How participation is practiced? – Extension of Participatory Design Model - Yasuoka-Jensen,...

  • View
    93

  • Download
    1

  • Category

    Design

Preview:

Citation preview

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

HOWPARTICIPATIONISPRACTICED?-EXTENSIONOFPARTICIPATORYDESIGNMODEL

Mika Yasuoka-Jensen, IT University of Copenhagen, Denmark, myj@itu.dk Takahito Kamihira, Senshu University, Japan

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

DESIGNACTIVITIES

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

TWOSHIFTSINDESIGN

Genius designer -> Collective creativity!

Single design activity -> Sustainable design activity!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

PARTICIPATION?

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

PARTICIPATIONWITH5ASPECTS

participants !

contexts!

politics!

methods!

products!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

CONCEPTDIAGRAM

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

CONCEPTUALDIAGRAMFORPARTICIPATIONType 1: Professional Collaboration!

•  Hackasson, Makers, Developer camps!

Type 2: Collective Creativity!•  Future session, Open innovation, Design thinking, PD workshops!

Type 3: User Research!•  Product development!

Type 4: Collective Learning by Doing !•  Living Lab!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

GIVE&TAKE

Give&Take Project (2014-2017)!

Designing reciprocal relations in the forthcoming ageing society. !

EU fund: Denmark, Austria and Portuga.!

Establish information systems, which provides and nourish give and take relations within community as sharing community for mentally as well as physically healthier senior life. !

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

GIVE&TAKE

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

FIELDMUSEUM

Field Museum Design Course (2006- ongoing)!

University’s design program!

University students as designers, collaborate with local elementary school pupils. Through this program participants co-create educational materials for natural science of elementary school level. The output will be presented at a local science museum in the end of the program.!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

FIELDMUSEUM

Provide design educational program for university students !

Provide natural science education for pupils !

Contribute to local community!

Share knowledge among educators !

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

DISCUSSION

Participation Styles? !Give and Take : Type 4 !

Field Museum : Type 2!

Advantaged for the Diagram!  Focus Areas of Participation!

  Value of Type 4 participation !

  Value of combining participation types!

  Clarify stakeholders’ role!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

CONCLUSION

Conceptual diagram!

•  make participation roles and purposes visible and tangible !

Limitations!

•  limited cases and experiences!

•  preliminary concepts!

ITUNIVERSITYOFCOPENHAGENwww.itu.dk ITUNIVERSITYOFCOPENHAGENwww.itu.dk

DESIGNACTIVITYANDLIVINGLAB