Dialogue Macrogame Theory Part IV: Approaches to dialogue Peter Kühnlein

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Dialogue Macrogame Theory

Part IV:

Approaches to dialogue

Peter Kühnlein

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues.

M02, 1:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. Some dialogues can be analyzed with DMT;some cannot.

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Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. Some dialogues can be analyzed with DMT […].Where it fits, DMT gives a partial technical characterization of the classesof dialogues represented in the analysis.

M02, 1:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […T]his paper introduces a new term, DialogueMacrogame, which represents some structures that resemble the dialoguegames of the predecessor model.

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Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […] A major goal of [DMT] is to provide adescriptive account for the coherence of a wide diversity of natural dialogues.

M02, 1,3:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […] A major goal of [DMT] is to provide adescriptive account for the coherence of a wide diversity of natural dialogues.[…] The assumptions of DMT include saying that not all dialogues are alike,and that the differences between dialogue situations affect the dynamics ofthe dialogues which occur in them.

M02, 1,3:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […] A major goal of [DMT] is to provide adescriptive account for the coherence of a wide diversity of natural dialogues.[…] The assumptions of DMT include saying that not all dialogues are alike,and that the differences between dialogue situations affect the dynamics ofthe dialogues which occur in them. We therefore […] seek to find a set oftheories that can jointly account for the coherence of dialogues that arise indifferent kinds of situations.

M02, 1,3:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […] A major goal of [DMT] is to provide adescriptive account for the coherence of a wide diversity of natural dialogues.[…] The assumptions of DMT include saying that not all dialogues are alike,and that the differences between dialogue situations affect the dynamics ofthe dialogues which occur in them. We therefore […] seek to find a set oftheories that can jointly account for the coherence of dialogues that arise indifferent kinds of situations. […] DMT is designed to be one such theory.

M02, 1,3:

Dialogue Macrogame Theory

Dialogue Macrogame Theory is designed to enable analysis of particularnatural language dialogues. […] A major goal of [DMT] is to provide adescriptive account for the coherence of a wide diversity of natural dialogues.[…] The assumptions of DMT include saying that not all dialogues are alike,and that the differences between dialogue situations affect the dynamics ofthe dialogues which occur in them. We therefore […] seek to find a set oftheories that can jointly account for the coherence of dialogues that arise indifferent kinds of situations. […] DMT is designed to be one such theory.

M02, 1,3:

Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues.

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Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

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Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

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Mann points out that it is researchers’ impressions that count as evidencefor the coherence of dialogues, not those of participants.

Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

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Dialogue coherence arises from the intentions (also called goals) of thedialogue participants.

Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

M02, 3-4:

Dialogue coherence arises from the intentions (also called goals) of thedialogue participants. It arises especially from the way that the conventionsof dialogue cause the participants to adopt and dismiss groups of intentions.

Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

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Dialogue coherence arises from the intentions (also called goals) of thedialogue participants. It arises especially from the way that the conventionsof dialogue cause the participants to adopt and dismiss groups of intentions.Grouping of intentions is the foundation for coordination of the activities ofdialogue participants.

Dialogue Macrogame Theory

A major goal of [DMT] is to provide a descriptive account for the coherence of a wide diversity of natural dialogues. A dialogue is said to be coherent ifa person who has good access to the dialogue is left with the impressionthat every part of the dialogue contributed to the remainder, or equivalentlythat there are no parts whose presence is not easily explained.

M02, 3-4:

Dialogue coherence arises from the intentions (also called goals) of thedialogue participants. It arises especially from the way that the conventionsof dialogue cause the participants to adopt and dismiss groups of intentions.Grouping of intentions is the foundation for coordination of the activities ofdialogue participants.

How is this expressed by DMT?

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame.

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Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

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1. A goal of the initiator

2.

3.

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

M02, 4:

1. A goal of the initiator

2. A goal of the responder

3.

