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RANCANG BANGUN GAME EDUKASI
SANDI MORSE ( MORSE CODE ) PADA GERAKAN PRAMUKA
TUGAS AKHIR
DISUSUN OLEH :
ANDRO SUMARTONO
09560175
JURUSAN TEKNIK INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2016
RANCANG BANGUN GAME EDUKASI
SANDI MORSE ( MORSE CODE ) PADA GERAKAN PRAMUKA
TUGAS AKHIR
Diajukan Sebagai Salah Satu Persyaratan Untuk Meraih Gelar Sarjana Teknik
Program Strata Satu (S-1) pada Jurusan Teknik Informatika Fakultas Teknik
Universitas Muhammadiyah Malang
Disusun Oleh :
Andro Sumartono
(09560175)
JURUSAN INFORMATIKA
FAKULTAS TEKNIK
UNIVERSITAS MUHAMMADIYAH MALANG
2016
KATA PENGANTAR
Puji syukur kehadirat Allah Subhanahu wata‟ala yang selalu memberikan kekuatan dan
petunjuk serta melimpahkan segala rahmat dan hidayah-Nya, sehingga penulis dapat
menyelesaikan Tugas Akhir yang berjudul “RANCANG BANGUN GAME EDUKASI
SANDI MORSE ( MORSE CODE ) PADA GERAKAN PRAMUKA” dengan baik,
sebagai suatu persyaratan dalam menyelesaikan studi dan memperoleh gelar Sarjana Strata
Satu (S1) di Jurusan Teknik Informatika Fakultas Teknik Universitas Muhammadiyah
Malang.
Penulis menyadari bahwa menyusun Tugas Akhir ini tidak akan berjalan dengan baik
tanpa adanya bimbingan, bantuan, dukungan dan kerja sama dari berbagai pihak. Penulis juga
menyadari bahwa karya tulis ini masih jauh dari kesempurnaan. Oleh karena itu, saran dan
kritik yang membangun sangat penulis harapkan untuk kesempurnaan karya tulis ini. Penulis
berharap semoga karya tulis ini bermanfaat. Amin Yaa Robbal „Alaamiin.
Malang, 10 Desember 2015
Penulis
DAFTAR ISI
LEMBAR PERSETUJUAN ....................................................................................................... i
LEMBAR PENGESAHAN .......................................................................................................ii
LEMBAR PERNYATAAN ..................................................................................................... iii
ABSTRAK ................................................................................................................................ iv
ABSTRACT ................................................................................................................................ v
LEMBAR PERSEMBAHAN .................................................................................................... vi
KATA PENGANTAR ..............................................................................................................vii
DAFTAR ISI ........................................................................................................................... viii
DAFTAR GAMBAR .................................................................................................................. x
DAFTAR TABEL ..................................................................................................................... xi
BAB I PENDAHULUAN ........................................................................................................... 1
I. 1. Latar Belakang Masalah ........................................................................................... 1
I. 2. Rumusan Masalah .................................................................................................... 3
I. 3. Tujuan Penelitian ..................................................................................................... 4
I. 4. Batasan Masalah ...................................................................................................... 4
I. 5. Metode Penyelesaian ................................................................................................ 4
I. 6. Sistematika Penulisan .............................................................................................. 5
BAB II LANDASAN TEORI ..................................................................................................... 7
2.1 Sandi......................................................................................................................... 7
2.2 Game ...................................................................................................................... 11
2.2.1 Perkembangan game .................................................................................... 11
2.2.2 Jenis Game ................................................................................................... 13
2.2.3 Multiplayer .................................................................................................. 14
2.3 Game Edukasi ....................................................................................................... 16
2.4 Android .................................................................................................................. 18
2.5 Client Server .......................................................................................................... 19
BAB III ANALISA DAN PERANCANGAN SISTEM .......................................................... 22
3.1 Analisa Kebutuhan Sistem ...................................................................................... 21
3.1.1 Skenario ..................................................................................................... 21
3.1.2 Flowchart .................................................................................................. 22
3.1.3 Navigation Map......................................................................................... 23
3.1.4 Finite State Machine ................................................................................. 24
3.1.5 Story Board ............................................................................................... 25
3.2 Perancangan Sistem ................................................................................................. 26
3.2.1 Arsitektur Game ......................................................................................... 29
3.2.2 Objek Grafis .............................................................................................. 29
3.2.3 Bckground ................................................................................................ 29
BAB IV IMPLEMENTASI DAN PENGUJIAN SISTEM ...................................................... 30
4.1 Implementasi Sistem .............................................................................................. 30
4.1.1 Menu Utama ............................................................................................... 30
4.1.2 Menu Morse .............................................................................................. 31
4.1.3 Menu Tentang ............................................................................................ 32
4.1.4 Menu User .................................................................................................. 33
4.1.5 Menu Bantuan ............................................................................................ 34
