Concurrency: Deadlock ©Magee/Kramer Claus Brabrand brabrand@daimi.au.dk University of Aarhus...

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Concurrency: Deadlock ©Magee/Kramer

Claus Brabrand

brabrand@daimi.au.dk

University of Aarhus

Deadlock

Concurrency

Concurrency: Deadlock ©Magee/Kramer

Repetition

Monitors and Condition Synchronization

Concurrency: Deadlock ©Magee/Kramer

Monitors & Condition Synchronization

Concepts: monitors: encapsulated data + access procedures +mutual exclusion + condition

synchronization + single access procedure active in the

monitor nested monitors

Models: guarded actions

Practice: private data and synchronized methods (exclusion).

wait(), notify() and notifyAll() for condition synch. single thread active in the monitor at a time

Concurrency: Deadlock ©Magee/Kramer

wait(), notify(), and notifyAll()

Thread A Thread B

wait()notify()

Monitor

data

Wait() causes the thread to exit the monitor,permitting other threads to enter the monitor

public final void wait() throws InterruptedException;

public final void notify();

public final void notifyAll();

Concurrency: Deadlock ©Magee/Kramer

Condition Synchronization (in Java)

class CarParkControl { protected int spaces, capacity;

synchronized void arrive() throws Int’Exc’ { while (!(spaces>0)) wait(); --spaces; notifyAll(); }

synchronized void depart() throws Int’Exc’ { while (!(spaces<capacity)) wait(); ++spaces; notifyAll(); }}

CONTROL(N=4) = SPACES[N],SPACES[i:0..N] = (when(i>0) arrive -> SPACES[i-1] |when(i<N) depart -> SPACES[i+1]).

Concurrency: Deadlock ©Magee/Kramer

Semaphores

Semaphores are widely used for dealing with inter-process synchronization in operating systems.

Semaphore s : integer var that can take only non-neg. values.

sem.p(); // “passern”; decrement (block if counter = 0)

sem.v(); // “vrijgeven”; increment counter (allowing one “p”)

Concurrency: Deadlock ©Magee/Kramer

LTSA’s (analyse safety) predicts a possible DEADLOCK:

This situation is known as the nested monitor problem.

Composing potential DEADLOCK States Composed: 28 Transitions: 32 in 60ms Trace to DEADLOCK: get

Nested Monitors - Bounded Buffer Model

Concurrency: Deadlock ©Magee/Kramer

Chapter 6

Deadlock

Concurrency: Deadlock ©Magee/Kramer

Deadlock

Concepts: system deadlock (no further progress)

4 necessary & sufficient conditions

Models: deadlock - no eligible actions

Practice: blocked threads

Aim: deadlock avoidance - to design systems where deadlock cannot occur.

Concurrency: Deadlock ©Magee/Kramer

Deadlock: 4 Necessary and Sufficient Conditions

1. Mutual exclusion cond. (aka. “Serially reusable resources”):

the processes involved share resources which they use under mutual exclusion.

2. Hold-and-wait condition (aka. “Incremental acquisition”):

processes hold on to resources already allocated to them while waiting to acquire additional resources.

3. No pre-emption condition:

once acquired by a process, resources cannot be “pre-empted” (forcibly withdrawn) but are only released voluntarily.

4. Circular-wait condition (aka. “Wait-for cycle”):

a circular chain (or cycle) of processes exists such that each process holds a resource which its successor in the cycle is waiting to acquire.

Concurrency: Deadlock ©Magee/Kramer

Wait-For Cycle

A

B

CD

E

Has A awaits B

Has B awaits C

Has C awaits DHas D awaits E

Has E awaits A

Concurrency: Deadlock ©Magee/Kramer

6.1 Deadlock Analysis - Primitive Processes

Deadlocked state is one with no outgoing transitions

In FSP: (modelled by) the STOP processMOVE = (north->(south->MOVE|north->STOP)).

Analysis using LTSA:

MOVEnorth north

south

0 1 2

Trace to DEADLOCK:northnorth

Shortest path to DEADLOCK:

Concurrency: Deadlock ©Magee/Kramer

Deadlock Analysis - Parallel Composition

In practise, deadlock arises from parallel composition of interacting processes.

RESOURCE = (get-> put-> RESOURCE).

P = (printer.get-> scanner.get-> copy-> printer.put-> scanner.put-> P).

Q = (scanner.get-> printer.get-> copy-> scanner.put-> printer.put-> Q).

||SYS = (p:P || q:Q || {p,q}::printer:RESOURCE || {p,q}::scanner:RESOURCE).

printer:RESOURCEgetput

SYS

scanner:RESOURCEgetput

p:Pprinter

scanner

q:Qprinter

scanner

Deadlock trace? Avoidance...