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

M02, 4:

1. A goal of the initiator

2. A goal of the responder

3. A joint goal

This is very similar to what is known from Dialogue Games Theory

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

M02, 4:

1. A goal of the initiator

2. A goal of the responder

3. A joint goal

When a game is used, the goal of the initiator and the joint goal will be in thememory of the initiator as commitments. (DMT does not constrain therelationship of these two.)

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

M02, 4:

1. A goal of the initiator

2. A goal of the responder

3. A joint goal

When a game is used, the goal of the initiator and the joint goal will be in thememory of the initiator as commitments. […] Similarly, the goal of the responderand the joint goal will be in the memory of the responder as commitments.

Dialogue Macrogame Theory

The major construct of Dialogue Macrogame Theory is, of course, thedialogue macrogame. A (dialogue macro)game is defined as a set of threegoals:

M02, 4:

1. A goal of the initiator

2. A goal of the responder

3. A joint goal

In each memory, the two goals are committed and uncommitted simultaneously,and at the same time each person’s knowledge of the other’s commitments isadjusted.

Dialogue Macrogame Theory

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One of the games is the Information Offering game.

Dialogue Macrogame Theory

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One of the games is the Information Offering game. Like all other games, asingle occurrence of this game can account for an indefinitely long intervalof interaction.

Dialogue Macrogame Theory

M02, 4:

One of the games is the Information Offering game. Like all other games, asingle occurrence of this game can account for an indefinitely long intervalof interaction. Currently in DMT there are about 19 defined games.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Seeking (IS)

I knows the information that is sought

I has identified to R the information that is sought

R has provided the information that is sought

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Seeking (IS)

I knows the information that is sought

I has identified to R the information that is sought

R has provided the information that is sought

Information Offering (IO)

R comes to know the information that is offered

I has provided the information that is offered

R has identified the information that is offered

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Seeking (IS)

I knows the information that is sought

I has identified to R the information that is sought

R has provided the information that is sought

Information Offering (IO)

R comes to know the information that is offered

I has provided the information that is offered

R has identified the information that is offered

Action Seeking (AS)

R knows what action A I wants R to do (or what outcome O that I wants R to accomplish)

I has identified to R the action A or outcome O

R has decided whether to commit to doing A or seeking to accomplish O

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Seeking (IS)

I knows the information that is sought

I has identified to R the information that is sought

R has provided the information that is sought

Information Offering (IO)

R comes to know the information that is offered

I has provided the information that is offered

R has identified the information that is offered

Action Seeking (AS)

R knows what action A I wants R to do (or what outcome O that I wants R to accomplish)

I has identified to R the action A or outcome O

R has decided whether to commit to doing A or seeking to accomplish O

Action Offering (AO)

R knows what action A I is offering to do for R (or what outcome O that I is offering to seek to accomplish)

I has identified to R the action A or outcome O that is offered

R has decided and expressed to I whether R accepts I’s offer to do A or seek to achieve O

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Permission Seeking (PS)

Determine whether R gives permission to I to do a particular action A or seek a particular outcome O of action

I has identified to R the action A or outcome O for which permission is sought

R has decided whether R grants permission to I to do A or seek to achieve O

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Probe (IP)

I knows whether R knows particular information (inf) which R could already know based on prior experience

I has identified inf to R

R has exhibited R’s own knowledge of inf

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Probe (IP)

I knows whether R knows particular information (inf) which R could already know based on prior experience

I has identified inf to R

R has exhibited R’s own knowledge of inf

Socratic Challenge (SC)

I knows whether R can construct particular information (inf) which R plausibly is able to construct based on prior experience

I has identified inf to R

R has exhibited R’s own knowledge of inf

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Information Probe (IP)

I knows whether R knows particular information (inf) which R could already know based on prior experience

I has identified inf to R

R has exhibited R’s own knowledge of inf

Socratic Challenge (SC)

I knows whether R can construct particular information (inf) which R plausibly is able to construct based on prior experience

