DESIGN MINDSET SOLUTIONS - Temple MIS · DESIGN MINDSET: An interactive, qualitative approach to...

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DESIGN MINDSET SOLUTIONSPROCESS BUILT FROM COLLABORATION, ITERATION, EXPERIENCE AND RESEARCH

Steve Sclarow |Fall 2018| MIS 3580 Sec 002

INTRO TO INSTRUCTOR

� Steve Sclarowsclarow@temple.edu

Speakman 209f

O. 215-204-4386

Office hours:

MWF 10:00 AM – 11:00 AM

or by appointment

MANAGING EXPECTATIONS

� This class is unique!

• Nobody teaches a class like this in FOX

� You will find the class engaging and fun!

� We will face some new challenges, plan on it!

� You will acquire new tools to use throughout your educational and professional journey!

AGENDA: Course introduction

� Syllabus Overview

� Course Site

� Expectations

PRIMARY COURSE OBJECTIVE

� Provide you with a new set of skills applicable to solve any problem.

COURSE OBJECTIVES

� Gathering of Data� Analysis and Problem Identification

� Ideation� Defining the concept

� Translation into form� Thinking visually

� Presentation� Communicating concepts

READINGS

� No required text books!

GRADED COMPONENTS

ITEM PERCENTAGE

Class preparation & Participation 25%

Group projects 40%

Individual Homework (3 assignments) 25%

Digital Journal Submission 10%

COURSE DESCRIPTION

� Introduction to Design

�Tools, Concepts & Process

� Problem Identification

�Research & Analysis

� Synthesis and Solution

DESIGN MINDSET: An interactive, qualitative approach to problem solving

� Relevance to FOX Education

• Complement and enhance your professional skillsets

� Design Mindset

• Collaboration, Experimentation, Consensus Building, Listening and Innovation

DESIGN MINDSET: An interactive, qualitative approach to problem solving

THINK DIFFERENTLY

WHY IS DESIGN IMPORTANT?

� “CEOs believe creativity is the most important leadership quality.”

PROBLEM SOLVING

� “Being process-oriented, not product-driven, is the most important and difficult skill for a designer to develop.”

– Matthew Frederick

Frederick, Matthew. 2007. 101 Things I leaned in Architecture School, MIT Press, Cambridge Massachusetts. P. 29.

PROBLEM SOLVING

Being process-oriented means:

1. seeking to understand a design problem before chasing after solutions;

2. not force-fitting solutions to old problems onto new problems;

3. removing yourself from prideful investment in your projects and being slow to fall in love with your ideas;

4. making design investigations and decisions holistically rather than sequentially;

5. Making design decisions conditionally – that is, with the awareness that they may or may not work out as you continue toward a final solution;

6. Knowing when to change and when to stick with previous decisions;

7. Accepting as normal the anxiety that comes from not knowing what to do;

8. Working fluidly between concept-scale and detail-scale to see how each informs the other;

9. Always asking “What if…?” regardless of how satisfied you are with your solution.

– Matthew Frederick

Frederick, Matthew. 2007. 101 Things I leaned in Architecture School, MIT Press, Cambridge Massachusetts. P. 29.

COLLABORATION

https://www.weforum.org/agenda/2016/04/team-psychological-danger-work-performance/

� “This was identified as the most significant success factor in teams across the organization.” Studio

DESIGN MINDSET: An interactive, qualitative approach to problem solving

� Studio Class Environment

• Open Discussion

• Active Listening

• Consensus Building

• Feedback

DESIGN MINDSET: An interactive, qualitative approach to problem solving

� Communicating

• Through Storytelling

• With Drawing

• Visually

DESIGN MINDSET INCLUDES A 2-STAGE PROCESS

ANALYSIS SYNTHESIS

Problem Identification – the gathering of data Translation into Form – Solution - Design

DESIGN MINDSET SOLUTIONSWEEK 01: CLASS 02

Steve Sclarow |Fall 2018| MIS 3580 Sec 002

STORYTELLING

�Why do we tell stories?

http://incitrio.com/the-art-of-storytelling-and-how-it-relates-to-content-marketing/

STORYTELLING

� “Those who tell the stories rule society,” Plato once said. And the poet Muriel Rukeyser said, “The universe is made up of stories, not atoms.” Stories are packed not with hard data but with something far more powerful: emotional data.

- Lee Habeeb

https://www.nationalreview.com/2013/10/deficit-stories-lee-habeeb/

https://www.forbes.com/sites/brentdykes/2016/03/31/data-storytelling-the-essential-data-science-skill-everyone-needs/#714fbed852ad

STORYTELLING

� “The most powerful person in the world is the story teller. The storyteller sets the vision, values and agenda of an entire generation that is to come. - Steve Jobs

https://medium.com/the-mission/steve-jobs-secret-for-eliciting-questions-overheard-at-a-san-francisco-cafe-80b1af67433

CREATIVITY & STORYTELLING

� “Creativity is not magic. Creativity is for everyone.” - Austin Kleon

https://austinkleon.com/steal/

READING ASSIGNMENT DISCUSSION: Key Takeaways – Part 1

� Story Telling Approach

� Analogies

� The Pitch

� Personalize

� Avoid the Devils Advocate

� Encourage new ideas

� Avoid idea wreckers

STORY TELLING: The Personal Narrative Card

Guidelines:� The Card must include your name

� It must tell a visual story about you.

• Something your team does not already know about you

� Include a one – two word title.

• This describes you or a role you would like to play on your team.

� You must use multiple available materials.

� The Card must stand vertically

� You have 15 minutes to create your card

� Everyone will present their story

STORY TELLING: The Personal Narrative Card – Key Takeaways

� You utilized your natural problem solving skills

� You improvised

� You communicated primarily through graphics

� Qualitative thinking (flexible, unstructured)

STORY TELLING: The Personal Narrative Card – Key Takeaways

� Active Listening

� Thought Visually

� Working under Time Factor

� Used all your resources

� Details are provided in the story you told

� Don’t forget to photograph your card!

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