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October,2009
Story Background• Han Dynasty has ruled the country for 2,000 years until now. Stable
country and prosperous business, people are able to live and work in peace.
• However, today, at the late Han Dynasty, riots as well as the shaken imperial power, there was much confusion and fighting between the groups of people who ruled the different parts of China, three factions, Wei, Shu and Wu are especially powerful. Cao cao, Liu bei and Sun quan are on behalf of these three forces, began to recruit widely and expand each area.
• Other evil forces, are ready to make trouble in secret and crave for the throne.
• Players are as the members of Wei, Shu and Wu factions, must build up their strengths and root out evil forces, established their own great reunification.
Overview• The game style is based on cute three kingdom as story background.
Making the cities attack between lord in three kingdom periods, developed into business fighting in modern city. The fighting target among players has changed from city to business assets.
• This Web game is based on Flash , RPG as the major mode, as well as the warrior cultivation, business strategy, form team PK , and game instance.
• Required Configuration :• Flash 9.0+• IE 5.5+ ; Firefox• CPU : P4 1G+• Memory : more than 128 M• HD : more than 40 M
Overview
Game Objectives: This game have lots of heroes in three kingdom, treasure, skills, cute art
style, various occupations, upgrading system, business assets and
beautiful game graphic.
Game Features :• Pure flash MMORPG(no client)
•Classical & modern background integration
• Pleasant game graphic
• Innovative game play
• Equipment forging system
• Skills upgrading system
• Warrior recruit and foster system
• Ranking, title and achievement system
• Charging on-hook system
• Trade and market auction
system
• Large story quest system
• Items collecting system
• Common game instance, hero
game instance system
• PK 、 guild war, nation war
system
• Faction, guild and form team
system
• Reborn system
• Modify equipment with sockets
• Charging items system
Map of China- Major force and the control city
Gameplay Elements
• Faction City
• Wei
•谯郡( The newbie zone , Wei 1-10lvl
tasks , familiar with basic operation )•陈留( Wei 10-20lvl task , further learn game )
• Shu
• 雒城( The newbie zone , Shu 1-10lvl
tasks , familiar with basic operation )• 汉中( Shu 10-20lvl task , further learn game
)• Wu
• 吴郡( The newbie zone , Wu 1-10lvl
tasks , familiar with basic operation )• 庐江( Wu 10-20lvl task , further learn game )
• Contested city
• Hung Jin Jiao
• 濮阳( 20-30lvl tasks , introduced PK and
competed for assets stage )• Dong zhuo and Lv bu
• 洛阳 - 洛龙区( 30-40lvl tasks , introduced Dong
zhuo plot )• 洛阳 - 洛宁区( 40-50lvl tasks, introduced Lv bu
plot )• 洛阳 - 洛神区( 50+ level tasks )
汉朝中国
The relationship among city, road, lot section of land ground, building and room.
Gameplay Elements
Economic System
Gameplay Elements
Gold
knife-shaped coin
Awards for game quest
Sell the dropped equipment and items
Make deal with other players
Use gold for exchange in market
Business assets output
Beat other factions 'business assets
Sell forging materials
Buy equipment and items
Employ warrior
Business assets upgrade and repair
Equipment repairs
Trade with other players
Buy forging materials
Exchange gold in market
Buy prepaid card for exchange
High-level items and equipment
Game Function
Game Function
Character
Follow warrior
Exp
Function
Building
Players status
Building info. & players' position
info.Mini-map in
city
Information management
Game gold
Chatting box
Faction , City
City hint
City Operation Interface
Game FunctionOperation Interface of the Room
Character
NPC 、 Monsters , or other
players
Exit
Game FunctionFighting Operation Interface
Warrior or teammate
Enemy
Character
Enemy HP and emery 、Making moves time by enemy
Unit HP and energy
Unit making moves time
Magic attack effect
Hit damage
Fighting items
Fighting skills
Warrior fighting skills
making move time of this
skill
Game FunctionPlayers System – The whole game core
Players
Equipment
Warrior
Business assets
Items
Skills
Attribute Points
Exp/Lvl
Honor/ title
Relation
QuestFighting ability
Attract players to pursue various system by tasks awards
Upgrading players fighting ability, can be
upgraded
Protect players’ assets, can be
upgraded
Provide economic
support for playersChanged players
fighting ability and attributes in
short time
Used in battle with different game effects.
Decided players 'fighting attributes,
such as defense power
Decided players 'equipment ,
learning skills and fighting power
Kill boss, do tasks for getting Exp
PK enemy faction and get honor and
title
Friends, team, guild
Game FunctionSkills System– Various gameplay
Common skills
Fighter
Mage
Wizard
Doctor
Players skills
Kill shot skillsPlayer
Warrior
Emergency skills
Passive skills
• Four Occupation
• About 60 kinds of skills and 40
special effects
• Skills can be learned from
trainer and skills book
• Skills can be upgraded
according to skills proficiency
• When players was full in
angry, they can release kill shot
skills
• When fighting, players can use
5 skills and 3 items
• Emergency skills can save the
day
• Passive skills can upgrade
players fighting attributes
effectively.
Game FunctionEquipment System – Endless Pursuit •10,000 various types equipments
• 3,000 kinds of equipment
appearances
• More than 200 suits
• Equipment support 20 kinds of
attributes strengthening
• Each player and warrior need 11
equipment and 1 fashion cloth
• Equipment support for sockets ( at
most7 )• Equipment can be setting different
levels of gems ( at most 6lvl )• Divided into white, green, blue,
purple and orange these five quality
• Equipment changed will affect
players or warrior’s image.
