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Character CreatorHead and Body Skin Texture Design Guide

v1

Head Eye

TeethTongue

Body

Nail

Hair

Skin Textures

Major Categories

1. Select character and toggle ‘Activate Appearance

Editor’ under the Modify panel

2. Check On - ‘Show Sub Items’

3. For better performance, set your project’s display

texture resolution to 1024 when working with the

Character Creator. Only use 2048 when previewing

or exporting final results.

Important Notice:

Customizing Head Texture

Skin Cosmetic

Hair Decal

Skin

Cosmetic

Hair

Decal

Base Skin

*Freckles

*Skin Tan

*Color (Diffuse)

*Specular

*Normal

Variation

Skin Tone

HSL

Pore

*Wrinkle

Hair

Cosmetic*Scalp

*Eyebrows

*Mustache

*Beard

*Blush

*Lips

*Eyeliner

*Eyeshadow

Skin

Decal *Decal 2

*Decal 1

*Decal 3

* Customizable Texture

Head

Head : Skin

Base Skin

Freckles

Skin Tan

Color (Diffuse)

Specular

Normal

Variation

Skin Tone

HSL (Hue,

Saturation, Lightness)

Pore

Wrinkle

• Base Skin is made up of Diffuse, Normal and Specular layers. Diffuse and Normal can both be adjusted further.

• Freckles lay on top of Base Skin, with Skin Tan being the top most layer.

Adjustable Layers for Head Skin Textures

Base Skin(Color + Normal +

Specular)

Freckles Tan+ +

Adjustable Layers for Head Skin Textures

• The overall skin substance is a combination of Base Skin, Freckles and Tan layers

Normal Specular+ +Color (Diffuse)

Base Skin

• The Base Skin is made up of Color, Normal and Specular map. Color and Normal map can be modified further.

Base

Variation

Tone

Base : Skin Color (Diffuse)

Determines the uniformity of skin color

Hue, Saturation and Lightness adjustments

Adjusts color tone of skin layer, from pale to dark skin tone

• The Color (diffuse) of base skin can be modified using Variation, HSL, and Tone

HSL

** Note **

1. For best results on natural skin tone, please make only minor tweaks when using the HSL slider.

2. “Variation” effect will be hard to see when “Tone” is set to maximum value. Please consider this when adjusting both settings at the same time.

3. Using Custom texture via “Input” channel will override adjustments made on Base / Variation / Tone, but HSL effect will still be visible.

4. Adjusting Head Tone will simultaneously affect Body Tone.

Lower Eyelid

Sac

Lacrimal

• The base skin diffuse can be modified using Variation, HSL, and Tone

Lower eyelid (inner part of the eye) can be adjusted separately. This is designed so that the inner eye color remains natural when making skin tone adjustments.

1

2 23

4

5

Pores and wrinkles for each zone can be adjusted separately. Strength can boost the effect of pore size and wrinkle.

1. Forehead : Red

2. Cheeks : Green

3. Nose : Blue

4. Chin : Cyan

5. Others : Black

1. Pore Size

2. Wrinkle

3. Normal Strength

4. Pore Density

Surface Normal RGB MaskUsers can edit and import their own zones using the RGB Mask• The surface normal of the head is

divided into 5 different zones which are marked by the RGB mask.

Large Skin PoresSmall Skin Pores

Adding Wrinkles

Pore

Wrinkle

Adjusting the depth of the skin pore using “Strength” slider

Double the amount of skin pores (the effect is similar to reducing skin pore size)

Lips Normal

• Three types of lip normal textures are included• Custom lip normal texture can be enabled by selecting “Input”. This

will override currently selected lip normal

Dry

Fine

Medium

Freckles

• Freckles cover three different areas. You can customize the coverage of freckles by using mask image, and select “Input” from the drop-down menu

• Adjusting the amount of freckles on the head will simultaneously affect the amount of freckles on the body as well

CheekNose Face

Freckles Color

Freckles Amount

Freckles Density

Overall Opacity

Random Opacity

Overall Scale (Size)