P = (x -> y -> P).Q = (y -> x -> Q).||D = (P || Q).

Trace to DEADLOCK: p.printer.get q.scanner.get

Concurrency: Deadlock ©Magee/Kramer

Recall the 4 conditions

1. Mutual exclusion cond. (aka. “Serially reusable resources”):

the processes involved share resources which they use under mutual exclusion.

2. Hold-and-wait condition (aka. “Incremental acquisition”):

processes hold on to resources already allocated to them while waiting to acquire additional resources.

3. No pre-emption condition:

once acquired by a process, resources cannot be “pre-empted” (forcibly withdrawn) but are only released voluntarily.

4. Circular-wait condition (aka. “Wait-for cycle”):

a circular chain (or cycle) of processes exists such that each process holds a resource which its successor in the cycle is waiting to acquire.

Concurrency: Deadlock ©Magee/Kramer

Deadlock Analysis – Avoidance (#1 ?)

Have two printers and two scanners (no shared resources)

1. Mutual exclusion cond. (aka. “Serially reusable resources”):

the processes involved share resources which they use under mutual exclusion.

Deadlock? Scalability?

Concurrency: Deadlock ©Magee/Kramer

Deadlock Analysis – Avoidance (#2 ?)

Only one “mutex” lock for both scanner and printer:

Deadlock? Efficiency/Scalability?

2. Hold-and-wait condition (aka. “Incremental acquisition”):

processes hold on to resources already allocated to them while waiting to acquire additional resources.

LOCK = (acquire-> release-> LOCK).

P = (scanner_printer.acquire-> printer.get-> scanner.get-> copy-> scanner.put-> printer.put-> scanner_printer.release-> P).

Concurrency: Deadlock ©Magee/Kramer

Deadlock Analysis – Avoidance (#3 ?)

Force release (e.g., through timeout or arbiter):

P = (printer.get-> GETSCANNER),GETSCANNER = (scanner.get-> copy-> printer.put -> scanner.put-> P |timeout -> printer.put-> P).

Q = (scanner.get-> GETPRINTER),GETPRINTER = (printer.get-> copy-> printer.put -> scanner.put-> Q |timeout -> scanner.put-> Q).

Progress?

3. No pre-emption condition:

once acquired by a process, resources cannot be pre-empted (forcibly withdrawn) but are only released voluntarily.

Deadlock?

Concurrency: Deadlock ©Magee/Kramer

Deadlock Analysis – Avoidance (#4 ?)

Acquire resources in the same order:

Scalability/Progress/…?

4. Circular-wait condition (aka. “Wait-for cycle”):

a circular chain (or cycle) of processes exists such that each process holds a resource which its successor in the cycle is waiting to acquire.

Deadlock?

P = (printer.get-> scanner.get-> copy-> printer.put-> scanner.put-> P).

Q = (printer.get-> scanner.get-> copy-> printer.put-> scanner.put-> Q).

General solution: “sort resource acquisitions”

Concurrency: Deadlock ©Magee/Kramer

6.2 Dining Philosophers

Five philosophers sit around a circular table. Each philosopher spends his life alternately thinking and eating. In the centre of the table is a large bowl of spaghetti. A philosopher needs two forks to eat a helping of spaghetti.

0

1

23

40

1

2

3

4

One fork is placed between each pair of philosophers and they agree that each will only use the fork to his immediate right and left.

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers - Model Structure Diagram

phil[4]:PHIL

phil[1]:PHIL

phil[3]:PHIL

phil[0]:PHIL

phil[2]:PHIL

FORK FORK

FORK

FORK FORK

lef tright

right

right

right

lef t

lef t

right

lef t

lef t

Each FORK is a shared resource with actions get and put.

When hungry, each PHIL must first get his right and left forks before he can start eating.

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers - Model

const N = 5

FORK = (get-> put-> FORK).

PHIL = (sitdown -> right.get -> left.get -> eat -> left.put -> right.put -> arise -> PHIL).

||DINING_PHILOSOPHERS =

forall [i:0..N-1] (phil[i]:PHIL ||

FORK).

Can this system deadlock?

Can this system deadlock?

0

1

23

40

1

2

3

4

{ phil[i].left, phil[((i-1)+N)%N].right }::

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers - Model Analysis

This is the situation where all the philosophers become hungry at the same time, sit down at the table and each philosopher picks up the fork to his right.

The system can make no further progress since each philosopher is waiting for a left fork held by his neighbour (i.e., a wait-for cycle exists)!

Trace to DEADLOCK: phil.0.sitdown phil.0.right.get phil.1.sitdown phil.1.right.get phil.2.sitdown phil.2.right.get phil.3.sitdown phil.3.right.get phil.4.sitdown phil.4.right.get

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers

Deadlock is easily detected in our model.

