Next-Generation Real-Time Modeling & Texturing

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Next-Generation Real-Time Modeling & Texturing. B J Ö R N S Ö R E N S E N Specialization Project gsCEPT 2006/07. Next-Generation Real-Time Modeling & Texturing. What to do? Why do it?. Next-Generation Real-Time Modeling & Texturing. Concept Design #1 Work In Progress. - PowerPoint PPT Presentation

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Next-Generation Real-Time Modeling & Texturing

B J Ö R N S Ö R E N S E N

Specialization Project

gsCEPT 2006/07

Next-Generation Real-Time Modeling & Texturing

What to do?

Why do it?

Next-Generation Real-Time Modeling & Texturing

Concept Design #1Work In Progress

Next-Generation Real-Time Modeling & Texturing

Concept Design #2Final

Next-Generation Real-Time Modeling & Texturing

ResearchInitial Questions

• What is considered Next-Generation?

• What is the best approach to texturing real-time characters?

• Can I use an ambient occlusion map as a base for the color map?

• What kind of geometry topology is best suited for normal map generation?

Next-Generation Real-Time Modeling & Texturing

What’s Next?

• Finalize Concept Design

• Write a brief Concept Design Document

Phase 2

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