Random Scale

Freckles Edge Blur

Freckles Pattern

Blurs Mask Edge for Better Blending

Strength of Reflect Light on Freckles

Freckles Slider

Tan

• There are three default coverage for Tan. You can customize the coverage of tan using the mask image and select “Input” from the drop-down menu

• Adjusting the Color and Opacity of the Tan on head will simultaneously affect the Tan on body as well

Note: Use the “Sunburn” preset in combination with the Tan setting for body, otherwise a visible texture seam will appear around the neck area

CheekNose Sunburn

Head : Cosmetic

Lips

Blush

Eye shadow

Eyeliner

Color, Opacity, Blending &Specular are adjustable for all makeup areas.

Grayscale mask is used for defining the template and coverage of makeup.

Blush

Contour

Blush

Highlight

Natural

Strong

Natural

Strong

There are two options available for Contour, Blush and Highlight mask. Select “Input” from the drop-down menu to use a customized mask.

Natural

Strong

Lips

Highlight

Base

Contour

Corner

Top and Bottom images show the differences between full lip

makeup and thin lip makeup

Basic Highlights vs. Special Effects

There are two options available for each mask type. Select “Input” from the drop-down menu to use custom mask.

Specular and Gloss are available for adjustment for all sections of the lip.

• Tweak blending and opacity to design a sharp or soft lip makeup.

• Be careful when adjusting blending values: too high of a value may cause an unwanted UV seam to appear

Eyeliner

Thin : Natural & Cute

Pin-up - Smoky & Cool

Cat eye: Sexy with Cat eye

There are three options to choose from. Select “Input” from the drop-down menu to load custom mask.

Eyeshadow

Base

Highlight

Contour

Shadow

Inner Corner

There are two options available for each mask. Select “Input” to load custom mask.

Selecting the top option usually gives a more natural appearance (indicated by the top

image), while the bottom option makes eye shadow fuller and sexier.

Head - Hair: Facial Hair & Stubbles

Scalp

Eyebrows

Mustache

Beard

1. All adjustable settings are identical across all four areas

2. The RGB mask is used for defining coverage and color

Scalp

There are three mask-types to choose from. Select “Input” to load custom mask.

• The coverage and colors of hair growth are defined by a single RGB mask image

• The Red, Green and Blue color on the RGB mask mark the adjustable hair areas, while the Black color hides the visibility of hair

Type 2Type 1 Type 3

RGB Mask

“Matte” refers to the gradient

between pure RGB and pure

Black. Use it to quickly adjust

the overall color

Other adjustments

Sliding RGB Opacity to ‘0’

will result in only a Matte

Color being displayed

If you set Matte opacity to ‘0’ at the same time, then no

hairs will be visible

Eyebrows

Adjusting the design of eyebrows is similar to the

“Scalp” section

There are four mask types to choose from for eyebrows. Select “Input” to load custom mask.

The shape and color of the brows are defined by the

same RGB Mask

Translate, Rotate and Scale the eyebrow: Special

adjustments for Eyebrows only

Note: Only works for embedded content

* Limitation: Due to performance optimization

considerations, the embedded eyebrows can’t be scaled

beyond a certain size without clipping

Mustache

There are two mask types to choose from. Select Input to load custom mask.

The shape and color are defined by the same RGB

Mask

Adjusting the design of mustache is similar to the

“Scalp” sectionType 2

Type 1

Beard

There are four mask types to choose from. Select “Input” to load custom mask.

The shape and color are defined by the same RGB

Mask

Adjusting the design of beard is similar to the “Scalp”

section

Type 1 Type 2

Type 3 Type 4

Head : Decal

1. Customize look with your own decals.

2. Allows up to three decals for the head

3. All decals can be adjusted (Opacity, Color, and Scale)

4. Diffuse channel supports transparent PNG. Transparency can also

be achieved by using a Mask

Tattoos Bruises Bandage

Original Image (transparent PNG)

To adjust the size of decal:

1. Set the Width (W) to ‘1’

2. Adjust the scale using Width & Height Slider

(WH). You can also tweak Offset and Rotate

accordingly.

