Observation and Needfinding

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Barry-Kahn. Innovation. Observation and Needfinding. Who are we. Who are we. We work with teams of marketers designers engineers social scientists. Who are we. Doing research and Needfinding for…. Who are we. Technology innovation. Who are we. Design strategy. Who are we. - PowerPoint PPT Presentation

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Observation and Needfinding

Innovation Barry-Kahn

Who are we

We work with teams of

– marketers– designers– engineers – social scientists

Who are we

Doing research and Needfinding for…

Who are we

Technology innovation

Who are we

Design strategy

Who are we

New product development

Who are we

For a variety of companies around the world.

Who are we

Today we are going to investigate Observation and Needfinding.

Why Observation?

The heart of innovation…

Understanding people

Especially customers and users

Patricia Moore

Observation is key to that understanding

Observation tells you

Triggers of use

Interactions with the use environment

Observation tells you

User workarounds

Observation tells you

Unarticulated user needs

Observation tells you

Key stories a product must communicate

Observation tells you

Observation tells you

Observation tells you

Observation and the Needfinding Process

Analysis

Concrete

Abstract

Synthesis

Observations

Frameworks Imperatives

Solutions

Tell a new story

Figure out the story

Needsgaps within a system of Use, Usability and Meaning

Needfindingdiscovering opportunities by recognizing those gaps

Innovationuses observation and Needfinding to…

Figure out the story…

And tell a new one

MeaningMeaning

Use, Usability and Meaning

A local storyAcorn preparation as practiced by the Mono Indians of Fresno and Madera Counties till about 1923

Black and White Oak acorns provided all their “bread food”

A local storyThis Indian woman is preparing acorn meal, a slow difficult process of pounding and grinding with a shaped stone

Use, Usability and Meaning

A local storyShe is using a Community Mill, a large flat granite boulder with many holes which serve as mortars

Use, Usability and Meaning

Use, Usability and Meaning

Use

Use

The basic functionality of a product:– explicit need– task to be solved

–work to be done–what it has to do

UsabilityRepresents aspects of a product that give the user access to the Use:

– Physical ergonomics– Cognitive sense

UsabilityUse

Use and Usability

UsabilityUse

Meaning

UsabilityUse

Meaning

Cultural stories communicating:– organizing frames– emotional resonance– expectations

Meaning

UsabilityUse

Meaning

• “It is a hard, time-consuming job for us.”

• “From the village...to this boulder we have always come to sit and work. We sit and pound acorns, gossip, scold the children and make food for our tribe.”

• “The children play nearby and can hear our stories and songs.”

• “To pass the time, we tell stories and sing the songs of our people and how they live in the world.”

• “The acorn is mother to us all and this stone is where we give her life and she gives us life”

Imagine an interview about making bread food from acorns:

Meaning

UsabilityUse

Meaning

NeedsNeeds are gaps within Use, Usability and Meaning

UsabilityUse

Meaning

We innovate by creating experiences that bridge these gaps

Case Study

Kimberly-Clark “Is your child still in diapers?”

Kimberly-Clark

Kimberly-Clark was losing significant market share to P&G so they hired us to:

Explore the needs surrounding diaper use and purchase

Create new diaper concepts

Case Study

Kimberly-Clark

Rethink current approach

to diaper development

Find new competitive

categories

Escape commoditization

Case Study

How Kimberly-Clark looked at their customer

Case Study

Where diapers are purchased?…

…across from the dog food

Case Study

What message does Kimberly-Clark’s packaging communicate?

Case Study

What message does Kimberly-Clark’s packaging communicate?

Case Study

We spent lots of time watching parents take care of their infants, in a broad range of circumstances

The stories important to customers weren’t the stories important to KC

Case Study

Generative Insights:

Diapers are children’s clothing

Case Study

Generative Insights:

Case Study

Diapers are children’s clothing

Children’s clothing symbolizes future success and control

Generative Insights:

Diapers are children’s clothing

Children’s clothing symbolizes future success and control

“Is your child still in diapers?”

Case Study

Generative insights reveal needs:

Children’s clothing are not

waste disposal bandages

Represent future success

and control, not failure

Negotiate the

uncertainties of toilet

training

Case Study

Needs inform and inspire new concepts

Case Study

Case Study

Needs inform and inspire new concepts

Case Study

Needs inform and inspire new concepts

Case Study

Needs inform and inspire new concepts

“Is your child still in

diapers?”

Suggests the possibility

of a new category

This need in particular:

Case Study

Outcome:

New product category - disposable training pants

Diaper technology is unchanged, but the product’s meaning is very different

Case Study

Outcome:

Provided Kimberly Clark with new category - toilet training toddlers

Incremental revenues of Huggies Pull-Ups have topped $900 million per year

Case Study

Outcome:

Huggies leapfrogged Proctor & Gamble

Pull-Ups did not cannibalize KC’s large sized diaper

Case Study

Outcome:

Changed KC’s communication for all their product lines

“I’m a big kid now!”

Case Study

The Basic Idea

We listen to the stories people tell us

The Basic Idea

We observe what people do

The Basic Idea

We listen to the stories people tell us about what they do

The Basic Idea

The Basic Idea

Look for needs: disconnects workarounds contradictions Use, Usability and

Meaning

and ask why?

We then help conceptualize new solutions to fit those needs

The Basic Idea

When asked to build a bridge…what do you do?

The Basic Idea

Let’s Get Fit

When you were younger, it was so easy. You showed up to Gym class and the time flew. Class was filled with games of dodge ball, kickball, flag football, and, oh yeah, exercise. Gym class was fun, fast, and healthy. It wasn’t exercise, it was just Gym.

Let’s Get Fit

So what happens? As adults, we are busy with jobs, families, responsibilities, and to do lists. Yet, some people establish daily routines that incorporate exercise. Why do others struggle to make the time?

Let’s Get Fit

Let’s Get Fit

As people get busier and busier, time continues to become even more precious. Our challenge is to target those people who don’t make the time.

Let’s Get Fit

Consider what it means that whole towns are on diets, video games like Wii fit are available and iPhone apps are ready to make your phone a personal trainer.

We are going to help you see exercise with fresh eyes, having you explore the needs of a number of people of different ages in a range of different contexts and situations.

Let’s Get Fit

Exercise can be: Energizing.

Healthy. Fun. Time consuming.

Inspiring. Routine. A mental break.

An antidepressant. A release. A

time to think. A time to not think.

Social. Fun in the sun. Morning

wake-up. a good habit. A game.

An addiction.

Your challenge is to help more people incorporate

appropriate exercise into their everyday lives. Use

the needs you to discover to help shape new

opportunities and to create new products, services

and experiences.

Let’s Get Fit

Let’s try an observation.

Through Customer Centered Design

Innovation Barry-Kahn

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