Inter-Athletic Council of Officials

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Inter-Athletic Council of Officials. New Official’s Basketball Class Module # 7 Scoring and Timing. Scoring and Timing. At the completion of this Module the student should: Understand basic scoring Understand all the elements of timing a quarter - PowerPoint PPT Presentation

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Inter-Athletic Council Inter-Athletic Council of Officialsof Officials

New Official’s Basketball ClassModule # 7

Scoring and Timing

Scoring and TimingScoring and TimingAt the completion of this Module

the student should:◦Understand basic scoring ◦Understand all the elements of

timing a quarter◦Know how to handle all situations

with time outs◦Know how to start and end a game

Key TermsKey TermsGoalScoringQuarter LengthBeginning and

Ending QuartersExtra Period

Time OutTiming MistakesTime Outs

GoalGoalGoal

◦Live ball entering from above and remains in or passes through (goal)

◦Cannot take place during a throw-in ◦Clock running or stopped does not

influence goal counting◦Player-Control Fouls cancels goals

(before and after going through basket)

NOT A GOALNOT A GOAL

ScoringScoringFree Throw

Points Awarded◦Example: Goal Tending and Basket

Interference

.3 Seconds Remaining in Quarter◦Tap only counts (Field Goal)◦Catch and shoot not allowed

SCORING SITUATIONSSCORING SITUATIONS

Three Point ShotThree Point Shot

Three Point ShotThree Point Shot

Three Point CoverageThree Point CoverageTwo Person (Trail Mechanic)

◦ Always signal shot attempt in your coverage area

◦ Always signal a successful three point goal in and out of your area

Three Person (Trail Mechanic)◦ 60% coverage above 3 point line◦ Signal shot attempt◦ Signal successful shot in or out of area

T

Two Person

Trail

Three Point

Coverage

T

Three Person

Trail

Three Point

Coverage

FORFEITURE AND FORFEITURE AND PROTESTPROTEST

Forfeiture and ProtestsForfeiture and ProtestsReferee

◦ Only person with the authority to forfeit a game

◦ Rule 5-4-1

Forfeiture◦ Score 2-0 if team is not ahead◦ Same score if team losing forfeits game

Protests◦ IHSA and NF does not recognize protests

INTERRUPTED GAMEINTERRUPTED GAME

Interrupted GameInterrupted Game

It is in the control of the conference, league or IHSA to determine how to continue and interrupted game

QUARTERS, QUARTERS, BEGINNING AND BEGINNING AND ENDINGENDING

Quarter LengthsQuarter LengthsFour 8 Minute Quarters

Halftime◦ 10 Minutes between halves◦ 15 minutes maximum time allowed

Emergency Situations◦ Quarter can be shortened

Beginning and Ending Beginning and Ending QuartersQuarters Beginning

• Ball becomes live

Ending• When the signal sounds indicating time has expired

Ending Exceptions• Try or tap in flight• Held ball or violation so close to the end of quarter• Foul then FT taken• Technical Foul after the ball has become dead

LAST SECOND SHOT LAST SECOND SHOT COVERAGE COVERAGE

Last Second Shot Last Second Shot CoverageCoverageTrail (2 Person)

◦Primary on last second shot◦Full court coverage can create a

challenge for the crew◦Always talk about this situation in

pre-game◦Trail can get assistance in this call

Last Second Shot Last Second Shot CoverageCoverageTime:

◦ .3 seconds on the clock Tap only can count Catch and shoot the quarter/half/game ends

◦Outside of .4 seconds or more Catch and shoot or tap allowed

Mechanic◦Count basket if it counts◦Wave off possible basket in flight if not

released in time

Last Second Shot Last Second Shot CoverageCoverage

EXTRA PERIODSEXTRA PERIODS

Extra PeriodsExtra PeriodsTakes place when the score is

tied at the end of the 4th Quarter or Extra Period

Extra Period Ends◦ Score is not tied at the end of extra period

Extra PeriodsExtra PeriodsLength of Extra Period

◦ Four Minutes of a regulation quarter◦ Or half of the a non-varsity contest

Scoring Mistake (End of Regulation)◦ Game continues if ball becomes live even

when a correction is noticed

PLAY STOPPAGEPLAY STOPPAGE

Stopping PlayStopping PlayWhen does play stop?

