Dipping 1200 toes into the pool of immersive interaction design

Preview:

DESCRIPTION

Jonathan Hamilton

Citation preview

Dipping 1200 toes into the pool of immersive interaction design

Jonathan HamiltonSenior Lecturer Graphic Design, Nottingham Trent University

the presentation ;

2

• Introduce the project and the questions investigated.

• Activities and structure of the project Immersive design research ,designing in a group,speed networking,Blogs,user testing and feedback

• Demonstrate a selection of student projects.

3

Introduction

•Case study of the last two years of the interactive project

• Interactive project for second year BA Graphic Design students at Nottingham Trent University

• Broad based course with no house style

• Project is for all 120 students working in groups

4

The questions being explored;

•How do you teach

• in five weeks

• immersive interaction design

• to a cohort of 120 students

•who are new to interactive design?

5

The project aims

• To give students both an understanding of professional interactive design and working methods

• To manage the process of design within a medium sized group and understand the value of a blog

• To design with an understanding of immersivity and the wider possibilities for interactivity beyond the typical small screen website on a desktop.

• To consider appropriate thematic visual approaches to interface design.

6

Student and project context

• Student profile high academic achievers with a variety of backgrounds ,most attended a foundation course.Equal balance of male and female

•Group sizes ,In the first year of the project large 5 to 6 in a group.

• Then established 3 max of 4 as the ideal

• Tutor profiles in 2005 ; three academic staff, one industry professional and one technician. Since 2007 ;one academic, one industry professional and one technician

7

Activities; immersive orientation

• At the start of the project students in groups view a range of immersive and non immersive web sites

• Students interrogate interactive nature of the sites

• With of focus on immersivity and graphical appropriateness

8

Activities; groups and design

• How do you manage designing in a group?

• large sheets of paper for all ideas from all members

• double A0 size inexpensive and informal dot and cross paper.Break out of the normal A4/A3

• Students still excited by format

9

QuickTime™ and aH.264 decompressor

are needed to see this picture.

Activities; speed networking

• Clarify the project

• a series of quick pitches or presentations with gradual time reduction

• start with 2 minutes final pitch becomes 30 seconds

• feedback from those receiving the presentation

10

Activities; blogs and groups

• All members of the group to post material on the blog

• Helps unconfident students

• Allows work to be seen in a different context.

11

QuickTime™ and aH.264/AVC decompressor

are needed to see this picture.

Activities; user testing and feedback

• Students introduced to user testing ,game design methods

• Written feedback by users

• Observational ; watch users using the site. Remain silent and observe - not prompt

• Read written feedback

QuickTime™ and aH.264/AVC decompressor

are needed to see this picture.

QuickTime™ and aH.264/AVC decompressor

are needed to see this picture.

12

Potential archive of student activity and feedback from 2006

• Student feedback forms covering the last 4 years of the project

• Trace the students project and blogs over this period

• All student blogs from 2006,2007,2008 available on Technojungle blog

• http://technojungle.blogspot.com/

• http://technojungle.blogspot.com/

13

Student project demonstration

• a short selection of some the projects

Recommended