Game FunctionCrafting System – The Peak Target
Equipment break down
Building&
strengthen
Equipment with
socketsGem
setting
Equipment forging
Gem removal
Item composit
e
Game FunctionWarrior System– the basic step for being Great player
Warrior
Equipment
Special skills
Attribute points
Exp/Lvl
Fighting ability
Warrior have different quality, specialization skills
Upgrading warrior 'fighting power ,can be
upgraded
Different warriors have
different specialization skills, this will
decide warriors’ occupation
Decided the fighting power, such as defense
Decided warriors 'equipment ,
learning skills and fighting power
Kill boss and get Exp
Decided warrior’s specialization skills
effect
Specialization points
Followed warrior box
Warrior management control box
Game FunctionWarrior System– The Basic Step for Being Great Player
• Grey and green shows
different quality.
• Can wear equipment and
gems
•Different occupation has
special skills
• Can grow up
• Follow players for fighting
together
•Need to pay for supporting
fighting power
• Defense players’ business
assets
• can change name, reborn
• Support strengthen,
increase specialization
points
Game FunctionQuest System – Basic Flow of the Task
Receive the quest NPC
Complete the quest
NPC
Receive the quest
Players' quest list
Completed the quest
Game FunctionQuest System Brief Introduction
• Quest run through entire game
• Included 1,200 quests
•The quest involve in about 700 NPC
• The quest involve in about 1,000 Monsters
•The quest involve in about 500 kinds of items
•The quest involve in about 400 game level,
2,000 rooms and 10 game instances.
•Various Quest :• Main quest/ Side quest
• Kill boss quest / Collecting quest
• Daily quest, Weekly quest, festal quest
and circle quest
• Instance quest/ BOSS / Instance circle
quest
•Robbing assets circle quest
• Get equipment/ Gem/ Suits /Warrior / Materials circle quest
•PK Honor quest
Game FunctionKill boss/ Game Instance /Fighting System
Enter the scene, some of the scene is
instance
Monster, will be active attack
Click monsters to enter the
battle
Battle succeed, fallen equipment at random
Game FunctionBusiness Assets System– The Birthplace of Wealth
Buy business assets after matching the condition
Choosing lot section of land
ground
Establish Business Assets
Success !
Wait to buy lot section
of land ground
Players business assets
Game FunctionBusiness Assets System– The Birthplace of Wealth
Defend Business Assets : Prevent enemies from robbing and occupyingBusiness assets
manager
Random NPC clients , in order to bring income
Business assets
function menu
Protect business
assets patrol party
Warrior No.
Game FunctionBusiness Assets System– The Birthplace of Wealth •Players can get income from the
assets regularly
• Assets can rebuild, upgraded,
rename and sell off
• If players don’t be online for a long
time, assets will be depreciation even
recycle by system
• Assets are divided into faction city
assets and the contested city assets
• Faction city assets : can’t be
robbed and occupied
• The contested city assets :
possible for be robbed and
occupied
• Players can own faction city assets
after reaching a certain level
Game FunctionPK Honor System
• Players in the same faction are not
allowed PK, but allow tourney
• In our faction city, the other faction
players are not allowed to PK with our
faction players
• In the contested city, all players can PK
freely.
• System is setting some neutral zone,
such as the railway station and metro
station, not allowed to PK
• PK,robbed the business assets will
increase honor
• If players PK the higher level than
oneself, they can get more honor
•When reaching a certain title, players can
buy advanced honor suits
• PK with other players, will be recorded in
their personal feud lists
Game FunctionItem Charging System – Charging Equipment
Game FunctionOther System – Great Game Functional Experiences
Game FunctionThe Background Management Syetem
• Server Information Query
•Online players information
query
• Issue game announcement
•Game accounts and
character management
• Gold flow
•Gold consumption statistics
• Recharging record query
•Log in information query
• Item query
• Equipment management
• Assets management
• Warrior management
• Trade query
•Game events management
Gameplay Flow
Game Development and Management Introduction • Adopt Visual Studio 2008 to develop
Server code
• Adopt Flex Builder 3.0 to develop
Client code
• Adopt 3D Max 9.0 to make 3D data
• Adopt Perforce 4 to make binary data
version control
• Adopt VSTS to control code version
and manage documents
• Adopt Bug Tracker for quality tracing
• Self-developed city, room generated
and editor system
• Self-developed game level map editor
system
• Self-developed quest editor system
and NPC, data editor system
Game Development and Management Introduction
Game instance example
Development Team IntroductionAwards & Honors History 2001Year Microsoft.net was third in Software Developing Competition China-Beijing
2003Year was third in Microsoft Imagine Cup Software Design China-Beijing
2004Year Win championships in Global Microsoft Imagine Cup 3D render Brazil-
St. Paul
2005Year World silver medalist in International computer software and hardware
competition
Rumania - Suceava
2005Year Win championships in Microsoft Imagine Cup Software Design China-
Beijing
2005Year World silver medalist in Microsoft Imagine Cup Software Design Japan-
Yokohama
2005Year Win championships in Global Microsoft Imagine Cup 3D render Japan-
Yokohama
2006Year Win championships in Microsoft Imagine Cup Software Design China-
Beijing
2006Year The Best innovation awards in Microsoft Imagine Cup India- Delhi
2006Year World silver medalist in Microsoft Imagine Cup Interface Design India- Delhi
2007Year Win championships in International computer software and hardware
competition
Rumania - Suceava
2007Year Microsoft Dream Build Play win third prize US-Seattle
2007Year World silver medalist in Microsoft Imagine Cup Interface Design Korea-Seoul
2007Year Microsoft Imagine Cup Web 3rd prize Korea-Seoul
2007Year Win championships in NVIDIA graphic special effect Shade competition US-
NVIDIA
Development Team IntroductionAwards & Honors History
Development Team IntroductionAwards & Honors Overview
Thank you!
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