4.2 Pengujian Sistem ...................................................................................................... 35
4.2.1 Pengujian Play Game .................................................................................... 35
4.2.2 Konektifitas Multiplayer .............................................................................. 35
4.2.3 Pengujian Skor .............................................................................................. 39
4.2.4 Pengujian Perangkat Lunak ......................................................................... 40
4.3 Pengujian Fungsional Game ..................................................................................... 40
4.4 Penilaian Grafik Game.............................................................................................. 41
4.5 Hasil Uji Penilaian Responden ................................................................................ 43
BAB V KESIMPULAN DAN SARAN ................................................................................. 45
5.1 Kesimpulan ........................................................................................................ 45
5.2 Saran ................................................................................................................. 45
DAFTAR PUSTAKA ............................................................................................................... 46
DAFTAR GAMBAR
Gambar 2.1 Semaphore .......................................................................................................... 8
Gambar 2.2 Sandi Morse ........................................................................................................ 8
Gambar 2.3 Sandi Rumput .................................................................................................... 9
Gambar 2.4 Sandi Kotak ....................................................................................................... 9
Gambar 2.5 Sandi Angka .................................................................................................... 10
Gambar 2.6 Sandi Koordinat ............................................................................................... 10
Gambar 3.1 Flowchart Menu Game ..................................................................................... 23
Gambar 3.2 Navigation Map ............................................................................................... 24
Gambar 3.3 Finite State Machine ........................................................................................ 25
Gambar 3.4 Story Board ..................................................................................................... 26
Gambar 3.5 Antarmuka Menu .................... ......................................................................... 26
Gambar 3.6 Antarmuka Sandi Morse . ................................................................................. 27
Gambar 3.7 Antarmuka Tentang ................ .............. .......................................................... 27
Gambar 3.8 Rancangan Game .................... ......................................................................... 28
Gambar 4.1 Menu Awal .................. .................................................................................... 30
Gambar 4.2 Script Menu Awal .................. ......................................................................... 31
Gambar 4.3 Menu Morse . .................................................................................................... 32
Gambar 4.4 Script Menu Morse ................. ......................................................................... 32
Gambar 4.5 Menu Tentang ........................ ......................................................................... 32
Gambar 4.6 Script Menu Tentang ........................................................................................ 33
Gambar 4.7 Menu User ........................................................................................................ 33
Gambar 4.8 Script Menu User ............................................................................................ 33
Gambar 4.9 Tampilan Bantuan ........................................................................................... 34
Gambar 4.10 Script Bantuan . .............................................................................................. 34
Gambar 4.11 Tampilan Game ............................................................................................. 35
Gambar 4.12 Tamplan Multiplayer ..................................................................................... 36
Gambar 4.13 Tampilan Client ............................................................................................. 36
Gambar 4.14 Tampilan Server ............................................................................................ 37
Gambar 4.15 Tampilan Game Koneksi . .............................................................................. 37
Gambar 4.15 Responden ..................................................................................................... 44
DAFTAR TABEL
Tabel 4.1 Hasil Pengujia Koneksi ....................................................................................... 38
Tabel 4.2 Hasil Pengujia Fungsional ................................................................................... 40
Tabel 4.3 Hasil Pengujian Grafik ........................................................................................ 41
Tabel 4.4 Hasil Uji Penilaian Responden ............................................................................ 43
Tabel 4.5 Hasil Penilaian Alasan Responden ..................................................................... 43
DAFTAR PUSTAKA
1. Basuki Setio, 2012, Overview Networking, Teknik Informatika, Malang: UMM
2. Courses, 2012, Perkembangan Industri Video Game. http:// komunitas.us.
Diakses pada tanggal 11 Februari 2014.
3. City University London, 2015 Multiplayer, http://www.city.ac.uk/news/2015/
march/watching-the-rise-and-rise-of-esports. diakses pada tanggal 30 September 2015.
4. Hermawan S Stephanus. 2011. Mudah Membuat Aplikasi Android, Yogyakarta : Andi
5. Kusumayudha. 2013. Buku Sandi Pramuka, Lampung.
6. Nikensasi Putri, Imam Kuswardayan, Dwi Sunaryono, 2012, “Rancang Bangun Permainan
Edukasi Matematika dan Fisika dengan Memanfaatkan Accelerometer dan Physics Engine
Box2d pada Android, Surabaya: ITS
7. Purnanindya Ranti. “Pengembangan Game Edukasi Ular Tangga sebagai Media
Pembelajaran TIK untuk Siswa Kelas 3 SD Negeri Pujokusuman 2 Yogyakarta”. Draft
Jurnal.
8. The June Brains, 2011, Jenis Game. http://juniar-abe.blogspot.com/2010/03/jenis-
game.html. diakses pada tanggal 14 Februari 2014.
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