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7/22/2019 1967 Egyptian Forces (2)
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Written by Daniel McCoyThis is a completely Unoffical supplement for Flames of War and is in no way supported by Battlefront Miniatures.
E F T S D W
Version I b (2013)
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E F
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E F
Poor CoordinationThe Egyptian military discouraged individual initiative
from most of their lower officers, requiring them to strictly
adhere to orders no matter the local tactical situation.
During the battle of Um Katef Israeli paratroops and tanks
fought a tough battle and broke through the positions of
the Egyptian 2nd Infantry Division, all the while a nearby
force of almost 100 Egyptian tanks failed to assist
because they were not order to do so.
Afer an Egyptian Inantry or MechanizedInantry Battalion rolls a success to receivereserves, they and their opponent roll one diceor each platoon coming rom reserve. I theopponent rolls higher than the Egyptian player,then the opponent choses what platoon theEgyptian player brings on. I the Egyptian playerrolls higher or the roll is a tie the Egyptian playerbrings on the platoon o their choice.
Tis roll also occurs when a platoon comes onrom reserve automatically, such as on turnthree or afer.
Ties to the RegimeMost officers in the Egyptian Military were appointed
because of their political connections rather than their
experience or abilities. During the campaign Egyptian
officers were often accused of abandoning their troops in
the retreat to the Suez Canal.
Egyptian CIC teams do not provide a re-roll orailed motivation or moral checks to riendlyteams within command range.
Hen and ChicksPoor training, leadership and tactics hindered Egyptian
tankers from ever taking the tactical initiative from the
Israelis. The tankers found it difficult to keep up with the
rapidly changing situations they found themselves in.
All Egyptian vehicles must maintain commanddistance as i they were inantry teams.(ex. A platoon o trained Egyptian tanks mustremain within 4 o one another.)
I a Platoon Command team moves in theMovement Step, all o the ank teams in itscompany must move as well. I the PlatoonCommand team does not move, only ankteams that started the Movement Step Out oCommand may move.
Any ank team that moves adds +1 to the scorerequired to hit when shooting with its main gun.
Fortiy the SinaiEgyptian forces had prepared formidable defenses in the
Sinai Peninsula to defeat an Israeli armored attack.
Egyptian Inantry and Gun teams may re-rollailed attempts to Dig-In.
Pre Planned Fire MissionsEgyptian artillery had great difficulty engaging rapidly
moving Israeli units.
Egyptian artillery may roll to hit as i they weretrained when repeating a bombardment, in allother situations they are rated as conscript.
EGYPTIANSPECIALRULES
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H
H
CC
W
C
BSC
Battalion HQ
T-34/85 Tank Company
T-54/55 Tank Company
Anti Aircraft CompanyT-34/85 Tank Company
T-34/85 Tank Company
A R
A AA
I
I
A
A
A
A
A
E -/ B
(Tank Company)
Mechanized Infantry Company
An Egyptian Tank Company must field a company HQ and two to three Tank Platoons. It may also field one SupportPlatoon from each box shown.
Infantry Company
Engineer Company
Assault Gun Battery
Sporadic Air Support
Rocket Artillery Battery
Towed Artillery Battery
Heavy Artillery Battery
Armored Reconnaissance
Company
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H
H
CC
WC
BSC
Battalion HQ
T-54/55 Tank Company Armored Reconnaissance
Company
T-54/55 Tank Company
Anti Aircraft CompanyT-54/55 Tank Company
T-34/85 Tank Company
A R
A AA
I
I
A
A
A
A
A
E -/ B
(Tank Company)
Mechanized Infantry Company
Engineer Company
An Egyptian Tank Company must field a company HQ and two to three Tank Platoons. It may also field one SupportPlatoon from each box shown.
Infantry Company
Commando Company
Assault Gun Battery
Sporadic Air Support
Rocket Artillery Battery
Towed Artillery Battery
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H
C C
TANK BATTALION HQ
H
T34/85 COMPANY
1 -34/85 45 points
1 -54/55 60 points
10 -34/85 450 points
9 -34/85 405 points
8 -34/85 360 points7 -34/85 315 points
6 -34/85 270 points
5 -34/85 225 points
M S
Te tankers o the Egyptian Army were confident in their new Soviet tanks and ready to fight Israel
once again. -34/85 and -54/55 tank battalions are rated as Confident Trained.