BODY

Body : Skin

Base Skin

Freckles

Skin Tan

Color (Diffuse)

Specular

Normal

Variation

Skin Tone

HSL

Skinny

Age

Strong

Base : Skin Color (Diffuse)

The options for adjusting the base body skin color are identical to the base head

skin texture. Use the HSL slider to fine-tune body skin color

Adjusting the “Tone”

+ HSL

Hue, Saturation, Lightness

Body : Miscellaneous

Body Hair

Adjusting the design of body hair is similar to the head hair

Body hair coverage and color are defined by the same RGB mask

Choose default to enable body hair visibility, or select “Input” to load

custom mask to specify body hair coverage

Body Opacity

Select input and load custom mask to hide visible clippings

Body : Decal

Allows up to three custom decals, just like head skin

With Normal MapDiffuse Only

Body Decals:

Use Offset X and Y to freely move the decal around the body. *Visual defects

may occur when moving decals across UV seams.

Eyelash

Eyelash

1. Eyelash coverage and eyelash color are defined by the same RGB

mask

2. There are two mesh layers for both upper and lower eyelashes,

making it four layers total

3. With exception to “Matte” having no opacity adjustment, the rest

of the settings are identical to head hair

1. Three types of eyelashes to choose from, or select “Input” to use custom mask

2. Use custom mask to design your own unique eyelash look and texture

3. Use body morph to adjust length and curviness of eyelash

Right Eye Left Eye

Upper External Layer

Upper Internal Layer

Lower Internal Layer

Lower External Layer

Changing the Matte color affects the outline color of the Eyelash

Example: Using Morph to adjust Eyelash Length & Curl Morph to hide Eyelash layers

Eye

Eye

1. The eye contains two mesh layers: Eye & Cornea. Both layers use Substance material,

and adjusting one simultaneously affects the other.

2. The eye is made up of four areas: Pupil, Iris, Sclera, AO (Ambient Occlusion)

Pupil

Sclera AO

Iris

Cornea

Eye

Pupil & Iris

The resulting visual is a combination of Mask and Color

Rim:Edge of iris

*Pupil:The center color

Ring:Outer spot patterns

Spots:Inner spot patterns

*Strands:Radial lines

stemming from pupil

Noise:The color layered on top of strand

Iris

*Customizable Texture

Reference Texture

Pupil & Iris Strands

Noise Spots Ring Rim

Pupil & Iris

Sclera & AO

Sclera

* VeinsAO (Ambient Occlusion)Shadow around the eye

*Customizable Texture

Reference Texture(Veins)

Making Bloodshot Eyes

The Vein layer has a normal map texture. Be careful not to enlarge the Iris

layer too much in order to avoid overlapping between the two layers.

Eye Ambient Occlusion: Beside the ability to adjust Color, Opacity and Blur of the Eye AO,

you can also rotate and scale the AO to match different eye shapes.

1. Apply various colors to the four eye areas to design a

unique eye

2. Replace the texture to create special eye types

Note: The eye is actually made up of two

layers (Corena & Eye). Select “Eye” or

“Cornea” to adjust individual layers, or select

“CC_Base_Eye” to adjust both layers at the

at the same time.

Teeth

1. Teeth is made up of two different areas: upper teeth & lower teeth

2. They are made up of teeth and gums

3. The visual appearance of the teeth are defined by three zones: Diffuse, Enamel, Stains

Teeth

Note: You can open the

mouth by clicking on the

Mouth Open/Close icon at

the top

Diffuse Enamel Stains

Teeth : Basic, default teeth

Enamel : The outside layer of the teeth. Increase its strength to create a

set of healthier looking teeth

Stains: The outermost layer. Dirt Color adds dirt to the entire teeth, while Plaque Color

only darkens the root of the teeth

Use in combination with teeth morphs to create unique looking teeth

Tongue

Tongue

1. The tongue itself has no diffuse textures, its visual appearance is a result of

mixtures between two different colors. Use the disorder slider to randomize the

texture.

