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Todd Marks CEO & President [email protected] @mindgrub The iPad Classroom

The iPad Classroom

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Page 1: The iPad Classroom

Todd Marks CEO & President

[email protected]@mindgrub

The iPad Classroom

Page 2: The iPad Classroom

Objectives

This presentation will answer the following questions:

• What are the benefits of tablets for education• What does the future of curriculum look like• What resources are currently available for

tablets • How do you create eLearning content for tablets

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Background

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Background

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Where are we Going?

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The Rise of the Mobile Web

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Birth of the iPad – A Mobile Learning Game Changer

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Mobile Web Will Rule by 2015 (Mashable)

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Mobile Web in 2013

• Over 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on-

device time making voice calls.• Games are bigger than any other app category — both

for the social web and for mobile devices.• Video accounts for 69% of mobile data traffic.• Facebook is the single largest repository for user-

generated content • Real-time technology and location-based services are

expected to drive mobile retail.

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Mobile eLearning

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iBooks & Apps

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iBooks

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is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.

Several ebook readers and publications tools available:

http://en.wikipedia.org/wiki/EPUB

ePub (Electronic Publication)

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No Page Turners

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Workshop: ePUB

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Workshop: ePUB

Software required:• Microsoft Office (preferred), Sun OpenOffice, or

Google Docs• Calibre, an open-source e-book managerDirections:1. Open the document in Word, OpenOffice, or Google

Doc.2. Save/Export the document (under file menu) as

a .RTF file.

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Workshop: ePUB

3. Open Calibre.4. Click “Add books” at the top, find the .rtf

file that was just created, and click open5. There is now a new book in the list in

the center of the screen. Select the book by single clicking it.

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Workshop: ePUB

6. Click the “Convert books” button at the top of the screen.

7. Fill out the metadata with the proper information for that book.

8. Click the “EPUB Output” tab on the left side of the screen.

9. Check the “No default cover” checkbox.

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Workshop: ePUB

10. Click OK and the the job will begin in the lower right corner. It will be done when it says “Jobs: 0” in the lower right corner. The .epub e-book has been created.

11. Single click the same book title again on the listing.

12. Click the “View” button and you can view the .epub book in calibre’s e-book viewer.

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ePublishing Platforms

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Mobile Apps Resources

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Digital Publishing Platforms

• // Traditional to iPad• http://www.quark.com/Products/

Quark_Publishing_System/App_Studio.aspx• http://www.adobe.com/solutions/digital-publishing.

html

• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/

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Workshop: Android Apps

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Workshop: Android Apps

1. Open Captivate and create or open your Captivate presentation.

2. Create an SWF from your captivate presentationa. Click File->Publishb. Name "Project Title" something significant.c. Choose the "Folder" location so you remember, and

click "Publish To Folder", this will put the SWF in a folder with the same name as the Project Title.

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Workshop: Android Apps

d. Change the save to the folder created in step 1e. Check "Enable SWF for conversion to iPhone app" if

you're planning on that.f. Click "Publish" in the lower right side of the publish

windowg. Choose "yes", and "OK" on the next warning, to

preview the SWF. (or choose no to skip)3. Close Captivate (to conserve resources)

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Workshop: Android Apps

4. Open Flash Professional5. Click File->New...->AIR for Android (Or select the

same from the splash screen that pops up)6. Click File->Save, navigate to the captivate project

folder, and name and save the .FLA file here. Save with a name that is different than the name of your published swf file.

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New AIR APP

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Workshop: Android Apps

7. On the bottom half of the screen, click the "Actions - Frame" tab, and in the blank box, paste the following:

var myLoader:Loader = new Loader();

var url:URLRequest = new URLRequest("presentation.swf");

myLoader.load(url);

addChild(myLoader);

stop();

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Workshop: Android Apps

8. Change presentation.swf to match name of your captivate swf file that was published.

9. Click File->Publish Settings...10. Make sure Player drop down is set to AIR for

Android11. Make sure Script drop down is ActionScript 3.012. Under "Included Files", click the +, and find the

captivate swf and add it.13. Click the wrench next to Player drop down

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General Publish Settings

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Workshop: Android Apps

14. Select a directory for the output file and choose the same folder everything else is in (Sometimes it will output to a my documents location, so make sure you set this even if it looks like it's already set)

15. Click the deployment tab16. On Certificate, Click "create..."17. Enter information, it doesn't matter, but you must

remember your password.

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Workshop: Android Apps

18. Under save as... save it to the same folder as everything else.

19. When generated, enter your password again in the "password" box below certificate location.

20. Click "remember password for this session".21. Under "after publishing" click both checkboxes to

allow the android app to run after publishing.

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Workshop: Android Apps

22. Make sure your android is plugged into the computer.

23. Click "Publish" in the lower right of the window. A warning will be generated about

permissions. this is OK.24. After publishing, the android app will be installed

and run on the android device.25. The app can be found in the captivate folder, it is

the file with the .apk extension.

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iPad Apps

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iPad App Store

• http://www.apple.com/ipad/from-the-app-store/education.html

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Workshop: iPhone Apps

• iPhone Apps need to be developed directly in Flash CS5 or as Native ObjC Code

• Captivate files do not work well without a command line compiler, but can optionally be brought into Flash CS5 for further development and export.

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Augmented Learning

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Johns Hopkins > Wayfinding

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viaPlace - Augmented Reality / QR Codes

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viaPlace - Augmented Reality

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viaPlace - Augmented Reality

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Mobile, Social Gaming

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Mobile Gaming :: Scuba Adventures

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Mobile Gaming :: Art & Science Worlds

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UMBC – Instructional Systems Dev App

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UDL Links :: Resource Finder

Page 47: The iPad Classroom

Todd Marks CEO & President

[email protected]@mindgrub

Questions?