All compulsory ank Platoons in a ank Company must be made
up entirely o the same model o tank as the Company HQ.
O
Add .50 cal AA MG to any -34/85 or +5 points each. Add a -34 Recovery Vehicle or +5 points.
O
Add .50 cal AA MG to any T-34/85 for +5 points per tank.
C
L
C HQ
-/ C
Battalion Command Tank
Company Command Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
T-34/85 Tank
Egypt was amply supplied with Soviet equipment afer
relations between Egypt ant the United States cooled in the
1950s. Much o that equipment was tanks and especially the
venerable -34/85. Some were lost in 1956 during the SuezCrisis, but most were still in service in 1967. Te -54/55
had begun to replace the -34/85 as the main battle tank o
the Egyptian army but the 4th Armored Division was still
equipped with a company in 1967. However most were in tank
regiments that supported the inantry.
Te officers in charge o the Egyptian ank orces had been
trained in Soviet Armored Doctrine and were confident in
their ability to destroy the IDF.
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T54/55 COMPANY10 -54/55 600 points
9 -54/55 540 points
8 -54/55 480 points
7 -54/55 420 points
6 -54/55 360 points
5 -54/55 300 points
4 -54/55 240 points
3 -54/55 180 points
Egypt began to receive the modern Soviet -54 and -55
tanks ollowing the 1956 Suez War. Te Soviet Union supplied
this excellent tank to replace the many -34/85s which
were destroyed by Israel during the conflict. Te -54/55s
armor was substantially better than the -34/85 or the Israeli
Shermans and its 100mm tank gun gave it tremendous
firepower. Te Egyptian tankers were confident that this tank
would serve them well in any war with Israel.
L
-/ C
Company Command Tank
T-54/55 Tank
T-54/55 Tank
T-54/55 Tank
T-54/55 Tank
T-54/55 Tank
T-34/55 Tank
T-54/55 Tank
T-54/55 Tank
T-54/55 Tank
ARMORED RECONNAISSANCE COMPANY
C BTR-, C SMG T
3 BR-50 & 2 AK-47 & 2 RPG-2 eams 175 points
2 BR-50 & 2 AK-47 & 2 RPG-2 eams 125 points
add3 P-76 anks + 125 points
L
A R C
A P
BR- R P
PT-76 Command Tank
PT-76PT-76
W C
An Armored Reconnaissance Company is a Reconnaissance Company.
An Armored Reconnaissance Company does not suffer rom Hen and Chicks.
Te BR-50 Reconnaissance Platoon and Amphibious ank Platoon are
deployed at the same time and count as one company when calculating
the number o companies in reserve or ambush. However they eachact independently once deployed and count as separate platoons or all
other purposes.
BTR-50
BTR-50
BTR-50
Command BTR-50 Command SMG Team
RPG-7 Team
RPG-7 Team
RPG-7 Team
AK-47 Team
AK-47 Team
AK-47 Team
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ANTI AIRCRAFT COMPANY
4 ZSU-57/2 225 points
2 ZSU-57/2 115 points
L
ZSU-/
Command ZSU-57/2
ZSU-57/2
ZSU-57/2
ZSU-57/2
Te Egyptian tank brigades turned to the ZSU-57/2 to deend against
Israeli airstrikes on the armored columns. However the primary
protection or Egyptian ground orces was to be the Egyptian air
orce. Following Operation Moked, which saw the destruction most
o the EAF on the first day o the war, the Israeli air orce dominated
the sky keeping the ZSUs very busy.
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H
H
CC
W
C
BSC
Battalion HQ
Mechanized Infantry Company
Mechanized Infantry Company
Mechanized Infantry Company
Mortar Company
Anti TankGun Company
I A
A
I
A
A
A
A
A
A
A
I
E M I B
(Mechanized Company)
An Egyptian Mechanized Battalion must
field a battalion HQ and two to three
Mechanized Infantry Companies. It may
also field one Support Company from each
box shown.