How easy is it to detect a potential deadlock in an implementation?

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers - Implementation in Java

Forks: shared passive entities (implement as

monitors)Applet

Diners

Thread

Philosopher1 n

Fork

1

n

PhilCanvas

display

controller

view

display

Philosophers: active entities (implement as

threads)

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers – Fork (Monitor)

class Fork { private boolean taken = false; private PhilCanvas display; private int identity;

Fork(PhilCanvas disp, int id) { display = disp; identity = id;}

synchronized void get() throws Int’Exc’ { while (taken) wait(); // cond. synch. (!) taken = true; display.setFork(identity, taken); }

synchronized void put() { taken = false; display.setFork(identity, taken); notify(); // cond. synch. (!) }}

taken encodes the state of the fork

taken encodes the state of the fork

FORK = (get-> put-> FORK).

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers – Philosopher (Thread)

class Philosopher extends Thread { public void run() { try { while (true) { view.setPhil(identity,view.SIT); sleep(controller.thinkTime()); right.get(); view.setPhil(identity,view.GOTRIGHT); sleep(500); // constant pause! left.get(); view.setPhil(identity,view.EATING); sleep(controller.eatTime()); left.put(); right.put(); view.setPhil(identity,view.ARISE); sleep(controller.standupTime()); } } catch (InterruptedException _) {} }}

PHIL = (sit -> right.get -> left.get -> eat -> left.put -> right.put -> arise -> PHIL).

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers – Main Applet

for (int i=0; i<N; i++) { phil[i] = new Philosopher(this, i, fork[(i-1+N)%N], fork[i]); phil[i].start();}

The Applet’s start() method creates (an arrary of) shared Fork monitors…:for (int i=0; i<N; i++) { fork[i] = new Fork(display, i);}

…and (an array of) Philosopher threads each of which is start()’ed:

left right

||DINING_PHILOSOPHERS = forall [i:0..N-1] (phil[i]:PHIL || { phil[i].left, phil[((i-1)+N)%N].right }::FORK).

Concurrency: Deadlock ©Magee/Kramer

Dining Philosophers

To ensure deadlock occurs eventually, the slider control may be moved to the left. This reduces the time each philosopher spends thinking and eating.

This "speedup" increases the probability of deadlock occurring.

Concurrency: Deadlock ©Magee/Kramer

Deadlock-free Philosophers

Deadlock can be avoided by ensuring that a wait-for cycle cannot exist.

Introduce an asymmetry into definition of philosophers.

Use the identity ‘i’ of a philosopher to make even numbered philosophers get their left forks first, odd their right first.

How?

PHIL[i:0..N-1] = (when (i%2==0) sitdown-> left.get ->...-> PHIL |when (i%2==1) sitdown-> right.get->...-> PHIL).

How does this solution compare tothe “sort-shared-acquisitions” idea?

Other strategies?

Concurrency: Deadlock ©Magee/Kramer

Summary

Conceptsdeadlock (no further progress)

4x necessary and sufficient conditions:

1. Mutual exclusion condition

2. Hold-and-wait condition

3. No pre-emption condition

4. Circular-wait condition

Modelsno eligible actions (analysis gives shortest path trace)

Practiceblocked threads

Aim - deadlock avoidance:

“Break at least one of

the deadlock conditions”.

Concurrency: Deadlock ©Magee/Kramer

Claus Brabrand

brabrand@daimi.au.dk

University of Aarhus

Program Correctness

Concurrency

Concurrency: Deadlock ©Magee/Kramer

Outline

PredicatesInductionInvariantsCorrectnessTerminationMonitor Invariants

Concurrency: Deadlock ©Magee/Kramer

Predicates (and Invariants)

A predicate is a boolean function:P: VARS -> BOOL , BOOL = {true,

false}

Predicate is an assertion about a program’s variables: It may be true or false, depending on the state of the program

(i.e., the values of the variables):

DEFINTION:valid predicate (aka. an invariant):

…if it is true every time the program gets therevalid program:

…if all of its predicates are valid

P(x,y) x>2 x + y = 10

For state {x=3, y=7}, P(x,y) is trueFor state {x=2, y=8}, P(x,y) is false

E.g.

E.g.

Concurrency: Deadlock ©Magee/Kramer

Induction: ”The Principle of Mathematical Induction”

Example:

Proof?!