◦Injury◦Conferring with scorer or timer◦Unusual delay◦Emergency

TIME OUT TIME OUT SITUATIONSSITUATIONS

Time outsTime outsGranting a Timeout

◦Player’s/head coach’s oral or visual request Ball in control or at disposal of player or his/her team Ball is dead Does not include replacement of DQ’d, injured or

player requested to leave the game by rule Player must be in the game to grant their request

Correctable Errors, timing, scoring, alternating-possession mistake prevented or rectified

TimeoutsTimeoutsCoaches must realize: (They often do

not)◦ Officials have other immediate responsibilities

to the game that require their attention◦ Officials must verify the status of the ball

Officials must ensure:◦ Player control has been obtained during live-

ball situations before granting a time-out◦ Request is coming from a player or the head

coach of the team whose player is in control

Granting a timeoutGranting a timeout

Example: Timeout request Example: Timeout request by HCby HC

Timeout reporting Timeout reporting mechanicsmechanicsRecognize the timeout

Stop the clock and blow whistle

Find out what kind of timeout the head coach wishes to use

Report timeout to table

Start the clock (for the timeout)

TimeoutsTimeoutsTimeouts (each team)

Three 60 second Timeouts Two 30 second timeouts

Technical Foul When team has used all timeouts Team Technical Team is entitled to the timeout as

well

Charged TimeoutsCharged TimeoutsSixty second (Full) Timeouts

◦ Warning horn with 15 seconds remaining

Thirty second Timeouts◦ Warning horn with 15 seconds remaining◦ On court players must stand◦ No on court entertainment is allowed

No Timeout is charged if:◦ Correct error or mistake is prevented or

rectified◦ Timeout will be charged if the nothing was

corrected or rectified

Bench BenchTable

60 Second Timeouts (3 Person)60 Second Timeouts (3 Person)

Throw-In Spot

Throw-In Spot

Bench BenchTable

30 Second Timeouts (3 Person)30 Second Timeouts (3 Person)

Throw-In Spot

Throw-In Spot

FIRST HORN FIRST HORN WARNINGWARNING

First Horn WarningFirst Horn WarningFirst horn

◦15 Seconds left in both 60 second and 30 second timeout

◦Also applies to the 20 seconds for a DQ’d and injured player replacement 5 Seconds into the 20 seconds

Teams should be ready to play by the end of timeout

Bench BenchTable

First Horn Warning MechanicFirst Horn Warning Mechanic

HCHC

TimeoutsTimeoutsOvertime

Teams receive additional 60 second timeout each extra period

Teams keep all unused timeouts

TimeoutsTimeoutsSuccessive Timeouts

Not allowed at the end of the 4th Quarter and Extra periods

No Timeouts allowed before live ball to start of the game

TIMING MISTAKETIMING MISTAKE

Timing MistakesTiming MistakesReferee

◦Can correct any obvious mistake◦Official’s count or other official

information may be used for a correction

Reality◦All officials are responsible for clock

issues

OFFICIAL’S OFFICIAL’S JURISDICTIONJURISDICTION

Official’s JurisdictionOfficial’s JurisdictionStarts

◦Jurisdiction begins 15 Minutes before the game or when the officials enter the court

Ends◦Jurisdictions end when the final score

has been approved when all officials leave the visual confines of the playing area

Scoring and Timing Scoring and Timing Review QuestionsReview QuestionsWhat is the maximum length for

halftime?

How many full timeouts do each team get?

When can you catch and shoot to end a quarter/game?

What is the score of a forfeited game?

How does a quarter begin?

Module 7Module 7

Questions?

New Officials Basketball Class

Module 7

Scoring and Timing

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