T-34/85 Tank Company
Assault Gun Battery
T-34/85 Tank Company
T-54/55 Tank Company
T-54/55 Tank Company
Heavy Anti Tank Gun Company
Heavy Mortar Company
Sporadic Air Support
Rocket Launcher Battery
Towed Artillery Battery
Heavy Towed Artillery Battery
Armored ReconnaissanceCompany
R
Anti Aircraft Company
A A
IEngineer Company
Commando Company
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H
C C
MECHANIZED HQ
H
MECHANIZED INFANTRY COMPANY
Battalion HQ 35 points
2 Mechanized Inantry Platoons 385 points
1 Mechanized Inantr y Platoon 200 points
M S
Soldiers o the Mechanized Inantry Battalions were well trained and equipped withmodern Soviet vehicles. Tey were prepared to take the battle to Israel on its own soil.eams in a Mechanized Inantry Battalion are rated as Confident Trained.
Egyptian mechanized battalions had been entirely
reequipped with Soviet weapons and vehicles by 1967.Tey, like their opponents mechanized inantry, wereintended to keep pace with the armored orces andsecure enemy positions bypassed by the tanks.
O Replace all BR-152s with BR-50s or +15
points per platoon.
Replace all BR-152s with BR-60Ps or +15
points per platoon.
Upgrade all Rifle MG eams to AK-47 eams
or +30 points per Platoon.
Upgrade all RPG-2 to RPG-7 or +15 points
per platoon.
O
Replace both BR-152s with BR-50s or + 10 points.
Replace both BR-152s with BR-60Ps or +10 points.
C
L
C HQ
M I C
Battalion Command BTR-152 Battalion Command SMG Team
2IC Command SMG Team2IC Command BTR-152
All Mechanized Inantry Companies must be equipped with thesame transports as the Mechanized HQ.
BTR-152 RPG-2 TeamCompany Command
SMG Team Rifle MG Team
BTR-152 RPG-2 TeamRifle MG Team Rifle MG Team
BTR-152 RPG-2 TeamRifle MG Team Rifle MG Team
M I P
BTR-152 RPG-2 TeamRifle MG Team Rifle MG Team
BTR-152 RPG-2 TeamRifle MG Team Rifle MG Team
BTR-152 RPG-2 TeamRifle MG Team Rifle MG Team
M I P
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H
H
CC
W
C
BSC
Battalion HQ
Infantry Company
Infantry Company
Infantry Company
Mortar Company
Anti AircraftGun Company
Anti Tank GunCompany
I A
A A
A
I I
A
A
A
A
A
F
A
A
I
E I B
(Infantry Company)
Engineer Company
An Egyptian Infantry Battalion must fielda battalion HQ and two to three Infantry
Companies. It may also field one Support
Company from each box shown.
T-34/85 Tank Company
Assault Gun Battery
T-54/55 Tank Company
IS-III Tank Company
Heavy Anti Tank Gun Company
Heavy Mortar Company
Sporadic Air Support
Field Fortifications
Rocket Launcher Battery
Towed Artillery Battery
Heavy Towed Artillery Battery
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H
INFANTRY HQH
INFANTRY COMPANY
C T LMG T
Battalion HQ 35 points
2 Inantry Platoons 280 points
1 Inantry Platoon 165 points
M S
Soldiers o the Inantry Battalions were primarily intended to man ortified positions and grinddown the Israeli ormations beore Egyptian Armored orces counterattacked. eams in a InantryBattalion are rated as Confident Trained.
Te Egyptian inantry battalions in the Sinai were
deployed orward to bare the brunt o any Israeli
attack until the armored orces to their rear could
counterattack. Te plan was proposed by Egypt Soviet
advisors and had worked well or the Soviets at theBattle o Kursk in World War II.
