Gunner Ahab the Vengeful - CoolMiniOrNot Mercenaries.pdf · 3 1 Captain Captain Blackbeard 10...

Preview:

Citation preview

3 2

3 2

TRIPWIRE SHOTHeroes may be targeted first in the priority order.Heroes Damaged suffer SLOW.

CONCUSSION SHOTHeroes may be targeted first in the priority order.Heroes Damaged suffer STUN.

2

4

4 2

Gunner

Ahab the Vengeful8

HARPOON BARRAGEHeroes may be targeted first in the priority order.Heroes hit by a roll of suffer BLEED.

0

4 1

Brute

Leopold, the Cleaver of Cordova14

THRILL KILLINGFor each BOSUN or Hero KO’ed, Leopold may remove up to 2 Damage.

TYRANT’S RESOLVERemove up to 4 Damage OR all Condition tokens from Leopold.

TAKEN YA’ WITH ME!When Leopold is KO’ed by an enemy Hero. Roll 1 die. On a 3+ KO that Hero.

0

3

3

3 1

Captain

Captain Blackbeard10

FLAMING SWORDDeal +1 Damage to Heroes.Enemy Heroes may choose to go Overboard instead of suffering Damage from this Attack.

DETONATEWhen a enemy moves into a Zone containing a Bomb token. Remove the Bomb token and roll a die. On a 2+ that enemy suffers 3 Damage.

0

1

BOMBS AWAYWhen Blackbeard ends a Move.Place a 3 Damage token in a Zone Blackbeard moved into or through.This is a Bomb token. Remove all Bomb tokens if Blackbeard is KO’ed.

1

OPPORTUNISTHeroes may be targeted first in the priority order.Deal +1 Damage per Hit to Heroes for each Condition token on them.

WE DUEL AT DAWN!1 Hero within 2 Zones suffers SLOW and STUN.

2

3

2 2

2 2

Gunner

Dudley the Duelist8

MASTER DUELISTHeroes may be targeted first in the priority order.Heroes hit by a roll of suffer BLIND.

0

SHOW THEM HOW IT’S DONEDeploy 1 BOSUN in a Zone containing friendly DECKHANDS.

TRY HARDER, YOU FOOLS!Activate all friendly DECKHANDS and BOSUNS in 1 Zone within 3 range.

2

3

Quartermaster

Sir Alexander8

I’M BUSY, YOU DO IT!Select up to 3 DECKHANDS within 3 Zones. They immediately Attack. Gain 1 for each enemy KO’ed by their Attacks.

0

4 1

2 1

Brute

Don Quixote12

GIANT KILLER BOSUNS may be targeted first in the priority order.

CHASING WINDMILLSMove up to 4 zones. May move through Zones occupied by enemies, but suffer 1 Damage for each occupied Zone moved through.

HONOR OF THE KNIGHT ERRANT Deal +2 Damage per Hit.Deal +3 Damage per Hit if Don Quixote has 9 or more Damage.

0

2

4

3 1

Captain

Captain Hook10

SWORD & HOOKHeroes Hit by a roll of suffer STUN.

WALK THE PLANK1 enemy Hero within 2 Zones is knocked Overboard.

TICK TOCKWhen an enemy Hero goes Overboard. That Hero suffers 4 Damage.

0

4

1

LEAD RAINMay target any Zone on the board.

BUCKSHOTHeroes may be targeted first in the priority order.May push enemy Heroes 1 Zone per Hit they take (this can knock Heroes Overboard).

3

2

4 2

3 1

4 Sp.

Gunner

‘Bossman’ Kastel8

MY LITTLE FRIENDHeroes may be targeted first in the priority order.

0

HAPPY THOUGHTSWhen a friendly Hero performs a Rigging Check.That Hero gains +2 to this Rigging Check.

PLAYING WITH SHADOWSMove all friendly Heroes 1 Zone.ORPush all enemy Heroes 1 Zone. (This may knock enemies Overboard)

2

4

4 1

Quartermaster

Peter Pan10

BANGARANG!!!After this Attack is complete, deploy 1 DECKHAND in a Zone containing friendly DECKHANDS.

0

3 1

* 2

Captain

Captain Sarah Kale10

SCENT OF BLOODThis gains +1 To Hit if there is a Hero in the targeted Zone with 6 or more Damage.

BLUNDERNATORThis rolls a number of dice equal to the number of enemies in the targeted Zone.

POWDERKEGEnemy Heroes in a Zone within 1 range suffer SLOW and BLIND.

0

3

4

3 1

* 1

Swashbuckler

Sinbad8

SEVEN SEAS STRIKEAfter this attack is complete, may Move 1 Zone for free.

1001 ARABIAN KNIVESDiscard any number of This rolls a number of dice equal to twice the number of discarded.

FORTUNE AND FATEWhen Sinbad suffers Damage.Discard any number of to prevent that much Damage to Sinbad.

0

0

0

3 1

1 1

Swashbuckler

Lord Nelson12

IRON FISTHeroes Damaged suffer STUN.

CRUSHING GRIPDeals +3 Damage to Heroes.Heroes Damaged suffer SLOW.Reactions may not be triggered by this Attack.

IRON BODYWhen Nelson would suffer any Damage.Roll a die. Reduce the Damage suffered by the number rolled.

0

3

2

PORC BOMBTarget 1 Zone within 2. Enemy Heroes in that Zone suffer 4 damage and are pushed 1 Zone (this can knock Heroes Overboard). Enemy Heroes within 1 range of the target Zone suffer 2 Damage.

EXPLOSIVE SURPRISEWhen an enemy Hero ends a Move next to a Zone containing a friendly Bosun.KO that Bosun. Deal that enemy Hero 4 Damage.

5

2

* 2

Gunner

Cochon Bombadier8

SQUEE!!!This rolls a number of dice equal to the number of enemies in the targeted Zone.

0

2 3

4 2

Gunner

Meirenyu, the Pale Siren8

SIREN WAILHeroes may be targeted first in the priority order.Heroes Hit by a roll of may be pushed 1 Zone (this may knock enemies Overboard).

SONG OF CACOPHONYPerform this Attack against all enemy Heroes in range.Heroes Hit suffer STUN.

SONG OF ACQUIESCENCESelect 1 enemy Hero within 2 Zones. Immediately Move them up to 2 Zones and perform a 0 Attack (This attack may target Zones containing their allies).

0

4

6

Swashbuckler

Mister Cuddles10

MINE?Target 1 Hero within 2 Zones. Take up to 3 from that Hero and place it on Mister Cuddles.

STOP HITTING YOURSELF!!!Target 1 enemy Hero within 2 Zones. Select 1 of their Attacks and pay its cost. That Hero performs that Attack, targeting themselves (This Attack cannot Hit other models).

GET ‘EM BOYS!Target 1 Zone within 2 range. All Deckhands and Bosuns in that Zone immediately attack any Heroes in that Zone (Chosen by Mister Cuddles).

0

2

2

COME AT ME!When an enemy Hero begins their activation within 2 Zones of Jack.That Hero may only target Jack’s Zone with Attacks this activation (until Jack is KO’ed).

SPYGLASSDuring a friendly Hero’s activation.That Hero’s next Attack gains +1 range this activation.

5

2

Quartermaster

Handsome Jack10

SALLY FORTH!Immediately activate all Deckhands and Bosuns in Jack’s Zone. If they Move, also Move Jack into their Zone. Jack gains 1 for each enemy KO’ed by these attacks.

0

Recommended