Let the Games Begin Debbie Sharp and Sue Smith GAMING IN INFORMATION LITERACY

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Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C

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Let the Games Begin

Debbie Sharp and Sue Smith

GAMING IN INFORMATION LITERACY

The Games They Play

Scavenger Hunts Video Game Night

Analog Game NightSolve a

Mystery

Gaming-as-Learning Movement

University of Minnesota University of Illinois at U-C

Observations

ConceptsCommunicationDesigner IssuesTutorialsInstitution-dependent

Ideal Characteristics of the Game

Meets Gen Ed RequirementsBuilds in Critical Thinking Skills

Student/Faculty CollaborationPortableReal World Model

Ideal Characteristics of the Game

Game NOT a TutorialIncorporates AIFun to PlayCan Stop and Start GameOutcome Moves Player Forward

Game Concept

Game Challenges

Design Electrical IssuesPaint/CoatingsStructural DynamicsTire FlawsVibration

Multidisciplinary Research

Sponsorship (Business)Design (Artistic) (Fine Arts)Design (Engineering) (Engineering, Physics)

Green Concepts (Engineering, Chemistry, Agriculture, Biology)

Plus…

Multiple Learning Outcomes

Information Literacy WritingCritical ThinkingStatistical & Quantitative Reasoning

ScienceResearch

Hurdles

AppealAssessmentTimeTimelinessAdaptability

MarketingTechnologyProject Management

Funding

Game PointsBe on the Same

PageThink Outside

the BoxDon’t Reinvent

the WheelSelect an

Engaging Topic

Don’t Turn a Tutorial into a Game

Listen to Gamers and Game Developers

Involve Multiple Disciplines

Identify Long Term Funding

Games for Learning Institute

THANK YOU!

DEBBIE & SUE

Game Over!

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