C
L
B HQ
I C
Battalion Command SMG Team
Command SMG Team
RPG-2 Team
RPG-2 TeamRPG-2 Team
RPG-2 Team
Rifle MG Team
Rifle MG Team
Rifle MG Team
Rifle MG Team
Rifle MG Team
Rifle MG Team Rifle MG Team
Rifle MG Team
Rifle MG Team
Rifle MG Team
2IC Command SMG Team
C C
O
Upgrade all RPG-2 to RPG-7 or +5 points
per team.
O
Add up to three HMG eams or +25 points
per team.
I P
I P
HMG team HMG team HMG team
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W C
ANTI AIRCRAFT GUN COMPANY
Command SMG Team and
4 ZPU-4 14.5mm AA MG 150 points
2 ZPU-4 14.5mm AA MG 85 points
L
A A GC
Command SMG Team
ZPU-4 14.5mm AA MG
ZPU-4 14.5mm AA MG
ZPU-4 14.5mm AA MG
ZPU-4 14.5mm AA MG
O
Replace all ZPU-4 14.5 mm AA guns with 57mm AA guns or
+20 points per gun.
Add trucks to the company or +5 points per gun.
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ENGINEER COMPANY
C T
1 Engineer Inantry Platoon 110 points
L
E C
Command SMG Team
RPG-2 TeamEngineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
Engineer Rifle Team
O
Add three trucks or +15 points or the company.
Upgrade up to three Engineer Rifle teams to Engineer
AK-47 teams or +5 points each.
Upgrade the RPG-2 to RPG-7 or +5 points per team.
B S C
M S
Te Egyptian Army was well trained compared to many other Arab armies o the day. Howeverwhen the tactical situation demanded improvisation most units struggled to adapt, preerring tostay with the original plan. Egyptian Battalion Support companies are rated Confident Trained.
120MM HEAVY MORTAR COMPANY
Command SMG Team and observer team
6 120mm Heavy Mortars 130 points
3 120mm Heavy Mortars 75 points
L
H M C
Command SMG Team Observer Team
120mm Mortar120mm Mortar
120mm Mortar120mm Mortar
120mm Mortar 120mm Mortar
O
Add trucks to the platoon or +5 points per mortar.
E I P
I purchased in support o a tank or mechanized battalion the
Engineer Company may add three BR-50s or +30 points or
the platoon.
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ASSAULT GUN BATTERY
5 SU-100 250 points
4 SU-100 200 points
3 SU-100 150 points
L
A G B
Company Command SU-100
SU-100
SU-100SU-100
SU-100
ISIII COMPANY
10 IS-III 835 points
9 IS-III 755 points8 IS-III 675 points
7 IS-III 595 points
6 IS-III 510 points
5 IS-III 425 points
4 IS-III 340 points
3 IS-III 255 points
L
IS-III C
Company Command Tank IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
IS-III Tank
Te Egyptian Army relied on the 100mm gun o the Soviet SU-
100 to support its tank battalions in battle. While a WWII eravehicle, the SU-100 was still capable o destroying almost any
tank it encountered. Te open terrain o the Sinai gave this tank
killer a excellent view o approaching enemy armor ormations.
Te Egyptian Army had over 100 o the massive Stalin III tanks.
Tis beast was developed during WWII to take on the heaviest
o German tanks. Decades later its armor was still nearly
impenetrable to most anti tank weapons. Te 122mm tank gunwas more than capable o penetrating the Israeli Sherman tanks
armor. Te IS-III tanks were part o the Egyptian 4th Armored
Division in the Sinai in 1967.
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HEAVY ANTI TANK COMPANY
Command SMG TeamL
H A C
Command SMG Team
100mm BS-3 Anti Tank Gun
100mm BS-3 Anti Tank Gun
100mm BS-3 Anti Tank Gun
100mm BS-3 Anti Tank Gun
100mm BS-3 Anti Tank Gun
100mm BS-3 Anti Tank Gun
O
Replace all 100mm BS-3 Anti ank Guns with 85mm Antiank Guns or -15 points per gun.
Add trucks to the company or +5 points per gun.
