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Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C
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Let the Games Begin
Debbie Sharp and Sue Smith
GAMING IN INFORMATION LITERACY
The Games They Play
Scavenger Hunts Video Game Night
Analog Game NightSolve a
Mystery
Gaming-as-Learning Movement
University of Minnesota University of Illinois at U-C
Observations
ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent
Ideal Characteristics of the Game
Meets Gen Ed RequirementsBuilds in Critical Thinking Skills
Student/Faculty CollaborationPortableReal World Model
Ideal Characteristics of the Game
Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward
Game Concept
Game Challenges
Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration
Multidisciplinary Research
Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)
Green Concepts (Engineering, Chemistry, Agriculture, Biology)
Plus…
Multiple Learning Outcomes
Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning
ScienceResearch
Hurdles
AppealAssessmentTimeTimelinessAdaptability
MarketingTechnologyProject Management
Funding
Game PointsBe on the Same
PageThink Outside
the BoxDon’t Reinvent
the WheelSelect an
Engaging Topic
Don’t Turn a Tutorial into a Game
Listen to Gamers and Game Developers
Involve Multiple Disciplines
Identify Long Term Funding
Games for Learning Institute
THANK YOU!
DEBBIE & SUE
Game Over!
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