Influence Diagrams for Robust Decision Making in Multiagent Settings

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Influence Diagrams for Robust Decision Making in Multiagent Settings. Prashant Doshi University of Georgia, USA. http://thinc.cs.uga.edu. Yifeng Zeng Reader, Teesside Univ. Previously: Assoc Prof., Aalborg Univ. Yingke Chen Post doctoral student. Muthu Chandrasekaran - PowerPoint PPT Presentation

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Influence Diagrams for Robust Decision Making in Multiagent Settings

Prashant Doshi University of Georgia, USA

http://thinc.cs.uga.edu

Yingke ChenPost doctoral student

Yifeng ZengReader, Teesside Univ.

Previously: Assoc Prof., Aalborg Univ.

Muthu ChandrasekaranDoctoral student

Influence diagram

Ai Ri

Oi

S

ID for decision making where state may be partially observable

How do we generalize IDs to multiagent settings?

Adversarial tiger problem

Multiagent influence diagram (MAID)(Koller&Milch01)

MAIDs offer a richer representation for a game and may be transformed into a normal- or extensive-form game A strategy of an agent is an assignment of a decision rule

to every decision node of that agent

Open or Listeni

Rj

Growli

Tiger loc

Open or Listenj

Growlj

Ri

Expected utility of a strategy profile to agent i is the sum of the expected utilities at each of i’s decision node

A strategy profile is in Nash equilibrium if each agent’s strategy in the profile is optimal given others’ strategies

Open or Listeni

Rj

Growli

Tiger loc

Open or Listenj

Growlj

Ri

Strategic relevanceConsider two strategy profiles which differ in the

decision rule at D’ only. A decision node, D, strategically relies on another, D’, if D‘s decision rule

does not remain optimal in both profiles.

Is there a way of finding all decision nodes that are strategically relevant to

D using the graphical structure?

Yes, s-reachabilityAnalogous to d-separation for determining

conditional independence in BNs

Evaluating whether a decision rule at D is optimal in a given strategy profile involves removing decision nodes

that are not s-relevant to D and transforming the decision and utility nodes into chance nodes

Open or Listeni

Rj

Growli

Tiger loc

Open or Listenj

Growlj

Ri

What if the agents are using differing models of the same game to make decisions, or are

uncertain about the mental models others are using?

Let agent i believe with probability, p, that j will listen and with 1- p that j will do the best response decision

Analogously, j believes that i will open a door with probability q, otherwise play the best response

Open or Listeni

Rj

Growli

Tiger loc

Open or Listenj

Growlj

Ri

Network of ID (NID)

Let agent i believe with probability, p, that j will likely listen and with 1- p that j will do the best response decision

Analogously, j believes that i will mostly open a door with probability q, otherwise play the best response

Listen Open

L OL OR0.9 0.05 0.05

L OL OR0.1 0.45 0.45

Block L Block O

Top-level

ListenOpen

q p

(Gal&Pfeffer08)

Let agent i believe with probability, p, that j will likely listen and with 1- p that j will do the best response decision

Analogously, j believes that i will mostly open a door with probability q, otherwise play the best response

Open or Listeni

Rj

Growli

Tiger loc

Open or Listenj

Growlj

Ri

Top-level Block -- MAID

MAID representation for the NID

BR[i]TL

RTLj

GrowlTLi

Tiger locTL

BR[j]TL

GrowlTLj

RTLi

Mod[j;Di]

OpenO

Open or ListenTL

i

Mod[i;Dj]

ListenL

Open or ListenTL

j

MAIDs and NIDsRich languages for games based on IDs that

models problem structure by exploiting conditional independence

MAIDs and NIDsFocus is on computing equilibrium,

which does not allow for best response to a distribution of non-equilibrium behaviors

Do not model dynamic games

Generalize IDs to dynamic interactions in multiagent settings

Challenge: Other agents could be updating beliefs and changing strategies

Model node: Mj,l-1

models of agent j at level l-1

Policy link: dashed arrowDistribution over the other agent’s actions given its models

Belief on Mj,l-1: Pr(Mj,l-1|s)

Open or Listeni

Ri

Growli

Tiger loci

Open or Listenj

Mj,l-1

Level l I-ID

Members of the model nodeDifferent chance nodes are

solutions of models mj,l-1

Mod[Mj] represents the different models of agent j

Mod[Mj]

Aj1

Aj2

Mj,l-1

S

mj,l-11

mj,l-12

Open or Listenj

mj,l-11, mj,l-1

2 could be I-IDs , IDs or simple distributions

CPT of the chance node Aj is a multiplexer

Assumes the distribution of each of the action nodes (Aj

1, Aj2)

depending on the value of Mod[Mj]

Mod[Mj]

Aj1

Aj2

Mj,l-1

S

mj,l-11

mj,l-12

Aj

Could I-IDs be extended over time?