I has identified inf to R

R has exhibited R’s own knowledge of inf

The difference reduces to IP testing knowledge while SC tests inferencecapabilities

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Clarification Seeking (CS)

I and R come to have compatible views of U

I expresses an uncertainty about U

R reduces the uncertainty of I about U

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Clarification Seeking (CS)

I and R come to have compatible views of U

I expresses an uncertainty about U

R reduces the uncertainty of I about U

Suggestion Offering (SO)

R knows an idea (possibly hypothetical or conjectural) S of I

I has expressed S R has expressed the adequacy of R’s knowledge of S

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Clarification Seeking (CS)

I and R come to have compatible views of U

I expresses an uncertainty about U

R reduces the uncertainty of I about U

Suggestion Offering (SO)

R knows an idea (possibly hypothetical or conjectural) S of I

I has expressed S R has expressed the adequacy of R’s knowledge of S

Response Seeking (RS)

I comes to know R’s view of S

I knows R’s view of S

R has expressed a personal view of S

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Clarification Seeking (CS)

I and R come to have compatible views of U

I expresses an uncertainty about U

R reduces the uncertainty of I about U

Suggestion Offering (SO)

R knows an idea (possibly hypothetical or conjectural) S of I

I has expressed S R has expressed the adequacy of R’s knowledge of S

Response Seeking (RS)

I comes to know R’s view of S

I knows R’s view of S

R has expressed a personal view of S

Plan Making (PM)

Create a plan to achieve a state described by S

Contribute to a plan to achieve a state described by S

Contribute to a plan to achieve a state described by S

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Conversation Seeking (CS)

I and R interact in dialogue

I initiates the interaction with R

R interacts with I

All DMGs except this one can be embedded in one another

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Conversation Seeking (CS)

(not recursive)

I and R interact in dialogue

I initiates the interaction with R

R interacts with I

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Joint Goal Goal of Initiator (I) Goal of Responder (R)

Conversation Seeking (CS)

(not recursive)

I and R interact in dialogue

I initiates the interaction with R

R interacts with I

Unidentified Game (UG)

- - -

Dialogue Macrogame Theory

M02, 4:

One of the games is the Information Offering game. Like all other games, asingle occurrence of this game can account for an indefinitely long intervalof interaction. Currently in DMT there are about 19 defined games.

Dialogue Macrogame Theory

M02, 4:

One of the games is the Information Offering game. Like all other games, asingle occurrence of this game can account for an indefinitely long intervalof interaction. Currently in DMT there are about 19 defined games.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm::

The set of dialogue games is open in principle. Researchers can add ormodify definitions to fit their perceptions and purposes.

Dialogue Macrogame Theory

M02, 4:

One of the games is the Information Offering game. Like all other games, asingle occurrence of this game can account for an indefinitely long intervalof interaction. Currently in DMT there are about 19 defined games.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm::

The set of dialogue games is open in principle. […] More basically, the set isopen in principle because the macrogames are seen as cultural conventions.

This reflects Mann’s original intention to parallel Wittgenstein’s“Sprachspiele” with “dialogue games”

Dialogue Macrogame Theory

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The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions.

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this.

Dialogue Macrogame Theory

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The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid.

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. Theseactions are almost always implicit, but certain situations (especially thediagnosis of misunderstanding) can cause them to become explicit.

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Act Abbreviation Name of Game Act Abbreviation

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg

accept a game ag

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg

accept a game ag

reject a game rg

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation.

http://www-rcf.usc.edu/~billmann/dialogue/dgamedefs.htm:

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg bid termination of a game

bt

accept a game ag accept termination of a game

at

reject a game rg reject termination of a game

rt

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation. If a game has been bid and thebid has been accepted the game is open.