6 100mm BS-3 Anti ank Guns 375 points
3 100mm BS-3 Anti ank Guns 195 points
TOWED ARTILLERY BATTERY
Command SMG Team and observer team
6 122mm obr 39 Howitzers 170 points
3 122mm obr 39 Howitzers 90 points
L
A B
Command SMG TeamStaff Team Observer Team
122mm obr 39 Howitzer
122mm obr 39 Howitzer
122mm obr 39 Howitzer
122mm obr 39 Howitzer
122mm obr 39 Howitzer
122mm obr 39 Howitzer
Beore the game begins you may choose to deploy your
owed Artillery Battery off board, using the Horizon to
Horizon special rule. I the battery is deployed off board
only the observer team appears on the table. I this option
is not taken the battery is deployed as normal.
A owed Artillery Battery is rated Confident Conscript.
O
Add trucks to the platoon or +5 points per gun
and one truck or the command and staff team.
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TOWED HEAVY ARTILLERY BATTERY
Command SMG Team and observer team
ROCKET LAUNCHER BATTERY
Command SMG Team and observer team
6 130mm B-13 Artillery 270 points
3 130mm B-13 Artillery 140 points
8 BL-21 MRL 190 points
4 BL-21 MRL 120 points
L
L
H A B
R L B
Command SMG Team
Command SMG Team
BL-21 MRL
BL-21 MRL
BL-21 MRL
BL-21 MRL
BL-21 MRL
BL-21 MRL
BL-21 MRL
BL-21 MRL
Staff Team Observer Team
Observer Team
130mm B-13 Artillery
130mm B-13 Artillery
130mm B-13 Artillery
130mm B-13 Artillery
130mm B-13 Artillery
130mm B-13 Artillery
O
Add trucks to the platoon or +5 points per gunand one truck or the command and staff team.
O Add loading crews to each BL-21 or +10 points
per BL-21 MRL.
Beore the game begins you may choose to deploy your
owed Heavy Artillery Battery off board, using the Horizon
to Horizon special rule. I the battery is deployed off board
only the observer team appears on the table. I this option
is not taken the battery is deployed as normal.
Beore the game begins you may choose to deploy your
Rocket Launcher Battery off board, using the Horizon to
Horizon special rule. I the battery is deployed off board
only the observer team appears on the table. I this option
is not taken the battery is deployed as normal.
A owed Heavy Artillery Battery is rated Confident Conscript.
A Rocket Launcher Battery is rated Confident Conscript.
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F
COMMANDO COMPANY
C SMG T
2 Commando Platoons 225 points
1 Commando Platoon 125 points
L
C C
Command SMG Team
RPG-7 Team
RPG-7 Team
RPG-7 Team
RPG-7 Team
RPG-7 Team
RPG-7 Team
Ak-47 Team Ak-47 Team
Ak-47 Team Ak-47 Team
Ak-47 Team
Ak-47 Team
Ak-47 Team
Ak-47 Team
AIR SUPPORTL
MiG-15
Sporadic Air Support
MiG-15 100 points
A Commando Company is rated as Confident Veteran.
C P
C P
Much o Egypts air orce was destroyed during Operation Moked on the
first day o the war. However older aircraf rom other Arab countries
flew some limited sorties against the advancing Israeli orces.
O
Add three trucks to each platoon or + 15 points per
platoon.
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TRENCH LINES
MINEFIELDS
BARBED WIRE
GUN POSITIONS
Fortiication
3 rench Lines 15 points
Fortiication
2 Mineields 100 points
1 Mineield 50 points
Fortiication
6 Barbed Wire Entanglements 60 points
3 Barbed Wire Entanglements 30 points
Fortiication
6 Gun Pits and a trench line 35 points3 Gun Pits and a trench line 20 points
T
M
BW
GP
Trench Lines
Trench Lines
Trench Lines
Minefield Barbed Wire Gun Positions
Trench Lines
Minefield Barbed Wire Gun Positions
M B W A
M B W A
O
Add up to five more trench lines or +5 points each.
