Navigating Web 2.0 and Gaming in a Library Context David Ward – Coordinator of Information...

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Navigating Web 2.0 and Gaming in a Library Context

David Ward – Coordinator of Information Services

Susan Avery – Coordinator of Instructional Service

Undergraduate Library

Mortenson Center Associates

Sept. 24, 2007

What is Web 2.0?

It’s the next generation of the web.

It’s about user created content.

It’s about connecting users.

It’s social networking!

Presentation adapted from: Lisa Hinchliffe - Head, and Meg Burger – Learning Commons Coordinator, Undergraduate Library

Why social networks for users?

It’s where students are at!

Communication: it’s not just scholarly communication that is changing

Ah ha! Teaching moments happen here too

Publicity

Finger on the “Millennial” pulse!

Who is socializing?

Students (college, high school, junior high…)FacultyAcademic ProfessionalsOrganizationsCompaniesParentsActivistsPoliticians

Anyone who wants to connect…

Where are they connecting?

Twitter Instant Messaging MySpace / Facebook RSS Toolbar Course Management

Systems Alumni Networks Flickr YouTube Second Life

Ning Bakespace Library Thing LinkedIn ConnectU 43 Things LiveJournal Yelp

Twitter

User account

Short statements

Used with RSS feed

Instant Messaging

Future of IM Reference. . .

MySpacehttp://www.myspace.com/undergradlibrary

Source: http://scottelkin.comRetrieved: 8/7/07

MySpacehttp://www.myspace.com/undergradlibrary

Embedded customized search features

Facebook Profile

Source:http://www.techcrunch.comPosted: July 6, 2007Retrieved: 8/7/07

Facebook Group

Facebook Application

Embedded customized search application

RSS (Real Simple Syndication)

Toolbar

Gaming

http://www.library.uiuc.edu/gaming/

Using Games in Library Instruction

Students don’t all learn the same way. Millennials tend to be visual learners.

– Guess the Google– The Info Lit Game– Think Fast– Library Research Game– Keyword Challenge

SecondLife

Questions?

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