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg bid termination of a game

bt

accept a game ag accept termination of a game

at

reject a game rg reject termination of a game

rt

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation. [...] The scope of a game is theentire interval during which it is in use, including the initial bid of the game […]

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg bid termination of a game

bt

accept a game ag accept termination of a game

at

reject a game rg reject termination of a game

rt

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation. [...] The scope of a game is theentire interval during which it is in use, including the […] final acceptance of termination

Name of Game Act Abbreviation Name of Game Act Abbreviation

bid a game bg bid termination of a game

bt

accept a game ag accept termination of a game

at

reject a game rg reject termination of a game

rt

Dialogue Macrogame Theory

M02, 5:

The course of a dialogue between peers is generally under the control ofboth participants. They coordinate and jointly control by means of particularkinds of actions. DMT uses a negotiation metaphor to describe this. A gameis bid by the initiator, and the responder accepts or rejects the bid. […]Similarly, games terminate by negotiation. […] Since DMT applies to entiredialogues, it supplements views of sentences, turns or inherently smallcollections of turns in dialogue.

Up to this point, besides the definition of the scope of a game everythingseems to be just like good old dialogue games theory (Mann 1982)

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

It has been one of the shortcomings of DG theory that it was notpossible to treat speech-action pairs. Unilaterals promise to remedythis problem.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Tell Provide information Doctor announces a diagnosis

Remember: To provide information is the purpose of the informationoffering (IO) game, too. The relation between DMGs and Unilaterals willbe discussed shortly.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Tell Provide information Doctor announces a diagnosis

Direct Request action Scalpel. Go. Buy it.

Again, to request action is the purpose of the action seeking game.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Tell Provide information Doctor announces a diagnosis

Direct Request action Scalpel. Go. Buy it.

Action Perform an action during the dialogue

turn on a light

“Action” is a Unilateral that has no parallel in DGT

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Assess Express attitudes or evaluations of situations

Wonderful. That’s a new threat.

This, in turn, could be a case of information offering (IO)

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Assess Express attitudes or evaluations of situations

Wonderful. That’s a new threat.

Suggestion Propose an idea for consideration

Maybe you could take a pill before you go to dinner.

There is a DMG called “Suggestion Offering” defined above

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Assess Express attitudes or evaluations of situations

Wonderful. That’s a new threat.

Suggestion Propose an idea for consideration

Maybe you could take a pill before you go to dinner.

Promise Commit to a future action or to create a future condition

I’ll pay you the rest of it tomorrow.

How about the action offering (AO) game, here?

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Rhetorical Question

Raise a question without indicating expectation of an answer

Are presidents saints?

Maybe cases of information probing (IP) or socratic challenge (SC) games?

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Rhetorical Question

Raise a question without indicating expectation of an answer

Are presidents saints?

Repair Revise a prior expression A: I need three feet of canvas.

B: OK.

A: Make that three yards.

This seems okay as a Unilateral.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Unilateral Defining Function Examples

Rhetorical Question

Raise a question without indicating expectation of an answer

Are presidents saints?

Repair Revise a prior expression A: I need three feet of canvas.

B: OK.

A: Make that three yards.

Completion Provide an ending for something being said by another

A: A stitch in time is worth ---

B: --- two in the bush.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

It is about time to have a look at the relation between DMGs andUnilaterals. Here is what Mann explains.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

(We are presented with a table, again.)

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Unilateral

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

Unilateral Pursue one or more goals of One Participant

Dialogue Macrogame Theory

This characterization of Unilaterals seems at least doubtful. How aboutthe Completion? From our own corpus Inst: Now you take Const: a screwshould count as a completion, yet is uttered in the pursuit of a joint goal.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

Unilateral Pursue one or more goals of One Participant

Dialogue Macrogame Theory

This characterization of Unilaterals seems at least doubtful. How aboutthe Direct? As introduced, there seems to be no difference between itand the bid of an Action Seeking game. (This idea will be elaborated alittle more in a minute.)