We must address the challenge

Ait+1

Ri

Oit+1

St+1

Ajt+1

Mj,l-1t+1

Ait

Ri

Oit

St

Ajt

Mj,l-1t

Model update link

Interactive dynamic influence diagram (I-DID)

How do we implement the model update link?

mj,l-1t,2

Mod[Mjt]

Aj1

Mj,l-1t

st

mj,l-1t,1

Ajt

Aj2

Oj1

Oj2

Oj

Mod[Mjt+1]

Aj1

Mj,l-1t+1

mj,l-1t+1,1

mj,l-1t+1,2

Ajt+1

Aj2

Aj3

Aj4

mj,l-1t+1,3

mj,l-1t+1,4

mj,l-1t,2

Mod[Mjt]

Aj1

Mj,l-1t

st

mj,l-1t,1

Ajt

Aj2

Oj1

Oj2

Oj

Mod[Mjt+1]

Aj1

Mj,l-1t+1

mj,l-1t+1,1

mj,l-1t+1,2

Ajt+1

Aj2

Aj3

Aj4

mj,l-1t+1,3

mj,l-1t+1,4

These models differ in their initial beliefs, each of which is the result of j updating its beliefs due to its actions and possible observations

Recap

Prashant Doshi, Yifeng Zeng and Qiongyu Chen, “Graphical Models for Interactive POMDPs: Representations and Solutions”, Journal of AAMAS, 18(3):376-416, 2009

Daphne Koller and Brian Milch, “Multi-Agent Influence Diagrams for Representing and Solving Games”, Games and Economic Behavior, 45(1):181-221, 2003

Ya’akov Gal and Avi Pfeffer, “Networks of Influence Diagrams: A Formalism for Representing Agent’s Beliefs and Decision-Making Processes”,Journal of AI Research, 33:109-147, 2008

How large is the behavioral model space?

How large is the behavioral model space?

General definitionA mapping from the agent’s history of

observations to its actions

How large is the behavioral model space?

2H (Aj)Uncountably infinite

How large is the behavioral model space?

Let’s assume computable models

Countable

A very large portion of the model space is not computable!

Daniel DennettPhilosopher and Cognitive Scientist

Intentional stanceAscribe beliefs, preferences and intent to explain others’ actions

(analogous to theory of mind - ToM)

Organize the mental models

Intentional modelsSubintentional models

Organize the mental modelsIntentional models

E.g., POMDP = bj, Aj, Tj, j, Oj, Rj, OCj (using DIDs) BDI, ToM

Subintentional models

Frame(may give rise to recursive modeling)

Organize the mental modelsIntentional models

E.g., POMDP = bj, Aj, Tj, j, Oj, Rj, OCj (using DIDs)

BDI, ToMSubintentional models

E.g., (Aj), finite state controller, plan

Frame

Finite model space grows as the interaction progresses

Growth in the model space

Other agent may receive any one of |j| observations

|Mj| |Mj||j| |Mj||j|2 ... |Mj||j|t

0 1 2 t

Growth in the model space

Exponential

General model space is large and grows exponentially as the interaction progresses

It would be great if we can compress this space!

No loss in value to the modelerFlexible loss in value for greater compression

LosslessLossy

Expansive usefulness of model space compression to many areas:

1. Sequential decision making in multiagent settings using I-DIDs

2. Bayesian plan recognition3. Games of imperfect information

General and domain-independent approach for compression

Establish equivalence relations that partition the model space and retain representative models from each equivalence class

Approach #1: Behavioral equivalence (Rathanasabapathy et al.06,Pynadath&Marsella07)

Intentional models whose complete solutions are identical are considered equivalent

Approach #1: Behavioral equivalence

Behaviorally minimal set of models

Lossless

Works when intentional models have differing frames

Approach #1: Behavioral equivalence

Multiagent tiger

Approach #1: Behavioral equivalence

Impact on I-DIDs in multiagent settings

Multiagent tiger

Multiagent MM

Utilize model solutions (policy trees) for mitigating model growth

Approach #1: Behavioral equivalence

Model reps that are not BE may become BE next step onwards

Preemptively identify such models and do not update all of them

Thank you for your time

Intentional models whose partial depth-d solutions are identical and vectors of updated beliefs at the leaves of the partial trees

are identical are considered equivalent

Approach #2: Revisit BE(Zeng et al.11,12)

Sufficient but not necessary

Lossless if frames are identical

Approach #2: (,d)-Behavioral equivalence

Two models are (,d)-BE if their partial depth-d solutions are identical and vectors of updated beliefs at the leaves of the

partial trees differ by

Models are(0.33,1)-BE

Lossy

Approach #2: -Behavioral equivalence

Lemma (Boyen&Koller98): KL divergence between two distributions in a discrete Markov stochastic process reduces or remains the same after a transition, with the mixing rate acting as a discount factor

Mixing rate represents the minimal amount by which the posterior distributions agree with each other after one transition

Property of a problem and may be pre-computed

Given the mixing rate and a bound, , on the divergence between two belief vectors, lemma allows computing the depth, d, at which the bound is reached

Approach #2: -Behavioral equivalence

Compare two solutions up to depth d for equality

Discount factor F = 0.5

Multiagent Concert

Approach #2: -Behavioral equivalence

Impact on dt-planning in multiagent settings

Multiagent Concert

On a UAV reconnaissance problem in a 5x5 grid, allows the solution to scale to a 10 step look ahead in 20 minutes

What is the value of d when some problems exhibit F with a value of 0 or 1?

