By Michael Bellipanni and Ian Pape Shattered Empire

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By Michael Bellipanni and Ian Pape

Shattered Empire

Overview Shattered Empire is a team-

based Real Time Strategy game. Players each have control over different parts of their civilization and must work together to win the game. Each team is comprised of a base commander, and 1-3 army commanders.

Features

Modern RTS gameplay combined with new team based elements.

2 unique races representing the two major kinds of RTS, Technology and Fantasy.

A robust online multiplayer community driven by avatar customization and community development.

Technology vs Fantasy

New Empire Founded on religion

and technology Believes that humanity

should guide it's own destiny

Airships Riflemen Tanks Defensive ground base

Old Empire A confederacy of

humans and other sentient fantasy races

Believes that humanity thrives through it's symbiotic relationships

Dragons Magicians Samurai Mobile flying base

A Nation Divided: Player Roles

Base Commander Builds the base, units,

and other buildings Researches new

technology Commands the defense

of the base

Army Commander Controls where units

are spawned Secures resources Expands control of

map Can control units

directly Eventually conquers

enemy base

Base Commander: User Interface

View window

Mini Map Building Quick Select

Building Menu

Training Que

Resources

Pending Requests

Base Commander: Buildings

Base Buildings Must be attached to

base Creates units Upgrades units and the

civilization itself Links to frontier

buildings by supply lines

Defensive

Frontier Buildings Built outside of the

base Affected by the terrain

it is built on Gathers resources Spawns units Defensive

Building the Base: Heart of the Civilization

New Empire Base Built on the ground Core is a fortress keep Free form grid-based

expansion Highly defensive

Old Empire Base Built in the sky Core built on a large

floating disc Can move Expansions built on

smaller discs with building slots

Can anchor to ground for defensive bonuses

New Empire Base Diagram

Old Empire Base Diagram

Army Commander: UIView window

Mini map Requests and Ready Que

Unit actions menu

Unit quick select

Army Commander: Unit control

Army Commanders use the UI to “requisition” units from the Base Commander

Base Commander builds the units Army Commander then chooses where the units

spawn on the map Army Commander can then control units normally

Army Commander: Resource Control

Army Commanders use their units to explore the map and discover resources

Army Commanders can “requisition” frontier buildings in friendly supply areas

Technology UnitsGround

Troops: Infantrymen LinemenCavalry: Flaming ChariotsArmor: Ballista Centipede Tank Support Car Drillwalker

Air Strafe Fighter Transport Bomber Carrier

Super Gun Cruiser

Fantasy UnitsGround

Troops: Samurai Mage Hammer Gorillas Shield Priest Cavalry: Wolf Riders Rhino Knights Serpent Armor: Armadillo Tanker Glass Golem

Air Drake Dragon Matriarch

Super Unit Patriarch

Elite Units

Units gain experience in 3 ways: exploring, fighting, and surviving a losing battle

Once units gain enough experience, they grow in power and gain new abilities

Elite units are far more powerful than their rookie counterparts, but are more dependent on MP for their new abilities

1st tier elite units can compete with 3rd tier rookie units

Elite units gain an editable name to help the player form an emotional attachment to the unit

Supply

Friendly supply zones heal units and refill their MP

The base starts with a large supply zone around it Frontier buildings can only be built in supply zone Special frontier buildings expand the supply zone The range of the supply zone is affected by the

terrain it is covering

Supply diagram

Terrain and Resources

4 types of terrain: forest, mountains, water, and plains

3 types of resources: wood, ore, and water The 3 resources are primarily found in their

corresponding terrain type All 3 resources can be found in a much more rare,

concentrated form on the plains Frontier buildings are affected by the type of

terrain they are built on Units are affected by the terrain they fight in

After the Launch: Keeping the Community playing

A healthy, competitive online community can turn a mediocre release into a long-standing franchise

Player advancement Community advancement

Player Avatar

Players create an Avatar to represent themselves on the battlefield

Avatar may be edited once created on the player's profile menu

As players advance in rank on the multi-player ladder, more cosmetic and slight gameplay customization options are available to their avatar

The Army Commanders use their avatar in the field to lead their army and provide a cinematic focal point for battles

The Base Commander's Avatar is a last line of defense for the base, standing vigilant at it's core

Community driven story

Single player mode will provide the background for why the war between the New and Old Empire began

The war itself will be fought online through official servers

Official servers will carry maps that represent contested territory between the two empires on the global map

After a regular period of time, maps will change from contested to controlled by one race based on map statistics, and new contested maps will be added

Objective Based Maps

Winning conditions

Annihilation King of the Hill Resource Control Assassination Last Stand

Rules

Old vs New New vs New Old vs Old New vs 3rd faction Old vs 3rd faction New and Old vs 3rd

faction