Macrocosm Venture Plan: Presentation

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My project, Macrocosm, represents my desire to find a way to leverage mass-collaboration and computer technologies to allow every day people to participate in solving complex problems. Macrocosm is a simulation game, similar in style to SimCity, which takes gaming technology and focuses it on real-world scenarios. The game would be used by corporations, NGOs and governments to simulate their various climate change challenges and the proposed strategies for dealing with them. Players will compete to solve these challenges, and their solutions will allow the sponsoring organizations to test how well their proposed strategies work in combination and in complex environments over time. This will allow these organizations to produce more robust and workabe strategies, educate the public and include the public in the problem-solving process.

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Steve Puma Fall 2008

Mission Create a world that works for everyone, in the shortest possible time. Make tools that: – Empower the individual – Leverage Mass Collaboration – Focus on the biggest problems

The Problem •  Climate change is one of the greatest

challenges ever to face mankind

•  Individuals want to educate themselves and have a direct impact

•  Organizations want to engage "the public

•  Very few solutions meet these needs!

Trends

• Fast-growing interest in climate change • Explosive growth in

electronic game market • Not ONE mass-market

sustianability focused game

Trends • Intermsofboththepowerofgamingcomputersandtheprolifera6onofci6zenawarenessaboutenvironmentalissues,therehasn'tbeenabe;er6metointroduceagamewithastrongsustainabilityoreco‐focus."—JamaisCascio,founderofWorldchanging.com

• “Gamesareaverypowerfulandtotallyunderu6lizedtoolthatorganiza6onsofallkinds–notjustbusinesses,butnon‐profitsandgovernmentstoo–canusetotacklethesechallenges.”—DavidEdery,Authorof'ChangingtheGame:HowVideoGamesareTransformingtheBusinessWorld'

Customer Need Contribute my ideas towards solving global climate change

CustomerNeed Imp Sat Opp

Contributemyideastowardssolvingglobalclimatechange 7.3 0.0 14.5

minimizetheamountof6meittakestolearnhowtocontributemyideas… 4.5 1.1 8.0

minimizetheamountofspecializedknowledgerequiredtocontribute… 3.6 1.1 6.2

increasethenumberofsolvableclimatechangechallengesthatIcancontributemyideasto 3.6 0.5 6.7

increasethenumberofpeoplethatwillinteractwithmyideas 6.8 1.1 12.6

increasetheamountofknowledgethatIpossessaboutsolvingglobalclimatechange 8.6 3.7 13.6

increasetheamountofmonetarycompensa6onthatIreceivefromcontribu6ngmyideas 5.5 1.1 9.9

increasetheamountofposi6vefeedbackthatIreceiveaboutmyideas 4.5 1.1 8.0

minimizethe6menecessarytotrackmycontributedideas 3.6 1.1 6.2

increasethelikelihoodthatmyideaswillhaveadirect,measurableimpacttowardssolvingglobalclimatechange 8.2 0.5 15.8

Target Customer “Enviro-Gamers”

TargetCustomer Descrip6on

TargetpopulaAonsize 10,122,766

DemographicCharacterisAcsAge:35‐55,Income:$40,000+Playvideogames,60/40Male/Female

Frequencyofperformingthejob 2‐3hoursperweek

Willingnesstopay $334.00

Purchasedecisions InfluencedbyraAngs,friends,family

Solution

PlaYorm •  SoZwareSimula6onGame

BizModel•  UnitSalestoretailcustomers•  Directonlinedistribu6on/publishing

Features

•  Real‐World•  ExpertChallenges•  LearningSimula6ons• MassivelySingle‐Player• WorldBuilder

Value Add

CustomerNeedExis6ng

Sa6sfac6onNew

Sa6sfac6on ValueAdd

minimize the amount of time it takes to learn… 1.1 1.1 0.0%

minimize the amount of specialized knowledge… 1.1 1.3 1.26%

increase the number of solvable climate change challenges… 0.5 2.0 3.75%

increase the number of people that will interact with my ideas 1.1 2.5 7.36%

increase the amount of knowledge that I possess… 3.7 3.8 2.06%

increase the amount of monetary compensation "that I receive… 1.1 2.0 4.82%

increase the amount of positive feedback that I receive… 1.1 2.0 4.82%

minimize the time necessary to track… 1.1 1.4 1.77%

increase the likelihood that my ideas will have a direct, measurable impact towards solving global climate change 1.1 2.0 3.75%

AddedValue 29.47%

Addressable Market

Target customer population 10,122,766

Frequency of purchase (times per year) 0.5

Willingness-to-pay to get job done perfectly $334.00

Discount for satisfaction level your product will achieve 20.00%

Discount for competition 74%

Discount for customer buying power 100%

Other discounts 100%

Potential price point $49.21

Annual potential addressable market $250,194,279

Unit Economics

UnitPrice $49.21

GrossMargin 87.38%

Life6meValue $30.90

Acquisi6onCosts $24.17

EconomicValue $6.73

Sustainability Percentofaddressablemarketwhomakelifestylechanges 5% 10% 25%

Numberofpeople 91,105 182,210 455,524

BehaviorChanges TonsofCO2SavedperYear

Buyproductswithrecycledcontentandrecycleathome

9,110 18,221 45,552

Replace10lightbulbswithC/F 45,552 91,105 227,762

Adjustthermostatby2degress 91,105 182,210 455,524

Buyamorefuelefficientcar(+10MPG)

455,524 911,049 2,227,622

Value Chain

OurCompany

IntellectualProperty

GameDeveloper

DevelopmentSofware

GameConsoleManufacturers

DistribuAonWebsite

RetailCustomer

GameReviewWebsiteStandards,

Technology

FriendsFamily

GamingConsoles

OURPRODUCT

InsAtuAonalPartner:

GovernmentorNGO

CorporatePartner

Competitive Advantage

Game TheSims2 SimCity Ci6esXLImageEarth

FutureFlow

Company Maxis TiltedMill MonteCristo Microsof Microsof

Type lifesimulaAon citysimulaAon citysimulaAonSeriousgame,simulaAon

Seriousgame,simulaAon

UnitsSold 100Million 10Million Notyetreleased

Price $19 $49 Notyetreleased,mostlikely$39‐$49

Benefits

•  Realism• Userscangenerateandsharetheirowncontent

•  Complex•  RealisAc• Userscangenerateandsharecontent

• MulAplayer/Online•  Socialnetworking•  ComplexEconomics

•  Console•  Climatechange•  EducaAonal•  RealisAc

•  Console•  Climatechange•  EducaAonal•  RealisAc

Financing

Projec6ons Year1 Year2 Year3 Year4 Year5

Revenue $0 $27,342,000 $18,963,000 $57,388,702 $37,926,000

GrossProfit $0 $23,892,106 $16,570,332 $50,147,647 $33,140,663

Op.Profit ($1,254,249) $7,143,176 $2,255,120 $13,518,823 $5,376,794

Units 0 558,000 387,000 1,171,198 774,000

Employees 10 20 25 30 35

EOYCash $401,097 $10,851,761 $12,457,745 $18,523,811 $22,393,928

NewEquity $1,680,000 $7,730,000 $0 $0 $0

Thank You!