2. Setting a darker tone for the “Apex” can simulate the effect of having AO (Ambient

Occlusion)

Apex Strength at Maximum VS minimum

Nail

1. Fingernail & Toenail can be adjusted separately

2. The resulting visual appearance of nails is a combination of Diffuse and Polish settings

3. Lowering the Normal strength can simulate the effect of having nail polish

Nail

Default Look

Normal Strength Comparison

Customize nails using unique Diffuse, Normal, and Specular map. This will replace the original

nail textures, but you can still tweak the final look using the adjustment sliders.

Hair

Hair

1. Customize the RGB mask color to set the corresponding hair

area that can be edited

2. There are four editable areas which are defined by the RGB

mask color: Base, Red (Primary), Green (Secondary), Blue

(Tertiary)

Original Adjusting the Base

Color

Varying the color of each hair area

defined by RGB mask

Adjusting the base HSL (Hue, Saturation, Lightness)

will affect all colors regardless of RGB Mask

Appendix 1 : List of Customizable Textures

Red text represents RGB mask / Black text represents black & white mask or regular texture map

1 Head Skin Diffuse

2 Normal

3 Specular

4 Pore RGB Mask

5 Wrinkles Normal

6 Freckles Mask

7 Skin Tan Mask

8 Hair Scalp RGB Mask

9 Eyebrows RGB Mask

10 Mustache RGB Mask

11 Beard RGB Mask

12 Head Cosmetic Blush Contour

13 Blush

14 Highlight

15 Lips Base

16 Contour

17 Corner

18 Highlight

19 Eyeliner Mask

20 Eye shadow Base

21 Shadow

22 Contour

23 Highlight

24 Inner Corner

25 Head Decal 1 Diffuse

26 Normal

27 Specular

28 Mask

29 Decal 2 Diffuse

30 Normal

31 Specular

32 Mask

33 Decal 3 Diffuse

34 Normal

35 Specular

36 Mask

37 Body Skin Diffuse

38 Normal

39 Specular

40 Freckles Mask

41 Skin Tan Mask

42 Body Hair RGB Mask

43 Body Opacity Mask

44 Eyelash RGB Mask

45 Upper Teeth Diffuse

46 Normal

47 Specular

48 Lower Teeth Diffuse

49 Normal

50 Specular

Red text represents RGB mask / Black text represents black & white mask or regular texture map

51 Fingernail Diffuse

52 Normal

53 Specular

54 Toenail Diffuse

55 Normal

56 Specular

57 Eye Pupil

58 Strands

59 Veins

Appendix 2 : List of Simultaneous Adjustments

1 Head & Body Base Variation

2 Tone

3 HSL

4 Specular CL

5 Freckles Color

6 Tan Color

7 Opacity

8 Ambient Occlusion Color

9 Strength

10 Blur

11 Specular

What is Simultaneous Adjustments? Adjusting a specific setting on a head will simultaneously adjust the same setting on a body as well, and vice versa.

1 Fingernail & Toenail Nail Diffuse HSL

2 Normal Strength

3 Ridges

4 Specular CL

1 Teeth (Upper Teeth & Lower Teeth)

Teeth Diffuse HSL

2 Specular CL

3 Enamel Color

4 Enamel Strength

5 Gums Diffuse HSL

6 Specular CL

7 Stains Dirt Color

8 Dirt Amount

9 Plaque Color

10 Plaque Strength

11 Plaque Blur

12 Plaque Specularity

13 Teeth AO Color

14 Strength

1 Eyes (Cornea & Eye) Pupil Color

2 Opacity

3 Size

4 Blur

5 Strands Color

6 Opacity

7 Scale

8 Iris Color

9 Size

10 Rotation

11 Noise Color

12 Spots Color

13 Ring Color

14 Rim Color

15 Opacity

16 Blur

17 Eyes (Cornea & Eye) Sclera Color

18 Redness

19 Veins Color

20 Normal Strength

21 Opacity

22 Spread

23 Rotation

24 Eye Ambient Occlusion Strength

25 Color

26 Blur

27 Move & Scale

28 Rotate & Sheer

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