Air Force Cover Three

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PATTERN READ COVER THREEPATTERN READ COVER THREE

WHY PATTERN READWHY PATTERN READWHY PATTERN READWHY PATTERN READ• Match up underneath coverage to route Match up underneath coverage to route

being run as oppose to dropping a being run as oppose to dropping a landmark and solely reacting to QB’s landmark and solely reacting to QB’s intention.intention.

• Take away receiver’s freedom to adjust Take away receiver’s freedom to adjust to a stationary zone defender.to a stationary zone defender.

• Reduce vertical seams in zone Reduce vertical seams in zone coverage.coverage.

• Greater means of taking away favorite Greater means of taking away favorite routes or patterns of weekly opponent.routes or patterns of weekly opponent.

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OUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTUREOUR DEFENSIVE STRUCTURE

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PATTERN READS COVERAGEPATTERN READS COVERAGEPATTERN READS COVERAGEPATTERN READS COVERAGE

CURLCURLCURLCURL READ 3-2READ 3-2READ 3-2READ 3-2 CURLCURLCURLCURL

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

TTHHIIRRDD

READ 2READ 2READ 2READ 2

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COVER 3COVER 3COVER 3COVER 3

CURLCURLCURLCURL

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

FSMIDDLE THIRD

MIDDLE THIRD

COUTSIDE

THIRDOUTSIDE

THIRD

COUTSIDE

THIRDOUTSIDE

THIRD

3-2 PLAYER3-2 PLAYER 2 PLAYER2 PLAYER

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COVER 3COVER 3COVER 3COVER 3

FORCE/FOLD

FORCE/FOLD

RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

FORCE/FOLD

FORCE/FOLD

FSALLEYALLEY

CSECONDARY

CONTAIN

PURSUIT

SECONDARY CONTAIN

PURSUIT

CSECONDARY

CONTAIN

PURSUIT

SECONDARY CONTAIN

PURSUIT

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COVER 3COVER 3COVER 3COVER 3

RUN SUPPORTRUN SUPPORTRUN SUPPORTRUN SUPPORT

BASIC CONCEPTBASIC CONCEPTBASIC CONCEPTBASIC CONCEPT

CREATE FOUR MAN RUSH:CREATE FOUR MAN RUSH:FRONT THREE + ONEFRONT THREE + ONE

REPLACE BLITZER IN COVERAGEREPLACE BLITZER IN COVERAGE

CREATE FOUR MAN RUSH:CREATE FOUR MAN RUSH:FRONT THREE + ONEFRONT THREE + ONE

REPLACE BLITZER IN COVERAGEREPLACE BLITZER IN COVERAGE

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COVER 3 PopCOVER 3 PopCOVER 3 PopCOVER 3 Pop

X Strong

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COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

X Strong Cover 3 PopX Strong Cover 3 PopX Strong Cover 3 PopX Strong Cover 3 Pop

READ 3-2 LEFT

READ 3-2 LEFT

READ 2 RIGHT

READ 2 RIGHT

CURLCURL

CURLCURL

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Backer Plug Cover 3 PopBacker Plug Cover 3 PopBacker Plug Cover 3 PopBacker Plug Cover 3 Pop

CURLCURL

CURLCURL

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

READ 3-2 LEFT

READ 3-2 LEFT

MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING BACKER AS BLITZING BACKER AS

PATTERN READ PLAYER ON 3-2PATTERN READ PLAYER ON 3-2

MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING BACKER AS BLITZING BACKER AS

PATTERN READ PLAYER ON 3-2PATTERN READ PLAYER ON 3-2

READ 2 RIGHT

READ 2 RIGHT

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Rover Plug Cover 3 PopRover Plug Cover 3 PopRover Plug Cover 3 PopRover Plug Cover 3 Pop

CURLCURL

CURLCURL

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

READ 3-2 LEFT

READ 3-2 LEFT

MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING ROVER AS PATTERN BLITZING ROVER AS PATTERN

READ PLAYER ON 2READ PLAYER ON 2

MIKE LINEBACKER REPLACES MIKE LINEBACKER REPLACES BLITZING ROVER AS PATTERN BLITZING ROVER AS PATTERN

READ PLAYER ON 2READ PLAYER ON 2

READ 2 RIGHT

READ 2 RIGHT

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Will Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 Pop

CURLCURL

CURLCURL

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

READ 2 LEFT

READ 2 LEFT

ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS

CURL PLAYERCURL PLAYER

ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS

CURL PLAYERCURL PLAYER

READ 2 RIGHT

READ 2 RIGHT

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CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING

RELEASESRELEASES

CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING

RELEASESRELEASES

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Will Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 PopWill Go Cover 3 Pop

CURLCURL

CURLCURL

COVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIESCOVERAGE RESPONSIBILITIES

