Do we remove all the walls? Second Life Librarianship

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Do we remove all the walls? Second Life Librarianship. Presentation given at VALA conference 5 February 2008. Paper available here: http://www.valaconf.org.au/vala2008/papers2008/20_Greenhill_Final.pdf

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Do we remove all the walls?Second Life librarianship

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill

Emerging Technologies SpecialistMurdoch University

February 2008

LibrariansMatter.com

Kathryn Greenhill http://librariansmatter.com

Let’s fly

Kathryn Greenhill http://librariansmatter.com

(embedded video)http://www.youtube.com/watch?v=0aI5zQtRh9E

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

•Definition - MUVE•Limitations of Second Life•Possibilities for Second Life•Australian Libraries Building•Library objects•Advantages for librarians•What we learned

Outline

Kathryn Greenhill http://librariansmatter.com

Multi

User

Virtual

Environment

MUVE

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•Client/server•Real time•Multiple user•Each user’s own POV•3D rendering•Graphics, sound, networking•Aim = Immersion

MUVE elements

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•SL Teen Grid•There•Habbo Hotel•Kaneva•Activeworlds•Whyville•Webkinz•Club Penguin

Other MUVEs

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Limitations of Second Life

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OVERHYPED

Second Life is

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•80 Percent of Active Internet Users Will Have A ``Second Life'' in the Virtual World by the End of 2011 - Gartner

•Educause/NMC Horizon Report 2007

But…

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Growth is levelling off

Although…

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Source: Linden Labs. Second Life economy posts solid growth in Q4: http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/

Kathryn Greenhill http://librariansmatter.com

Where our users are

NOT

Kathryn Greenhill http://librariansmatter.com

Library 2.0

…unless it matches your users’ needs

NOT

Kathryn Greenhill http://librariansmatter.com

•Broadband•Fast processor•High end graphics card

Access

Kathryn Greenhill http://librariansmatter.com

90%

Churn rate

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•Not really…•Fewer than 100 people per event per island

Scalable ?

Kathryn Greenhill http://librariansmatter.com

…a creepy post-apocalyptic wasteland

John Blyberg said it was like ….

Kathryn Greenhill http://librariansmatter.com

It’s evolving …Remember this ….

Kathryn Greenhill http://librariansmatter.com

(Audio of dialup modem connecting)

FreeFull of librariansHas critical massAvailable right now

It is …

Kathryn Greenhill http://librariansmatter.com

Worth investigating

Can only be understood by doing

Kathryn Greenhill http://librariansmatter.com

Possibilities of Second Life

Kathryn Greenhill http://librariansmatter.com

What can you do in Second Life?

Kathryn Greenhill http://librariansmatter.com

Avatars

Islands

Buildings

Objects

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Avatars• Talk • Modify • Move

Kathryn Greenhill http://librariansmatter.com

Objects• Build• Upload • Buy, sell and trade • Animate• Script

Kathryn Greenhill http://librariansmatter.com

Environment• Streamed media• Join groups and

network• Events

Kathryn Greenhill http://librariansmatter.com

2003 Second Life April 2006 Shopfront libraryOct 2006 Infoisland – 2 islandsNov 2006 Australian Libraries

buildingFeb 2007 9 islandsJuly 2007 40 islands

SL Library History

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What are libraries doing in Second Life?

Kathryn Greenhill http://librariansmatter.com

Reference

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Outreach programs

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Collections

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Classes and seminars

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Slideshare.netSearch: sirexkat

More on what librarians are doing ….

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Australian Libraries Building

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Kathryn Greenhill http://librariansmatter.com

First – Social, met people

Australian Libraries Building

Kathryn Greenhill http://librariansmatter.com

Second– Did things with objects

Australian Libraries Building

Kathryn Greenhill http://librariansmatter.com

Scripted Objects

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

(embedded video)http://www.youtube.com/watch?v=bOh5UF9-kmg

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Advantages for librarians who experiment in

Second Life

Kathryn Greenhill http://librariansmatter.com

Learn new interface

Advantages

Kathryn Greenhill http://librariansmatter.com

Understand users who game

Advantages

Kathryn Greenhill http://librariansmatter.com

Break down professional isolation

Advantages

Kathryn Greenhill http://librariansmatter.com

Increase coding skills

Advantages

Kathryn Greenhill http://librariansmatter.com

Fun creative expression

Advantages

Kathryn Greenhill http://librariansmatter.com

Join collaborative learning community

Advantages

Kathryn Greenhill http://librariansmatter.com

Network about real life library topics

Advantages

Kathryn Greenhill http://librariansmatter.com

Find expert professional support

Advantages

Kathryn Greenhill http://librariansmatter.com

Nimble thinking and adapatable

Advantages

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What we learned about information in a MUVE

Kathryn Greenhill http://librariansmatter.com

Tom Peters, report into first year of SL library…

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If Second Life crashed tomorrow, or all users moved away…

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•…thus resulting in tremendous loss of person hours spent building and designing in Second Life, most librarians seem to agree that the experiential and theoretical knowledge gained during this first collective exploration of virtual worlds would be a sufficiently valuable thing to take away to make the project worthwhile “

Source: Peters, Tom 2007 A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago: April 11, 2006 Through April 18, 2007 10 August 2007 TAP Information Service, Chicago.

Kathryn Greenhill http://librariansmatter.com

•People want to interact with people

•Not with things

It’s a social network

Kathryn Greenhill http://librariansmatter.com

•If you build it, they MAY come, but you’ll have to be there.

It’s a social network

Kathryn Greenhill http://librariansmatter.com

•Events•Reference desk•Casual get togethers•Outdoor settings•“Friending” and using network•Collaboration around subject matter, not geography•Dance meetings•Volunteers working on own interests.

What works

Kathryn Greenhill http://librariansmatter.com

•Static collections with no people•Closed off buildings•Clickable objects without “how to”•Solo exploration•Buildings without identity

What doesn’t work

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•Create “willing suspension of disbelief”

Challenge

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Immersion ….

Challenge

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

…vs. possibilities of the interface

Challenge

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Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Evolution of the building

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Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Spot the problem

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Kathryn Greenhill http://librariansmatter.com

Questions ?Kathryn Greenhill http://librariansmatter.com

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