Hard Foes for "And then the Sky..."

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Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Poacher*

1 1

-1 Food, -1 Hope

Reward: None

1

Hard Foe

Poacher*

1 1

-1 Food, -1 Hope

Reward: None

1

Hard Foe

Trader*

1 1

Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe

tracker.

Reward: -1 Hope

-1

Hard Foe

Lynx*

1 2

-1 Hope. Moves 1 extra spot forward if there is an

empty space.

Reward: None

1

Hard Foe

Lynx*

1 2

-1 Hope. Moves 1 extra spot forward if there is an

empty space.

Reward: None

1

Hard Foe

Wild Child*

1 1

-1 Food OR -3 Food to gain 1 young Worker (keep

card). Don’t feed in Hun-ger phase this turn.

Reward: None

0

Hard Foe

Madman*

1 1

-2 Hope

Reward: None

1

Hard Foe

Madman*

1 1

-2 Hope

Reward: None

1

Hard Foe

Doomsayer*

1 1

-3 Hope

Reward: None

2

Hard Foe

Doomsayer*

1 1

-3 Hope

Reward: None

2

Hard Foe

Alpha wolf

1 2

-1 Hope. When killed you may move 1 Wolf into an

adjacent space.

Reward: See above

2

Hard Foe

Alpha wolf

1 2

-1 Hope. When killed you may move 1 Wolf into an

adjacent space.

Reward: See above

2

Hard Foe

Angry Bear

2 2

-1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2

Hard Foe

Angry Bear

2 2

-1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2

Hard Foe

Big Bandit

1 2

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Big Bandit

1 2

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Deserter

2 2

Put 1 adult Worker in the Infirmary.

Reward: None

1

Hard Foe

Deserter

2 2

Put 1 adult Worker in the Infirmary.

Reward: None

1

Hard Foe

Sorcerer

2 1

Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

Hard Foe

Sorcerer

2 1

Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

Hard Foe

Boar

2 1

Cannot use Commons next turn.

Reward: 1 Food

2

Hard Foe

Boar

2 1

Cannot use Commons next turn.

Reward: 1 Food

2

Hard Foe

Forsworn knight

3 3

Cannot use the Inn next turn. -1 Hope.

Reward: None

3

Hard Foe

Forsworn knight

3 3

Cannot use the Inn next turn. -1 Hope.

Reward: None

3

Hard Foe

Feral human

1 2

-1 Hope

Reward: None

1

Hard Foe

Feral human

1 2

-1 Hope

Reward: None

1

Hard Foe

Will’o wisp

2 2

-2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2

Hard Foe

Will’o wisp

2 2

-2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2

Hard Foe

Bandit leader

2 2

Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

1+

Hard Foe

Bandit leader

2 2

Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

1+

Hard Foe

Stag

2 2

Put 1 young Worker in the Infirmary.

Reward: 2 Food

2

Hard Foe

Stag

2 2

Put 1 young Worker in the Infirmary.

Reward: 2 Food

2

Hard Foe

Bear

2 2

-1 Hope, -1 Food

Reward: 1 Food

2

Hard Foe

Bear

2 2

-1 Hope, -1 Food

Reward: 1 Food

2

Hard Foe

Crazy mob

2 2

-1 Hope. Advance Foe tracker two times.

Reward:

1

Hard Foe

Crazy mob

2 2

-1 Hope. Advance Foe tracker two times.

Reward:

1

Hard Foe

Rabid fox

2 1

-1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

1

Hard Foe

Rabid fox

2 1

-1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

1

Hard Foe

Diseased rats

2 1

-2 Food

Reward: None

1

Hard Foe

Gang of Bandits

2 2

-2 ressources. Worth 1 Hero point for each bandit

defeated.

Reward: None.

1+

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Poacher*

1 1

-1 Food, -1 Hope

Reward: None

1

Hard Foe

Lynx*

1 2

-1 Hope. Moves 1 extra spot forward if there is an

empty space.

Reward: None

1

Hard Foe

Trader*

1 1

Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe

tracker.