READ 3-2 LEFT

READ 3-2 LEFT

ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS

CURL PLAYERCURL PLAYER

ROVER LINEBACKER ROVER LINEBACKER REPLACES BLITZING WILL AS REPLACES BLITZING WILL AS

CURL PLAYERCURL PLAYER

READ 2 RIGHT

READ 2 RIGHT

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CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING

RELEASESRELEASES

CORNER PLAYS AS MAN CORNER PLAYS AS MAN VERSUS ALL THREATENING VERSUS ALL THREATENING

RELEASESRELEASES

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CURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUECURL/BUZZ TECHNIQUE

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

SINGLE WIDTH ALIGNMENTSINGLE WIDTH ALIGNMENT

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE

VERSUS SINGLE WIDTH - BUZZ THE FLAT AREAVERSUS SINGLE WIDTH - BUZZ THE FLAT AREA

BUZZ - FLATBUZZ - FLATBUZZ - FLATBUZZ - FLAT

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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE

IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIESIDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIES

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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE

IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYESIF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES

SETTLESETTLE

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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE

IF FLAT BY#2 – MATCH FLAT AND CARRY WHEELIF FLAT BY#2 – MATCH FLAT AND CARRY WHEEL

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BUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUEBUZZ TECHNIQUE

IF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEELIF #2 QUICK TO FLAT – MATCH FLAT AND CARRY WHEEL

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

TWO STAND UP ALIGNMENTTWO STAND UP ALIGNMENT

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVERWORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVER

SETTLESETTLE

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

VERSUS QUICK GAME – BREAK EARLY AND CUT #1VERSUS QUICK GAME – BREAK EARLY AND CUT #1

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYESWITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYES

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEELIF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEEL

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CURL TECHNIQUECURL TECHNIQUECURL TECHNIQUECURL TECHNIQUE

VERSUS ANY SCREEN -- CURL PLAYER TRIGGERSVERSUS ANY SCREEN -- CURL PLAYER TRIGGERS

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3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE3-2 PLAYER TECHNIQUE

3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER

PATTERN READ OFF #3 TO #2 RECEIVERPATTERN READ OFF #3 TO #2 RECEIVER

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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3

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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLLDROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL

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3-2 PLAYER3-2 PLAYER3-2 PLAYER3-2 PLAYER

MUST CARRY #3 VERTICALMUST CARRY #3 VERTICAL

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2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE2 PLAYER TECHNIQUE

READ RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTHREAD RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTH

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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CUT SLANT BY #2CUT SLANT BY #2

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANEIF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANE

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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ROLL WITH DIG BY #2ROLL WITH DIG BY #2

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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COME OFF #2 VERTICALLY WHEN #1 RUNS DIGCOME OFF #2 VERTICALLY WHEN #1 RUNS DIG

2 PLAYER2 PLAYER2 PLAYER2 PLAYER

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FIRE-ZONE PACKAGE

FIRE-ZONE PACKAGE

WHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONESWHY FIRE-ZONES• Pressure the point of attack versus running game.Pressure the point of attack versus running game.• Attack pass protection weakness – QB’s confidence.Attack pass protection weakness – QB’s confidence.• Reduce the “big-play exposure” by taking the back-Reduce the “big-play exposure” by taking the back-

end out of man coverage.end out of man coverage.• Create negative yardage plays – get offense off Create negative yardage plays – get offense off

schedule.schedule.• Reduce the volume of offense from opponent.Reduce the volume of offense from opponent.• Zone adjustment to offensive change of strength.Zone adjustment to offensive change of strength.• Zone drops often cause quarterback to hold ball in Zone drops often cause quarterback to hold ball in

pocket – allows for pressure to develop.pocket – allows for pressure to develop.• Cannot run off perimeter run support.Cannot run off perimeter run support.• Offense must be “protection-orientated” over “hot-Offense must be “protection-orientated” over “hot-

orientated” in the passing game.orientated” in the passing game.

BASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLEBASIC DESIGN PRINCIPLE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

PRESSURE ELEMENT:PRESSURE ELEMENT:FRONT THREE + TWOFRONT THREE + TWO

COVERAGE ELEMENT:COVERAGE ELEMENT:TWO SEAMS + ONE HOLETWO SEAMS + ONE HOLE

THREE DEEP ZONETHREE DEEP ZONE

TEACH PLAYERS HOW TO TEACH PLAYERS HOW TO READ ROUTE COMBINATIONS READ ROUTE COMBINATIONS

TEACH CONCEPT OF PLAYING TEACH CONCEPT OF PLAYING MAN WITHIN YOUR ZONE – MAN WITHIN YOUR ZONE –

MUCH LIKE A MATCH UP ZONE MUCH LIKE A MATCH UP ZONE IN BASKETBALLIN BASKETBALL

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COVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZCOVERAGE ELEMENT BEHIND FIVE MAN BLITZ