Approach #2: -Behavioral equivalence

F=1 implies that the KL divergence is 0 after one step: Set d = 1

F=0 implies that the KL divergence does not reduce: Arbitrarily set d to the horizon

Intentional or subintentional models whose predictions at time step t (action distributions)

are identical are considered equivalent at t

Approach #3: Action equivalence(Zeng et al.09,12)

Approach #3: Action equivalence

Lossy

Works when intentional models have differing frames

Approach #3: Action equivalence

Approach #3: Action equivalence

Impact on dt-planning in multiagent settings

Multiagent tigerAE bounds the model space at each time

step to the number of distinct actions

Intentional or subintentional models whose predictions at time step t influence the subject agent’s plan

identically are considered equivalent at t

Regardless of whether the other agent opened the left or right door,the tiger resets thereby affecting the agent’s plan identically

Approach #4: Influence equivalence(related to Witwicki&Durfee11)

Influence may be measured as the change in the subject agent’s belief due to the action

Approach #4: Influence equivalence

Group more models at time step t compared to AE

Lossy

Compression due to approximate equivalence may violate ACC

Regain ACC by appending a covering model to the compressed set of representatives

Open questions

N > 2 agents

Under what conditions could equivalent models belonging to different agents be

grouped together into an equivalence class?

Can we avoid solving models by using heuristics for identifying approximately

equivalent models?

Modeling Strategic Human Intent

Yifeng ZengReader, Teesside Univ.

Previously: Assoc Prof., Aalborg Univ.

Yingke ChenDoctoral student

Hua MaoDoctoral student

Muthu ChandrasekaranDoctoral student

Xia QuDoctoral student

Roi CerenDoctoral student

Matthew MeiselDoctoral student

Adam GoodieProfessor of Psychology, UGA

Computational modeling of human recursive thinking in sequential games

Computational modeling of probability judgment in stochastic games

Human strategic reasoning is generally hobbled by low levels of recursive thinking

(Stahl&Wilson95,Hedden&Zhang02,Camerer et al.04,Ficici&Pfeffer08)

(I think what you think that I think...)

You are Player I and II is human. Will you move or stay?

Move MoveMove

Stay Stay Stay

Payoff for I:Payoff for II:

31

13

24

42

I II I IIPlayer to move:

Less than 40% of the sample population performed the rational action!

Thinking about how others think (...) is hard in general contexts

Move MoveMove

Stay Stay Stay

Payoff for I:

(Payoff for II is 1 – decimal)

0.6 0.4 0.2 0.8

I II I IIPlayer to move:

About 70% of the sample population performed the rational action in this simpler and strictly competitive game

Simplicity, competitiveness and embedding the task in intuitive representations seem to facilitate

human reasoning (Flobbe et al.08, Meijering et al.11, Goodie et al.12)

3-stage game

Myopic opponents default to staying (level 0) while predictive opponents think about the player’s

decision (level 1)

Can we computationally model these strategic behaviors using process models?

Yes! Using a parameterized Interactive POMDP framework

Replace I-POMDP’s normative Bayesian belief update with Bayesian learning that underweights evidence, parameterized by

Notice that the achievement score increases as more games are played indicating learning of the opponent modelsLearning is slow and partial

Replace I-POMDP’s normative expected utility maximization with quantal response model that selects actions proportional to their utilities, parameterized by

Notice the presence of rationality errors in the participants’ choices (action is inconsistent with prediction) Errors appear to reduce with time

Underweighting evidence during learning and quantal response for

choice have prior psychological support

Use participants’ predictions of other’s action to learn and participants’ actions to learn

Use participants’ actions to learn both and Let vary linearly

Insights revealed by process modeling:1. Much evidence that participants did not make rote use of BI, instead

engaged in recursive thinking2. Rationality errors cannot be ignored when modeling human decision

making and they may vary3. Evidence that participants’ could be attributing surprising

observations of others’ actions to their rationality errors

Open questions:1. What is the impact on strategic thinking if action outcomes

are uncertain?2. Is there a damping effect on reasoning levels if participants

need to concomitantly think ahead in time

Suite of general and domain-independent approaches for compressing agent model

spaces based on equivalence

Computational modeling of human behavioral data pertaining to strategic thinking

2. Bayesian plan recognition under uncertainty

Plan recognition literature has paid scant attention to finding general ways of reducing the set of feasible

plans (Carberry, 01)

3. Games of imperfect information (Bayesian games)

Real-world applications often involve many player types Examples• Ad hoc coordination in a spontaneous team• Automated Poker player agent

3. Games of imperfect information (Bayesian games)

Real-world applications often involve many player types

Model space compression facilitates equilibrium computation

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