Screenshots and Review of Literature from SCVNGR Project

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Screenshots and Review of Literature from SCVNGR Project. Meggan Frost and Jill Morningstar. SCVNGR Profile Page. Information Literacy Trek: List of Challenges. Challenge 1: Research Guides. Challenge 2: Database Searching. Challenge 3: Journal Location. - PowerPoint PPT Presentation

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MEGGAN FROST AND J ILL MORNINGSTAR

Screenshots and Review of Literature from SCVNGR

Project

SCVNGR Profile Page

Information Literacy Trek: List of Challenges

Challenge 1: Research Guides

Challenge 2: Database Searching

Challenge 3: Journal Location

Challenge 4: Reference Desk Location

Challenge 5: Wikipedia as a Resource

Challenge 6: Mirlyn Search

Overall Activity on Information Literacy Trek

Overall Statistics from Information Literacy Trek

Overall Rankings from Information Literacy Trek

Mobile Screenshots: Information Literacy Trek Home Page

List of Challenges and Points

Mirlyn and Reference Desk Challenges

Research Guides and Database Searching Challenges

Journal Location and Wikipedia Challenges

Overall and Individual Player Activity

Review of Literature

Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform. Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/

G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved from http://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx

Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/

L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html

 

Review of Literature Cont’d

McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11: The First International Conference on Computer Science and Information Technology. Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf

T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved from http://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/

Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/

SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).

Review of Literature Cont’d

Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR. [PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23.

P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/

Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved from http://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf

Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.