Box modeling technique working with sub-objects directly rendering primer

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“box modeling” techniqueworking with sub-objects directlyrendering primer

editable objectseditable mesh – deformable

“trimesh”◦triangle polygons

vertex transform in rows and columns

edge face

always triangles polygon element

subset groupings – i.e. attached objects

editable objectseditable poly – deformable

polygonal mesh ◦n-sided polygons – avoids invisible

edges – better for slicing and cutting vertex edge border

a contiguous open edge [spline] polygon element

vertex operationstransformsweld

◦target weldchamfer

◦extrudevertex properties

edge operationstransformsweld

◦target weldchamferextrudeopen edge editing

◦bridge◦connect◦create shape

border operations (editable poly)borders are open conditions

◦transforms◦cap◦chamfer◦extrude◦bridge◦connect

face operations (editable mesh)transformsextrudebevel

polygon operationstransformsextrude

◦extrude along splinebevelhingebridgeoutlinecreateedit triangulation

general operationsattach / detachslice

◦uses a planecut

◦freeform edge by edgenormal smoothingmaterial ID’s

“box modeling” techniquecontrol segmentationmanipulate sub-objects directly“grow” geometry from the closest base primitivesubtractive operations based on segmentation –

avoid booleanscontrol open conditions

◦ watertight is desired

rendering primerScanline Rendererno real-scale unitsarchitectural or standard base

material typesdefault UI switcher

rendering primer

rendering primer

Turn off real-world texture coordinates

rendering primer

Set the size of the rendering in the common tab

rendering primerchange the environment

background if necessary

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