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

Unilateral Pursue one or more goals of One Participant

Dialogue Macrogame Theory

This characterization of Unilaterals seems at least doubtful. How aboutthe Direct? As introduced, there seems to be no difference between itand the bid of an Action Seeking game. Besides this, the latter could beused in pursuit of just the initiator’s intention.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

Unilateral Pursue one or more goals of One Participant

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

Unilateral Pursue one or more goals of One Participant

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2

Unilateral Pursue one or more goals of One Participant

1

Dialogue Macrogame Theory

How about the Completion, again? By definition, Completion provides anending for something being said by another. So it necessarily involvestwo participants.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2

Unilateral Pursue one or more goals of One Participant

1

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2

Unilateral Pursue one or more goals of One Participant

1

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2 yes

Unilateral Pursue one or more goals of One Participant

1 no

Dialogue Macrogame Theory

Not all of the DMGs are recursive: Conversation Seeking (CS) notablyand explicitly can not be embedded: It is marked as “not recursive”.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2 yes

Unilateral Pursue one or more goals of One Participant

1 no

Dialogue Macrogame Theory

Not all of the DMGs are recursive: Conversation Seeking (CS) notablyand explicitly can not be embedded. The Unilateral Suggest, on the otherhand, can surely be embedded.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2 yes

Unilateral Pursue one or more goals of One Participant

1 no

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2 yes

Unilateral Pursue one or more goals of One Participant

1 no

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

http://www-rcf.usc.edu/~billmann/dialogue/dg-parts.htm:

Name Function Number of Participants

Recursive? Example of Use

Dialogue Macrogame

Jointly pursue the goals of the Participants

2 yes [Given elsewhere]

Unilateral Pursue one or more goals of One Participant

1 no I’ll do that. It’s done.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Mann’s opinion, in short:

Unilaterals are actions that are part of the interaction, performed by onlyone of the participants, that distinctively do not involve collaboration orjoint goals.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large really are (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there a way to support this interpretation?

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there away to support this interpretation? Let’s have a look at thecategories of Unilaterals.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

The example (“Thank you”) could very well be the acceptance of anaction offering (AO) game.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

What makes it a “polite” speech act is the Searle & Vandervekian (1992)“mode of achievement”

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

Acknowledge Express clear hearing, agreement, willingness to comply with requests,…

OK. Yes. Roger.

Here is quite a hotchpotch of “defining functions”; but acts (1) and (2)look like answers to previous utterances.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

Acknowledge Express clear hearing, agreement, willingness to comply with requests,…

OK. Yes. Roger.

Here is quite a hotchpotch of “defining functions”; (3) seems to be acase of meta-communication

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

Acknowledge Express clear hearing, agreement, willingness to comply with requests,…

OK. Yes. Roger.

Media Mgt. Establish, maintain, terminate communication media

Hello. Over. Have a nice day.

Utterances (1) and (3) seem to be paradigm cases of (1) conversationseeking and (3) bid of termination of CS or acceptance thereof.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

Acknowledge Express clear hearing, agreement, willingness to comply with requests,…

OK. Yes. Roger.

Media Mgt. Establish, maintain, terminate communication media

Hello. Over. Have a nice day.

Utterance (2) seems to be meta-communication.

Dialogue Macrogame Theory

http://www-rcf.usc.edu/~billmann/dialogue/dmtunilaterals.htm

Name of Category of Unilaterals

Defining Function Examples

Politeness Acts of respect, honor, gratitude…

Thank you.

Acknowledge Express clear hearing, agreement, willingness to comply with requests,…

OK. Yes. Roger.

Media Mgt. Establish, maintain, terminate communication media

Hello. Over. Have a nice day.

