Apps for whom?

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Design Thinking for Code for Europe fellows. Shortened version of my presentation delivered on January 22nd in Barcelona during kick-off of the Commons for Europe Fellowship Programme.

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APPS FOR WHOM?

Frank Kresin / Research Director

@kresin / frank@waag.org

institute for art, science & technology

WAAG SOCIETY

Collaborations between- Users- Designers- Programmers- Artists & Scientists

Publish or Perish => Demo or Die

APPS FOR…

DEVELOPING TECHNOLOGY FOR

• Self expression and communication• Linking people, groups, communities• Sharing thoughts, blueprints, …• Reflecting & understanding

And discovering it’s

underlying meaning.

PRINCIPLES

• The best producer is the user• He/she can learn to build anything• Share blueprints & knowledge• Making is crucial to understand

the world we live in

COPENHAGENLIVINGLAB

EXTENSIVE PARTNERSHIPS

Creative Care LabWet Lab

Open Design Lab

Future Internet Lab

Creative Learning Lab

Urban Reality Lab

Waag Society’s Labs

Creative Research

http://issuu.com/waag/docs/creativeresearch

WHAT WORLD DOYOU WORK IN?

“Once you start drawing or making things,you open up new possibilities of discovery.Doodling, drawing, modeling.Sketch make things, and you're likely toencourage accidental discoveries. At the mostfundamental level, what we're talking aboutis play, about exploring borders.”

DESIGN THINKING

• Design Thinking is a practice & process to solve problems and develop and improve situations, products or services by using applied, practical creativity.

• The intention of Design Thinking is improve the quality of life – on a big and a small scale.

DESIGN THINKING

DESIGN “STANCE”

1. Empathy

2. Integral Thinking

3. Optimism

4. Experiments

5. Collaboration

USERS AS DESIGNERS

ASK MAKE TRY

RESEARCH: ASK

RESEARCH: PLETHORA OF METHODS

http://www.ideo.com/work/method-cards/

THINKING THROUGH MAKING

THINKING THROUGH MAKING

MULTI-DISCIPLINARY TEAMS

INTERPRETING

VISUALIZE

CONCEPT DEVELOPMENT

MAKE

PAPER PROTOTYPING

PROTOTYPING

TESTING AND EVALUATING

FAIRPHONE – FIRST SUSTAINABLE TELEPHONE

…COMMERCIALISING

AN EXAMPLE

EXAMPLE: LOCATION BASED MOBILE GAMING

2002 Amsterdam RealtimeWorld's #1 locationbased realtime user-generated mapWaag Society (Tom Demeyer, Aske Hopman) i.s.m. Stadsarchief, Esther Polak, Jeroen Kee

EXPERIMENT

In education

2005 Frequentie 1550 World’s #1 Mobile Learning Game Waag Society (Aske Hopman) and KPN, Montessorischool

2009 The IslandTrade game New York- AmsterdamWaag Society (Ronald Lenz) and the John Adams Institute

International During events

CO-CREATION

Museums cooperate in a mobile tours application

2011 - MuseumApp World’s 1st Mobile Museum tours service

SCALING

WAAG SOCIETY’S ROLES

• Linking arts, science & society• Human centered concept development• Facilitating innovation processes• Programme & project development• Visualizations, demonstrators & prototypes• Business Model Canvas• Incubating products• Organizing events

DESIGN THINKING RESOURCES

• Users as Designers booklet http://issuu.com/waag/docs/creativeresearch

• IDEO METHOD CARDS APPhttp://www.ideo.com/work/ideo-method-card-app/

• SERVICE DESIGN TOOLKIThttp://www.servicedesigntoolkit.org/

• HUMAN CENTERED DESIGN TOOLKIThttp://www.ideo.com/work/human-centered-design-toolkit/

CODE FOR / COMMONS FOR EUROPE

http://codeforeurope.net/

Frank Kresin@waag @kresinwww.waag.org