SEAMSEAMSEAMSEAMHOLEHOLEHOLEHOLE

SEAMSEAMSEAMSEAM

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TTHHIIRRDD

TTHHIIRRDD

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TTHHIIRRDD

TTHHIIRRDD

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Double Plug Seam Double Plug Seam Double Plug Seam Double Plug Seam

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Backer Smoke HoleBacker Smoke HoleBacker Smoke HoleBacker Smoke Hole

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Rover Smoke HoleRover Smoke HoleRover Smoke HoleRover Smoke Hole

SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS SINGLE WIDTHVERSUS SINGLE WIDTH

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

PLAY AS NORMAL CURL ZONE DEFENDERPLAY AS NORMAL CURL ZONE DEFENDER

10 YARDS 10 YARDS DEPTHDEPTH

10 YARDS 10 YARDS DEPTHDEPTH

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS TWO STANDS UPSVERSUS TWO STANDS UPS

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

READ ROUTE OF #2 RECEIVERREAD ROUTE OF #2 RECEIVER

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD

HOLD HOLD CURLCURLHOLD HOLD CURLCURL

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLDIF #2 QUICK TO FLAT -- WORK TO NORMAL CURL AND HOLD

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYESIF #2 RUNS SLANT -- CUT AND CARRY THROUGH QB’s EYES

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDEIF #2 VERTICAL -- COLLISION AS NEARS RE-ROUTING OUTSIDE

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTESIF #2 VERTICAL -- COLLISION -- PLAY MAN ON ALL STOP/OPTION ROUTES

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

IF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYESIF #2 QUICK CROSSER -- PASS OFF TO HOLE PLAYER - SETTLE AND ZONE QB’s EYES

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SEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUESEAM TECHNIQUE

VERSUS ANY SCREEN -- SEAM PLAYER TRIGGERSVERSUS ANY SCREEN -- SEAM PLAYER TRIGGERS

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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

PATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELDPATTERN READ OFF #3 RECEIVER -- OFTEN BACK IN BACKFIELD

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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3

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HOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUEHOLE TECHNIQUE

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLLDROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL

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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE

VERSUS THREE STANDS UPSVERSUS THREE STANDS UPS

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**FLAT-FOOT**FLAT-FOOTREADREAD

**FLAT-FOOT**FLAT-FOOTREADREAD

LB**WIDEN AS**WIDEN AS

NEEDEDNEEDED**WIDEN AS**WIDEN AS

NEEDEDNEEDED

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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE

WORK PULL WITH HOLE -- INSIDE/OUTSIDE CUTTERSWORK PULL WITH HOLE -- INSIDE/OUTSIDE CUTTERS

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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE

DO NOT CUT SLANT OF #2 IN PULL – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3DO NOT CUT SLANT OF #2 IN PULL – HOLD CURL IF YOU GET FLAT -- HOLE PLAYER DRIVE NEW #3

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BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

HOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPSHOLE PLAYER WILL CUT SHORT CROSSER – SEAM PLAYER WILL PLAY AS TWO STAND UPS

LBR

BANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUEBANJO TECHNIQUE

HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2HOLE PLAYER CARRY VERTICIAL BY #3 – LOOK FOR CROSSER FROM #2

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PULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUEPULL TECHNIQUE

HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3HOLE PLAYER DRIVE NEW #3 – SEAM PLAYER HEAVY OVER #3

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FREE SAFETYFREE SAFETY PLAY PLAY

FREE SAFETYFREE SAFETY PLAY PLAY

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ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITYALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALLBALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

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ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONSZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS

FREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAYFREE SAFETY PLAY

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS NORMAL WIDE RECEIVER SPLITVERSUS NORMAL WIDE RECEIVER SPLIT

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS WIDE SPLIT BY WIDE RECEIVERVERSUS WIDE SPLIT BY WIDE RECEIVER

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS TIGHT SPLIT BY WIDE RECEIVERVERSUS TIGHT SPLIT BY WIDE RECEIVER

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECTSINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAPPUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP

C

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

BREAK UP ON ALL NORMAL BREAKING ROUTESBREAK UP ON ALL NORMAL BREAKING ROUTES

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POSTTURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST

C

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

CLOSE AND PLAY CHASE ON DIGCLOSE AND PLAY CHASE ON DIG

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

TURN AND GAIN HIP POSITION ON FADETURN AND GAIN HIP POSITION ON FADE

CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – NORMAL SPLITVERSUS MULTIPLE STANDS UPS – NORMAL SPLIT

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – WIDE SPLITVERSUS MULTIPLE STANDS UPS – WIDE SPLIT

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONEVERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE

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CORNER PLAYCORNER PLAYCORNER PLAYCORNER PLAY

VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1

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