F
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Team Mobility Front Side Top Notes
Range ROF Anti Tank Firepower
T-34/85 Standard ank 7 5 1 Co-ax MG, Hull MG
85mm ZIS-53 Gun 32 2 12 3+
T-54/55 Standard ank 12 8 2 Co-ax MG, .50 cal AA MG, Stabilizers
D-10 100mm Gun 32 1 16 2+ Breakthrough Gun, Inra Red SearchlightsJS-III Heavy Tank Slow ank 15 8 2 Co-ax MG, .50 call AA MG
122mm Gun 32 1 15 2+ Breakthrough Gun, Unreliable
PT-76 Light Tank Standard ank 2 1 1 Co-ax MG, Amphibious, Wide racks
D-56 76mm Gun 32 2 11 3+ Stabilizers
BL-21 MRL Wheeled - - -
122mmMultiple Rocket Launcher 64 - 2 4+ Rocket Launcher
Tanks
Reconnaissance Vehicles
Artillery Vehicles
SU-100 Standard ank 9 5 1 Slow, Overloaded
100mm Gun 40 1 16 2+ Breakthrough Gun
ZSU-57/2 Standard ank 1 1 1 Amphibious, Wide racks
win S-68 57mm Guns 32 5 12 4+ Anti-aircraf
Anti Tank Vehicles
Anti Aircraf Vehicles
BTR-152 Wheeled 1 0 0 AA MG
BTR-50 Standard ank 1 1 1 .50cal AA MG, Wide racks, Amphibious,
BTR-60P Hal racked 2 1 0 .50 cal MG, AA MG, Amphibious
Truck Wheeled - - -
Transport Vehicles
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Team Mobility Range ROF Anti Tank Firepower Notes
HMG Team Man Packed 24 6 2 6+
82mm Mortar Light 24 2 1 3+ Smoke
48 - 2 6+ Smoke Bombardment
120mm Mortar Medium 56 - 3 3+ Smoke Bombardment57mm Anti Tank Gun Medium 32 3 11 4+ Gun Shield
107mm Recoilless Rifle Light 32 1 13 2+ Recoilless Gun, Breakthrough Gun
85mm Anti Tank Gun Medium 32 2 13 3+ Gun shield
BS-3 100mm Anti Tank Gun Immobile 40 2 16 2+ Gun shield
122mm obr 39 Howitzer Immobile 24 1 8 2+ Gun shield, Breakthrough Gun
80 - 4 3+ Smoke Bombardment
130mm B-13 Artillery Immobile 32 1 16 2+ Gun shield, Breakthrough Gun
112 - 4 2+
ZPU-4 14.5mm AA MG Light 16 6 5 5+ Anti-aircraf, urntable
57mm S-60 AA gun Immobile 24 3 9 4+ Anti-aircraf, urntable
Team Mobility Range ROF Anti Tank Firepower Notes
SMG Team Inantry 4 3 1 6+ Full ROF when moving
Rifle Team Inantry 16 1 2 6+
Rifle/MG Team Inantry 16 2 2 6+
AK47 Team Inantry 8 2 1 6+ Full ROF when moving
RPG-2 Team Inantry 8 1 9 4+ ank Assault 4
RPG-7 Team Inantry 12 1 11 5+ ank Assault 5
Staff Team Heavy Moves as Heavy Gun team
Gun Teams
Inantry Teams
Aircraft Weapons To Hit Anti Tank Firepower Notes
MiG-15 Cannons 3+ 8 5+
Rockets 3+ 6 3+
Bombs 4+ 6 1+
Aircraf
Engineers teams are tank assault 4.
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ARSENAL SPECIAL RULES
Inra Red SearchlightsThis advanced form of night fighting technology was useful for the Egyptian T-55s during the battle around Bir Lahfan in 1967. The IDF
had nothing to match it.
A platoon with Inrared Searchlights rolls two dice and takes the best result when rolling on the Night Visibilityable (see page 272 o the rulebook). Vehicles with Inrared Searchlights do not need to re-roll Bogging Checks whencrossing Rough errain at Night.
anks using Inrared Searchlights do not count as Concealed by either night or terrain when shot at by other tanksequipped with Inrared Searchlights, even i the other tanks do not use their searchlights.
