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Interactive Situation Simulation:
Applying Internet and Multimedia Technologies to Situation-based Foreign Language Learning
byMr. Kim Dong-Ha (clskimdh@nus.edu.sg)
Ms. Chen Ing Ru (clscir@nus.edu.sg)
Centre For Language StudiesFaculty of Arts and Social Sciences
National University of Singapore
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Why use Internet and Multimedia?
Advantages of learning with Internet and Multimedia
Mayer (1999)
“Wrong answers are not embarrassing”. CALL programs provide patient and individual feedback Individual needs are attended to CALL programs resemble popular computer games Students feel actively involved in the learning process.
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ISS (Interactive Situation Simulation)
Objective: providing a platform
- to learn / practise vocabulary and conversations - to enable self-evaluation of learning outcome.
Development of ISS 1. Determining the communicative situation and vocabulary.
2. Creating text corpus & constructing learning aids.
3. Drawing & recording
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Theoretical Concepts
Dual Coding Theory : Paivio (1986) verbal + visual input = optimized learning effect
Generative Theory of Multimedia : Mayer et al. (1995) learning with multimedia - an active process select - process - construct
Natural Approach : Krashen & Terrell (1983) reception (exposure/input) prior to production
Example 1 Example 2
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Methodological Principles
Interactivity one of the most important properties of
multimedia and hypermedia (Issing 1998) enhanced interaction :
help, learning tips, feedback Individualization
determine own learning process / environment Self-Evaluation
metacognition learner autonomy
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Future Perspectives
the technological development : extending to to another skill areas (speaking through recording function)
Conclusion software for learning should:
pedagogically well-balanced spectrum of possible interactions
ensure that the learner recognizes these possibilities and is motivated to work with the software.
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Thank You!
Vielen Dank!
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