Making of'The Day of the Invisible Cannibals from Beyond the STARS!

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8/7/2019 'Making of'The Day of the Invisible Cannibals from Beyond the STARS!

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 M a k i n g  o f

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Introduction

In this making of you will see the construction ofour film from pre-production stage to the finalproduction.

The Invisible Cannibals From Beyond The Stars! is a take on the stylization of the classic 1950’s

B-movie Sci-Fi horror genre.

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Plot

The story takes place in the 1950’s retro-future. The Venture 1 Space Station hasbeen hit by a meteor which led to theastronauts, who inhabit it, to evacuate andhead straight to Earth. While travelling to

earth the astronauts started to change thatwhen they reach Earth they are never the

same again.

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Concept Art: Retro-Future City

This is the construction ofthe Retro-Future LondonCity. By painting over aphoto taking by one ofthe members of ourgroup to get that buildinglayout realism

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Concept Art: Retro-Future City

Coloured

B & W

Once the city iscreated we thenchanged thecolour of thepicture to blackand white to seewhat effect itwould have onour film when we

build this model.

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Concept Art: Retro-Future City Park

Before

There is a park in the

film, and to design it wehad to get a live picture ofa park and edit it. This iswhat it looks like at first.

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Concept Art: Retro-Future City

We then addedthe Retro-FutureCity into the

background andplayed with thelighten so it lookslike it is part of the

photo.

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Concept Art: Retro-Future City

After

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Concept Art: Venture 1 Space StationInterior

This set is based onthe 1950’s uses ofbasic shapes. It is

heavily influenced bythe movie Moon.

Moon (2009),Film still

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Concept Art: Venture 1 Space StationInterior Final Design

Concept Art

3D Model

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Concept Art: Venture 1 Space StationExterior

Concept Art 3D Model

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Concept Art: Venture 1 Space StationExterior, Interior and Pod

For the Space Pod wehad to make twomodels, one life sizeset and one miniature.

Left: ConceptArt,

Top Right:Miniature,

Bottom Right:Life Size Set

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Concept Art: Retro-Future Tank

This concept art isbased on an actual

1950’s tank justredesign to look moreretro-future

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Concept Art: Retro-Future Cars

The cars arebased on the

design of the1950’s cars oftomorrow,where they see

them morecurvy.

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Meet the Cast

Left to Right:

Astronaut, Soldier, Army General, Generic Female, Generic Male, Assistantand Scientist

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Character Design: Astronaut

The Astronaut isthe frighteningmonster in the film

and the design ofreally brings it outfrom it’s shape to

it’s colours

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Designs of the AstronautLeft:

Characterdevelopment

Right: Finaldesign

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Astronaut Turnaround

Back, Front, Side, Arm,

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Character Design: Army General

The Army General ismeant to representthe aging war hero

appearance, anappearance that saysI saw everything.

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Designs of the General

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Final General Design and Turnaround

Side, Front

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Character Design: Scientist

The scientist is theperson people willgo to for answers

to their questions.

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Designs of the Scientist

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Scientist Final Design andTurnaround

Front, Side, Arm

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Design of the Assistant

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Assistant Final Design andTurnaround

Front, Side, Arm

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Character Design: Soldier

The Soldiers are theones who go intoaction when there is

trouble

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Designs of the Soldier

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Character Design: Generic Male

and FemaleThe Generic Maleand Female are the

backgroundcharacters.

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Designs for Generic Male andFemale

Top: The reason the GenericCharacters have no faces isbecause they are meant to be

change able so we have a varietyof different character heads

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Generic Male and Female

Turnarounds

Generic Female:

Front, Side, Head

Generic Male:

Front, Side, Head

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Story Board

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Story Board

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Production Stages

Modelling Stages:Once we have designed the seven characters it was time to divide themamongst ourselves and create them. The characters carry a cartoonish realismlook so we modeled them to have more of an organic appearance that theirfacial expressions and body movement look more real as well as cartoony.

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Production Stages

UV Mapping and JointPlacement:In order to texture a model it isneeded to create a UV map,

which therefore can beexported to a 2D editingsoftware, such as Adobe

Photoshop, to create a morerealistic texture map.

The was applied to theBuilding, Objects, Stages, andCharacters

Top Left:Space Ship

Interior,

Top Right:

Space Pod,

Bottom left:

Astronaut UV

Map Layout,Bottom Right:

Astronaut UVMapped

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Production Stages:

Rigging Stage:

Since nearing the dead line wedecided to give the maincharacters, the General, the

Assistant and the Scientist noleg controls. The reason why is

because we notice that in thetrailer they don’t move aroundas much only their upper torsowe only focused on that. Wefelt this will shorten our riggingtime so we have more time

animating Their arms are onlyhave IK controls. The spines

on the General and Scientisthave FK controls while the

Assistant spine have IK

controls.

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Production Stages:

Rigging Stage:

For the other Characters theyall have rig controls plus withan IK to FK switch rig in their

arms. The IK controls arerepresented with triangles

while the FK controls arerepresented by Squares.

The Astronaut had to have aspecial control in his head sohis visor can open and close.

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Poster DesignsThe posters are

meant to alsocarry the 1950’svibe, but makingthe threatening

monsters huge

and the cast smalland the use ofcolour to show

that the film genrerevolves aroundhorror and Sci-Fi. Left:

Poster Deign 1

Right:

Poster Design 2

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