For the example:

nN: P(n)

nN : [ 20 + 21 + … + 2n = 2n+1 – 1 ]

P(0)

induction stepbase case

Principle of mathematical induction:

P(n) [ 20 + 21 + … + 2n = 2n+1 – 1 ]

P(i) P(i+1)

Concurrency: Deadlock ©Magee/Kramer

Example Induction Proof

Example:

Base case (i.e. prove: P(0))

Induction step (i.e. prove: P(i) => P(i+1)):Assume the induction hypothesis

i.e. we have that P(i):

Now prove P(i+1)i.e. that:

P(n) [ 20 + 21 + … + 2n = 2n+1 – 1 ]

P(0) [ 20 = 20+1 – 1 ]

[ 20 + 21 + … + 2i = 2i+1 – 1 ]

[ 20 + 21 + … + 2i+1 = 2(i+1)+1 – 1 ]

20 + 21 + … + 2i + 2i+1 (20 + 21 + … + 2i) + 2i+1=

(2i+1 – 1) + 2i+1 == 2*2i+1 – 1 = 2(i+1)+1 – 1 I.H.

Concurrency: Deadlock ©Magee/Kramer

Invariants: Proof (Predicates + Induction)

Loop invariants (attached to while-loops)Proof: (induction in #loop iterations!):

Base case (P(i=0)):Prove that: INV true having done “0” iterations

Induction step (P(i) P(i+1)):Assume (induction hypothesis) : INV true having done “i” iterations

Prove that: INV true having done “i+1” iterations

int rest = amount;int n1 = 0, n5 = 0, n10 = 0;while (rest > 0) { // INV: [ ( amount = 10*n10 + 5*n5 + 1*n1 + rest ) ( rest > 0 ) ] if (rest >= 10) { rest = rest – 10; n10 = n10 + 1; } else if (rest >= 5) {rest = rest – 5; n5 = n5 + 1; } else if (rest >= 1) {rest = rest – 1; n1 = n1 + 1; }}

Concurrency: Deadlock ©Magee/Kramer

Program Correctness (Example: Money Change)

Decorated program: Invariants should be useful! (not: {2+2 = 4} )!Usually associated with while(/if) statements

Proving the invariants helps us establish program correctness;in this case, that:

void change(int amount) { if (amount < 0) abort(); // INV: [ amount >= 0 ] int rest = amount; int n1 = 0, n5 = 0, n10 = 0; while (rest != 0) { // INV: [ ( amount = 10*n10 + 5*n5 + 1*n1 + rest ) ] if (rest >= 10) { rest = rest – 10; n10 = n10 + 1; } else if (rest >= 5) {rest = rest – 5; n5 = n5 + 1; } else if (rest >= 1) {rest = rest – 1; n1 = n1 + 1; } } // INV: [ amount = 10*n10 + 5*n5 + 1*n1 ] output(amount, n10, n5, n1);}

amount = 10*n10 + 5*n5 + 1*n1 is calculated

if (b) abort();{ b }

Induction: [ P(0) ( P(i) => P(i+1) ) ]

while (b) {I} S{I b }

Concurrency: Deadlock ©Magee/Kramer

Termination (Undecidable in General!)

“if the program terminates, then the result is correct”However, says nothing about termination!!

In fact; termination is undecidable:Proof (by-contradiction):

Assume decidability (i.e. there exists program, H, such that):

Now construct program Pthis:

What would H say about this program (Pthis)?!?

H(P) = true, if program P terminates = false, if program P doesn’t terminate

if (H(Pthis)) loop();else terminate();

:-o

Concurrency: Deadlock ©Magee/Kramer

Termination (Sufficient Condition)

“If there’s something (discrete) that gets strictly smaller for every iteration and the loop stops when that something is zero,then the loop terminates”!

That something is called a termination function, T:T: State -> N

Example:

Here, we can use termination function:

while (rest > 0) { if (rest >= 10) { rest = rest – 10; n10 = n10 + 1; } else if (rest >= 5) {rest = rest – 5; n5 = n5 + 1; } else if (rest >= 1) {rest = rest – 1; n1 = n1 + 1; }}

T(state) = rest

Concurrency: Deadlock ©Magee/Kramer

Monitor Invariants

Interleavings make it hard to use invariants!!! However, monitors:

mutual exclusionhave (complex) state and state correlations

=> invariants can help here: monitor invariants!

{MI} must be true when there’s no thread executing inside…=> also when we exit the monitor by invoking wait()!

Monitor invariant:

Class Buffer { protected int in, out, count, size; // {monitor invariant}

synchronized void put(Object o) throws Int’Exc’ { while (!(count<size)) wait(); ...; notifyAll(); }}

( 0 <= count <= size) ( 0 <= in < size) ( 0 <= out < size) ( in = (out + count) % size)

Concurrency: Deadlock ©Magee/Kramer

</Invariants>

Exercises:-1) Induction proof

-2) Factorial-3) Buffer

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