Reward: -1 Hope

-1

Hard Foe

Madman*

1 1

-2 Hope

Reward: None

1

Hard Foe

Doomsayer*

1 1

-3 Hope

Reward: None

2

Hard Foe

Alpha wolf

1 2

-1 Hope. When killed you may move 1 Wolf into an

adjacent space.

Reward: See above

2

Hard Foe

Angry Bear

2 2

-1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2

Hard Foe

Big Bandit

1 2

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Deserter

2 2

Put 1 adult Worker in the Infirmary.

Reward: None

1

Hard Foe

Sorcerer

2 1

Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

Hard Foe

Boar

2 1

Cannot use Commons next turn.

Reward: 1 Food

2

Hard Foe

Forsworn knight

3 3

Cannot use the Inn next turn. -1 Hope.

Reward: None

3

Hard Foe

Feral human

1 2

-1 Hope

Reward: None

1

Hard Foe

Will’o wisp

2 2

-2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2

Hard Foe

Bandit leader

2 2

Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

1+

Hard Foe

Stag

2 2

Put 1 young Worker in the Infirmary.

Reward: 2 Food

2

Hard Foe

Bear

2 2

-1 Hope, -1 Food

Reward: 1 Food

2

Hard Foe

Crazy mob

2 2

-1 Hope. Advance Foe tracker two times.

Reward:

1

Hard Foe

Rabid fox

2 1

-1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

1

Hard Foe

Diseased rats

2 1

-2 Food

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Wolf*

1 1

-1 Hope

Reward: None

1

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Bandit*

1 1

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Poacher*

1 1

-1 Food, -1 Hope

Reward: None

1

Hard Foe

Lynx*

1 2

-1 Hope. Moves 1 extra spot forward if there is an

empty space.

Reward: None

1

Hard Foe

Wild Child*

1 1

-1 Food OR -3 Food to gain 1 young Worker (keep

card). Don’t feed in Hun-ger phase this turn.

Reward: None

0

Hard Foe

Madman*

1 1

-2 Hope

Reward: None

1

Hard Foe

Doomsayer*

1 1

-3 Hope

Reward: None

2

Hard Foe

Alpha wolf

1 2

-1 Hope. When killed you may move 1 Wolf into an

adjacent space.

Reward: See above

2

Hard Foe

Angry Bear

2 2

-1 cow or -2 Food if no cow is alive. -1 Hope.

Reward: 1 Food

2

Hard Foe

Big Bandit

1 2

-1 ressource. Worth 1 Hero point for each bandit

defeated.

Reward: None

1+

Hard Foe

Deserter

2 2

Put 1 adult Worker in the Infirmary.

Reward: None

1

Hard Foe

Sorcerer

2 1

Loose 1 young Worker permanently, -1 Hope.

Reward: None

2

Hard Foe

Boar

2 1

Cannot use Commons next turn.

Reward: 1 Food

2

Hard Foe

Forsworn knight

3 3

Cannot use the Inn next turn. -1 Hope.

Reward: None

3

Hard Foe

Feral human

1 2

-1 Hope

Reward: None

1

Hard Foe

Will’o wisp

2 2

-2 Hope. Moves 1 column left before advancing if there is an empty space.

Reward: None

2

Hard Foe

Bandit leader

2 2

Cannot use Market next turn. Worth 1 Hero point for each bandit defeated

Reward: None

1+

Hard Foe

Stag

2 2

Put 1 young Worker in the Infirmary.

Reward: 2 Food

2

Hard Foe

Bear

2 2

-1 Hope, -1 Food

Reward: 1 Food

2

Hard Foe

Crazy mob

2 2

-1 Hope. Advance Foe tracker two times.

Reward:

1

Hard Foe

Rabid fox

2 1

-1 horse or -2 Food if no horse is alive. -1 Hope.

Reward: None

1

Hard Foe

Gang of Bandits

2 2

-2 ressources. Worth 1 Hero point for each bandit

defeated.

Reward: None.

1+

Hard Foe