Touchpoints for Founder Institute Mexico City

Preview:

DESCRIPTION

This presentation I gave for the founders of Founders Institute Mexico City. One key message for every startup: focus on your first customer and embrace him or her. And think about Touchpoints.

Citation preview

An orange is an orange.It’s just an orange.Unless of course, If its a Sunkist Orange...

(David Aaker)

The road to succes

The road to succes

The road to succes

TWO THINGS

1. Your first customer

TWO THINGS

2. Touchpoints

1. Your first customer

TWO THINGS

Embrace your first follower

Embrace your first follower

There is no movement without the first follower.

Have the guts to stand out

Have the guts to stand out Be visible.

People need to be reminded more than

they need to be instructed

People need to be reminded more than

they need to be instructed

Touchpoints

TouchpointsA touch·point is the interface of a product, service or brand with customers, non-customers, employees and other stakeholders before, during, and after a transaction

Touchpoint Model

Touchpoint Model

Consumer Activity

Touchpoint Model

SharedActivity

Consumer Activity

Brand Activity

SharedActivity

Consumer Activity

Brand Activity

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Touchpoint Model

SharedActivity

Consumer Activity

Brand Activity

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Explore Determine Experience Evaluate

Touchpoint Model

SharedActivity

Consumer Activity

Brand Activity

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Explore Determine Experience Evaluate

Attract Promise Deliver Confirm

Touchpoint Model

SharedActivity

Consumer Activity

Brand Activity

Engage Exchange Enjoy Extend

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Explore Determine Experience Evaluate

Attract Promise Deliver Confirm

Touchpoint Model

SharedActivity

Consumer Activity

Brand Activity

Engage Exchange Enjoy Extend

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Explore Determine Experience Evaluate

Attract Promise Deliver Confirm

Touchpoint Model

an example of a Consumer Journey

SharedActivity

Consumer Activity

Brand Activity

Engage Exchange Enjoy Extend

Purchase cycle in time

Latent Need Orientation Intention Transaction Consumption (Dis)satisfaction

Explore Determine Experience Evaluate

Attract Promise Deliver Confirm

Touchpoint Model

an example of a Consumer Journey

Touchpoints

DesignStorytellingSymfonyEmpathy

PlayMeaning

Touchpoints

Designattractive, simple to use and makes an emotional connection

Storytellingproviding just data is not sufficientyour brand has to tell a story

SymphonyYour message has to be part of the big picture

EmpathyBeing able to relate to your customers. Being able to use all your senses as if you were in their shoes.

EmpathyBeing able to relate to your customers. Being able to use all your senses as if you were in their shoes.

PlayWe are here to have a good time. Both at home and at the office

MeaningEnable to pursue more significant desires: purpose, transcendence, and spiritual fulfillment.

An orange is an orange.It’s just an orange.Unless of course, If its a Sunkist Orange...

(David Aaker)

Recommended