grow and discover

Chris Melissinos

Founder, Past Pixels, LLC

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Past Pixels, LLC

Introduction

former Chief Evangelist and Chief Gaming Officer, host of JavaOne - Sun Microsystems

led client and server game technology development 10+ years

Founder of Past Pixels, LLC

Guest Curator, Smithsonian American Art Museum

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Past Pixels, LLC

Potter Puppet Pals

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Past Pixels, LLC

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Past Pixels, LLC

Fox News Channel, 3.92 million viewers 77,823,633 unique views

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Past Pixels, LLC

Statement

access to technology & connectivity has permanently changed the parameters

of human interaction and reach

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Past Pixels, LLC

Overnight?

Source: idFive

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Past Pixels, LLC

consumers have ONLY lived with “The Internet” for 16 years

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Past Pixels, LLC

Rise of “You”

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Past Pixels, LLC

Why so fast?

access to information?

avenue of creation?

access to entertainment?

avenue to meaningful connections?

YES!....and no

what we do with technology is more important

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Past Pixels, LLC

SmileTechnology achieves its highest purpose

when it makes us happy

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technology is cheap and pervasive

access to games and computers

technology permeating pop culture through games and social sites

gamers are no longer a sub-set

drivers of new technology adoption are 5 - 14 years old

multi-generational connection

What’s happening?

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The Lonely Computerhumans require interaction to survive

play is a vital part of all cultures

discovery, self reflection, limitations, rule sets, environmental examination

computers allowed us to avoid human interaction

fighting half a million years of socialization

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Past Pixels, LLC

Not surprising

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Reflectionsaccess to content creation tools

inexpensive connectivity

commodity technology

allows people to see the humanity in their creations

entertainment, at the consumer level, is the purest route to technology adoption

the internet is one of the most important communication mediums in the history of mankind...

...and it is, without a doubt, the most transformative

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1982“Can a Computer Make You Cry?”

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this is only the beginning

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will this medium mean more to futuregenerations than it does to us today?

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Past Pixels, LLC

without question

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technology’s presence and influence in society

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Geek culture

music comics & art fashiontelevision

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Past Pixels, LLC

Geek culture

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YouTube stars

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Past Pixels, LLC

Social good

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Past Pixels, LLC

Games in the world

“Ghosts of a Chance” at the Smithsonian American Art Museum

mash-up of traditional web technologies

build on community

built on participation

provides amazingly accurate trend analysis

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Interwoven

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My wife, the “non-gamer”

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Education

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As art?!?

. . . . . .

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The Art of Video Gamespresent the evolution of the art form across generations of technology

reveal “echos” of design that persist generation to generation

elevate the opportunity that video games represent as an artistic medium

observe the intertwined relationship between games, technology and society over the past 40 years

demonstrate the influence of popular culture, technology, social issues on the designers and artists

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Recapthe Internet is the most powerful, transformative communication platform in the history of mankind

our children will never know a world without global connection

new generations are driving the application of multiple communication vectors

games and play are becoming important components of discovery, communication and education

games and media are being accepted as norms

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it is still early days, we don’t have all ofthe answers yet, but the opportunityfor future generations is staggering

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Past Pixels, LLC

Thank You!

[email protected]