These two cases – obviously meta-communication - remain.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there away to support this interpretation? Let’s have a look at thecategories of Unilaterals.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there away to support this interpretation? Let’s have a look at thecategories of Unilaterals. The “defining functions” and the examplessupport the suspicion that Unilaterals by and large should count notas a new type of entity in DMT.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there away to support this interpretation? Let’s have a look at thecategories of Unilaterals. The “defining functions” and the examplessupport the suspicion that Unilaterals by and large should count notas a new type of entity in DMT. Rather, they should be characterizedas indicated.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Proposal: The Unilaterals of DMT by and large are really (complex)speech acts that constitute either bid or acceptance of a good old DG – plus non-linguistic action and meta-communication. Is there away to support this interpretation? Let’s have a look at thecategories of Unilaterals. The “defining functions” and the examplessupport the suspicion that Unilaterals by and large should count notas a new type of entity in DMT. Rather, they should be characterizedas indicated. The meta-communicative acts should be taken to beexplicit bids or acceptances plus turn-taking signals.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Summary: DMT is a partially refined version of DGT.

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Summary: DMT is a partially refined version of DGT. The inventory ofDGT comprises the inventory of DMT (with a changed definition ofthe scope of a DG).

Dialogue Macrogame Theory

M02, 5:

It turns out that most dialogues do not consist entirely of goal pursuit thatcould be represented by dialogue macrogames. Other things happen, evenwhen the major activity is joint goal pursuit. DMT has a class of actionsthat do not involve joint goals and that are generally confined to a singleturn. They are called Unilateral Actions or Unilaterals.

Summary: DMT is a partially refined version of DGT. The inventory ofDGT comprises the inventory of DMT (with a changed definition ofthe scope of a DG). Unilaterals are in fact already implicit in DGT,except (1) actions and (2) meta-communicative acts.

Two Ss, instructor and constructor cooperate in building a toy airplane

Dialog example & situation

Previous step : highest coordination peak point

Dialog example & situation

(A)Inst: So, jetzt nimmst du

Well, now you takeCnst: eine Schraube

a screw.Inst: eine <-> orangene mit einem

Schlitz.an <-> orange one with a slit

Cnst: Ja. Yes

Dialog example & situation

(A)Inst: So, jetzt nimmst du

Well, now you takeCnst: eine Schraube

a screw.Inst: eine <-> orangene mit einem

Schlitz.an <-> orange one with a slit

Cnst: Ja. Yes

Available Bolts

Dialog example & situation

(B)

Inst: Und steckst sie dadurch, also

And you put it through there,

let’s see

Cnst: Von oben.

From the top.

Inst: Von oben, daß also die drei festgeschraubt werden dann.

From the top, so that the three bars get fixed.

Cnst: Ja.

Yes.

Intended Junction

Intended Result

Dialog example & situation

(A)Inst: Well, now you takeCnst: a screw.Inst: an <-> orange one with a slitCnst: Yes.

Dialog example & situation

(A)Inst: Well, now you takeCnst: a screw.Inst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

Assume that you are left with the impression that this discourseis coherent.

(A)Inst: Well, now you takeCnst: a screw.Inst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

Assume that you are left with the impression that this discourseis coherent. How can it be annotated using DMT?

(A)Inst: Well, now you take AS, bgCnst: a screw.Inst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

This is fairly straightforward.

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, ag ?Inst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

Of course, constructor accepts the bid; but the utterance can beclassified in various ways…

(A)Inst: Well, now you take AS, bgCnst: a screw.

Completion?Inst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

Of course, constructor accepts the bid; but the utterance can beclassified in various ways…

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slitCnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit SO, bg ?Cnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit IO, bg ?Cnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit Repair ?Cnst: Yes.

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s seeCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top.Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top.

Completion ?Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top. CS, bg ?Inst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top. CS, bgInst: From the top, so that the three bars get fixed.Cnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top. CS, bgInst: From the top, so that the three bars get fixed. CS, agCnst: Yes.

Dialog example & situation

(A)Inst: Well, now you take AS, bgCnst: a screw. AS, agInst: an <-> orange one with a slit RepairCnst: Yes. AS, bt

(B)Inst: And you put it through there, let’s see AS, bgCnst: From the top. CS, bgInst: From the top, so that the three bars get fixed. CS, agCnst: Yes. AS, bt

Dialog example & situation

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