StabilizersA stabilizer is a device fitted to a tanks gun that keeps it level so the gunner can stay on target while moving.
A moving tank fitted with a stabilizer can fire a main gun with ROF 2 or more at its ull ROF, but adds a penalty o+1 to the score to hit. I the main gun has ROF 1, it ignores the normal +1 penalty to hit when moving instead (but
still retains the +1 to hit or the Hen and Chicks special rule).
Horizon to HorizonArtillery in the Sinai was able to operate at ranges of up to 15 miles from the frontlines. The batteries were not directly engaged until they
were overran by assaulting enemy forces.
When deployed in Horizon to Horizon, only the Observer team appears deployed on table deploying as anIndependent team. You still use the normal Spotting and Ranging In rules when firing your artillery. Your Artilleryis assumed to have the range and field o fire to hit any target on the table, and aligns the Artillery emplate parallelto the table edges as i the artillery was firing rom the closest short table edge.
As artillery units Deployed in Horizon to Horizon are not on the table, they do not count when working out whichplatoons to Deploy on table and which to hold in Reserves, nor as being on the table or Company Morale Checks.Simply ignore any artillery companies held in Horizon to Horizon when calculating whether your battalion is belowhal strength.
Battalion Commanders can act as spotting teams or artillery batteries deployed in Horizon to Horizon as theywould or other artillery, and still suffer a +1 the hit when ranging in.
For more modern FOW rules check out the following blogs:
For rules for the Yom Kippur War visit http://natholeonsempires.blogspot.co.nz/
Or for modern FOW visit http://stoppingtheredtide.blogspot.com/
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FORTIFICATIONS
Fortified Platoonsrench lines can be attached to any Platoon entirely made up o Inantry teams and/or Man-packed Gun teams in acompany with Field Fortifications.
A Company or Platoon with rench lines attached is a Fortified Platoon, see page 155.
Fortified Platoons place their ortifications at the same time as other ortifications beore objectives are placed.Mark a spot on the table (use a die or counter) as the center o each Fortified Platoons position. All o the platoonsFortifications must be placed entirely within 12/30cm o the marked point, but may not be placed 6/15cm o anyFortification rom another Fortified Platoon or o either side table edge.
Te Company HQ o a Fortified Company may deploy as part o another Fortified Platoon, amalgamating theirFortification as a single platoon. I it does not do this, it deploys in its own ortifications which are placed as i it werea Fortified Platoon on its own.
When the teams o a Fortified Platoon are Deployed, they must be placed in the rench Lines, Gun Pits, and ank
Pits that come with their platoon. Only teams rom the Fortified Platoon may be deployed in its Entrenchments. Ithere are insufficient Entrenchments or the platoon, any teams that do not fit in the Entrenchments may not be usedin the game.
I a Fortified Platoon elects not to place any o its Fortifications, it is no longer a Fortified Platoon. However, such aplatoon never benefits rom a Prepared Positions special rule as they have not had time to dig alternative positions.Fortified Platoons cannot be deployed in Ambush or Reserves o any sort unless it elects not to deploy any o itsFortifications.
Gun PitsA Gun Position can be attached to any Platoon containing Gun teams in a company with Field Fortifications.
A Company or Platoon with Gun Pits attached is a Fortified Platoon, see page 155.
Fortified CompanyA Fortified Company will always be the deender against a ank, Mechanized, o Inantry Company.When two Fortified Companies ace off, they automatically play the No Mans Land mission (see www.flameowar.com) rather than normal missions.
FortificationsEntrenchments must be placed in your Deployment Area. Obstacles may be placed in either your Deployment Areaor in No Mans Land. Entrenchments cannot be placed in a stream, river, swamp, lake, or other water eature.
You may choose to not place any or all o your Fortifications in a game. I you do this the Fortifications are not usedduring the game.
Remove any unoccupied Gun Pits and ank Pits rom the table at the end o deployment beore the game begins.
Mi fi ld A D 155
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